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打地鼠

时间:2016-06-20 12:36:05      阅读:259      评论:0      收藏:0      [点我收藏+]

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package cn.hncu.games;

import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Date;
import java.util.Random;

import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.Timer;
import javax.swing.border.BevelBorder;
/*
* ※图片显示:
* 1. JLabel类: 构造方法 JLabel(Icon image)
2. Icon接口:有一个实现类为ImageIcon,它的构造方法:ImageIcon(String filename)

※自定义鼠标--设置光标
3. java.awt.Toolkit工具类:
函数一:public Cursor createCustomCursor(Image cursor, Point hotSpot, String name):可以创建一个自定义的光标(鼠标)
函数二:public abstract Image createImage(String filename)创建并返回一个Image对象
函数三:public static Toolkit getDefaultToolkit()获取默认工具包
4.Image类:是表示图形图像的所有类的超类
5.给窗口设置光标:void java.awt.Window.setCursor(Cursor cursor)


※图片和组件的叠加显示
6.JFrame类中的一个函数
public JLayeredPane getLayeredPane()返回此窗体的 layeredPane对象
通过JLayeredPane对象添加的组件可以分层叠加显示
*
*/

public class HitMouse extends JFrame implements MouseListener, ActionListener {
private final String DIR="./images/";
private JLabel jlbMouse;//地鼠
//定时器
private Timer timer;
private int delay=1000;
private Random oRandom;//为确保真正的随机数,用util包中的Random类
private JLabel timesShowLabel,timesHitLabel,gradeLabel;
private int timesShow=0,timesHit=0,grade=1;

private boolean isHit=false;
public HitMouse() {
this.setTitle("打地鼠");
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
setBack();
//this.getContentPane().setLayout(null);//屏蔽框架原内容窗格默认的BorderLayout之后,地鼠的显示位置才能正常。
//但如果下面添加了panel,那么地鼠的添加位置就由panel来定了(getContentPane获得的是该panel),自然没有之前的BorderLayout了。
//而且这时还不能设置null布局,否则panel上面的“出现次数”等组件的显示会乱的

//设置光标
mySetCursor(1);

//地鼠
ImageIcon imageMouse = new ImageIcon(DIR+"dishu.png");
jlbMouse = new JLabel(imageMouse);
jlbMouse.setLocation(100, 100);
jlbMouse.setSize(80, 80);
this.getContentPane().add(jlbMouse);
jlbMouse.setVisible(false);
jlbMouse.addMouseListener(this);//让地鼠监听鼠标

//接下来在界面中显示如下信息:出现次数,打中次数,等级
JPanel panel = new JPanel();
panel.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
panel.setPreferredSize(new Dimension(438, 375));
this.getContentPane().add(panel);
panel.setOpaque(false);

//出现次数
timesShowLabel = new JLabel("0",new ImageIcon(DIR+"chuxiancishu.png"),SwingConstants.CENTER);
timesShowLabel.setFont(new Font("幼圆",Font.BOLD,20));
timesShowLabel.setSize(146, 40);
panel.add(timesShowLabel);
//打中次数
timesHitLabel = new JLabel("0",new ImageIcon(DIR+"dazhongcishu.png"),SwingConstants.CENTER);
timesHitLabel.setFont(new Font("幼圆",Font.BOLD,20));
timesHitLabel.setSize(146, 40);
panel.add(timesHitLabel);
//等级
gradeLabel = new JLabel("1",new ImageIcon(DIR+"dangqiandengji.png"),SwingConstants.CENTER);
gradeLabel.setFont(new Font("幼圆",Font.BOLD,20));
gradeLabel.setSize(146, 40);
panel.add(gradeLabel);


//让地鼠不断出来--用定时器
timer = new Timer(delay,this);//注意,定时器要用Swing包中的那个
oRandom = new Random( new Date().getTime() );
timer.start();

this.setLocation(200, 200);
this.setSize(438, 375);
this.setResizable(false);
this.setVisible(true);
}
private void mySetCursor(int i) {
Toolkit tk = Toolkit.getDefaultToolkit();
Image image;
if(i==1){
image = tk.createImage(DIR+"chui1.png");
}else{
image = tk.createImage(DIR+"chui2.png");
}
Cursor myCursor = tk.createCustomCursor(image, new Point(10,10), "aaa");
this.setCursor(myCursor);
}

public static void main(String[] args) {
new HitMouse();
}
private void setBack() {
//Container c = this.getContentPane();//new JPanel();
//c.setOpaque(false);//编译时多态过不了,因为c是Container类型,所以在编译时要到Container类及它的父类中去找setOpaque()方法,而不存在
JPanel p =(JPanel)(this.getContentPane());
p.setOpaque(false);//必须把框架的内容窗格设成透明的,这样后面加组件之后,背景还能看得到

