标签:
方法之一:遮罩法
package com.fylibs.tools { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Shape; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; /** * @author:Frost.Yen * @E-mail:871979853@qq.com * @create: 2016-6-30 上午11:46:23 * */ public class LassoTool2 { private var _editor:Sprite; private var _outline:Sprite = new Sprite(); private var _mask:Sprite = new Sprite(); private var _cords:Vector.<Point>=new Vector.<Point>; private var _copyBmp:Bitmap = new Bitmap(); private var _copyContainer:Sprite = new Sprite(); private var _source:BitmapData; private var _curr:Sprite; public function LassoTool2(e:Sprite,source:BitmapData) { _editor = e; _source = source; _copyBmp.bitmapData = _source.clone(); _copyContainer.addChild(_mask); _copyContainer.addChild(_copyBmp); _copyBmp.mask = _mask; _editor.addChild(_copyContainer); _editor.addChild(_outline); addEventListeners(); } private function addEventListeners():void { _editor.addEventListener(MouseEvent.MOUSE_DOWN,onEditorDown); } private function onEditorDown(e:MouseEvent):void { _editor.addEventListener(MouseEvent.MOUSE_MOVE,onEditorMove); _editor.addEventListener(MouseEvent.MOUSE_UP,onEditorUp); _cords = Vector.<Point>([]); _cords.push(getPosition()); _outline.graphics.clear(); _outline.graphics.lineStyle(1,0xffffff,0.8); _outline.graphics.moveTo(_editor.mouseX,_editor.mouseY); _mask.graphics.clear(); _mask.graphics.lineStyle(1,0xffffff,0.8); _mask.graphics.moveTo(_editor.mouseX,_editor.mouseY); } private function onEditorMove(e:MouseEvent):void { _cords.push(getPosition()); _outline.graphics.lineTo(_editor.mouseX,_editor.mouseY); } private function onEditorUp(e:MouseEvent):void { _editor.removeEventListener(MouseEvent.MOUSE_MOVE,onEditorMove); _editor.removeEventListener(MouseEvent.MOUSE_UP,onEditorUp); _outline.graphics.lineTo(_cords[0].x,_cords[0].y); _mask.graphics.lineTo(_cords[0].x,_cords[0].y); //trace(_outline.getRect(_editor)); fillSelection(_outline); fillSelection(_mask); var rect:Rectangle = _outline.getRect(_editor); var temp:BitmapData = new BitmapData(rect.width,rect.height,true,0); var matrix:Matrix = new Matrix(); matrix.translate(-rect.x,-rect.y); temp.draw(_copyContainer,matrix); var sp:Sprite = new Sprite(); var bmp:Bitmap = new Bitmap(temp); sp.x = rect.x; sp.y = rect.y; sp.addChild(bmp); _editor.addChild(sp); sp.addEventListener(MouseEvent.MOUSE_DOWN,onCutDown); } private function onCutDown(e:MouseEvent):void { e.stopImmediatePropagation(); _curr = e.currentTarget as Sprite; _curr.startDrag(); e.currentTarget.parent.stage.addEventListener(MouseEvent.MOUSE_UP,onCutUp) } private function onCutUp(e:MouseEvent):void { _curr.stopDrag(); e.currentTarget.removeEventListener(MouseEvent.MOUSE_UP,onCutUp); } private function getPosition():Point { return new Point(_editor.mouseX,_editor.mouseY); } private function fillSelection(target:Sprite):void { target.graphics.beginFill(0xffffff); target.graphics.moveTo(_cords[0].x,_cords[0].y); for(var i:int=1;i<_cords.length;i++){ target.graphics.lineTo(_cords[i].x,_cords[i].y); } target.graphics.lineTo(_cords[0].x,_cords[0].y); target.graphics.endFill(); } } }
方法之二:像素填充法
package com.fylibs.tools { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Shape; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Point; import flash.geom.Rectangle; /** * @author:Frost.Yen * @E-mail:871979853@qq.com * @create: 2016-6-29 上午10:36:08 * */ public class LassoTool1 extends Object { private var _editor:Sprite; private var _outline:Sprite = new Sprite(); private var _cords:Vector.<Point>=new Vector.<Point>; private var _mask:BitmapData; private var _source:BitmapData; private var _curr:Sprite; public function LassoTool1(e:Sprite,source:BitmapData) { _editor = e; _source = source; addEventListeners(); } private function addEventListeners():void { _editor.addEventListener(MouseEvent.MOUSE_DOWN,onEditorDown); } private function onEditorDown(e:MouseEvent):void { _editor.addEventListener(MouseEvent.MOUSE_MOVE,onEditorMove); _editor.addEventListener(MouseEvent.MOUSE_UP,onEditorUp); _cords = Vector.<Point>([]); _cords.push(getPosition()); _editor.addChild(_outline); _outline.graphics.clear(); _outline.graphics.lineStyle(1,0xffffff,0.8); _outline.graphics.moveTo(_editor.mouseX,_editor.mouseY); } private function onEditorMove(e:MouseEvent):void { _cords.push(getPosition()); _outline.graphics.lineTo(_editor.mouseX,_editor.mouseY); } private function onEditorUp(e:MouseEvent):void { _editor.removeEventListener(MouseEvent.MOUSE_MOVE,onEditorMove); _editor.removeEventListener(MouseEvent.MOUSE_UP,onEditorUp); _outline.graphics.lineTo(_cords[0].x,_cords[0].y); //trace(_outline.getRect(_editor)); fillSelection(_outline); var rect:Rectangle = _outline.getRect(_editor); if(_mask){ _mask.dispose(); } _mask = new BitmapData(_editor.width,_editor.height,true,0xffffff); _mask.draw(_outline); //getDraws(_mask,rect,0xffffff); var bmpd:BitmapData = new BitmapData(rect.width,rect.height,true,0); setPixels(bmpd,rect,getPixels(_source,rect,getDraws(_mask,rect,0xffffffff))); var sp:Sprite = new Sprite(); var bmp:Bitmap = new Bitmap(bmpd); sp.x = rect.x; sp.y = rect.y; sp.addChild(bmp); _editor.addChild(sp); sp.addEventListener(MouseEvent.MOUSE_DOWN,onCutDown); } private function onCutDown(e:MouseEvent):void { e.stopImmediatePropagation(); _curr = e.currentTarget as Sprite; _curr.startDrag(); e.currentTarget.parent.stage.addEventListener(MouseEvent.MOUSE_UP,onCutUp) } private function onCutUp(e:MouseEvent):void { _curr.stopDrag(); e.currentTarget.removeEventListener(MouseEvent.MOUSE_UP,onCutUp); } private function getPosition():Point { return new Point(_editor.mouseX,_editor.mouseY); } private function fillSelection(target:Sprite):void { target.graphics.beginFill(0xffffff); target.graphics.moveTo(_cords[0].x,_cords[0].y); for(var i:int=1;i<_cords.length;i++){ target.graphics.lineTo(_cords[i].x,_cords[i].y); } target.graphics.lineTo(_cords[0].x,_cords[0].y); target.graphics.endFill(); } private function getDraws(source:BitmapData,rect:Rectangle,findColor:uint):Vector.<Point> { source.lock(); var draws:Vector.<Point