ImageIcon bgImage = new ImageIcon(DIR+"beijing.jpg");
JLabel bgLabel = new JLabel(bgImage);
bgLabel.setBounds(0, 0, bgImage.getIconWidth(), bgImage.getIconHeight());//分层添加时,不设大小,不会显示出来
//this.add(bgLabel);
this.getLayeredPane().add(bgLabel,new Integer(Integer.MIN_VALUE));//后面那个参数(整数)表示分层显示时,当前图片的位置(放在哪一层),数值越小放在越底层
}

//鼠标事件的处理方法
@Override
public void mouseClicked(MouseEvent e) {
}
@Override
public void mousePressed(MouseEvent e) {
//设置图片光标
mySetCursor(2);

if(e.getSource()==jlbMouse && !isHit){
ImageIcon imageIconDatou = new ImageIcon(DIR+"datou.png");
jlbMouse.setIcon(imageIconDatou);

//打中次数
isHit=true;//做打中标记
timesHit++;
timesHitLabel.setText(""+timesHit);
Toolkit.getDefaultToolkit().beep();

//升级
if(timesHit>8){
delay -=190;
if(delay<100){
jlbMouse.setVisible(false);
timer.stop();
int a= JOptionPane.showConfirmDialog(this, "您打通关了,要再来一次吗?","恭喜!!!",JOptionPane.YES_NO_CANCEL_OPTION);
if(a == JOptionPane.YES_OPTION){
grade =0;
delay=1000;
}else if(a==JOptionPane.NO_OPTION){
System.exit(0);
}else{
return;
}
}
grade++;
timesShow=0;
timesHit=0;
timer.stop();
jlbMouse.setVisible(false);
mySetCursor(1);

JOptionPane.showMessageDialog(this, "进入第"+grade+"关,加油!!!");
timesShowLabel.setText(""+timesShow);
timesHitLabel.setText(""+timesHit);
gradeLabel.setText(""+grade);
timer.start();
}
}

}
@Override
public void mouseReleased(MouseEvent e) {
mySetCursor(1);
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}

//定时器事件的处理方法
@Override
public void actionPerformed(ActionEvent e) {
int pos = oRandom.nextInt(9);
switch(pos){
case 0:
jlbMouse.setLocation(56,63);break;
case 1:
jlbMouse.setLocation(322,204);break;
case 2:
jlbMouse.setLocation(185,204);break;
case 3:
jlbMouse.setLocation(48,203);break;
case 4:
jlbMouse.setLocation(298,133);break;
case 5:
jlbMouse.setLocation(162,133);break;
case 6:
jlbMouse.setLocation(22,133);break;
case 7:
jlbMouse.setLocation(311,63);break;
case 8:
jlbMouse.setLocation(186,63);
}
ImageIcon imageMouse = new ImageIcon(DIR+"dishu.png");
jlbMouse.setIcon(imageMouse);
isHit=false;//刚刚在新位置出来,设置未打中

//出现次数加1
timesShow++;
timesShowLabel.setText(""+timesShow);

//游戏玩输的处理
if(timesShow>15){
timer.stop();
int a= JOptionPane.showConfirmDialog(this, "太菜,输了,不服,重来?","挂了!!!",JOptionPane.YES_NO_CANCEL_OPTION);
if(a == JOptionPane.YES_OPTION){
grade =1;
delay=1000;
timesShow=0;
timesHit=0;
gradeLabel.setText(""+grade);
timesShowLabel.setText(""+timesShow);
timesHitLabel.setText(""+timesHit);
timer.restart();//用restart()比start更好
}else if(a==JOptionPane.NO_OPTION){
System.exit(0);
}else{
return;
}
}

jlbMouse.setVisible(true);
}

}

打地鼠

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原文地址:http://www.cnblogs.com/1314wamm/p/5600041.html

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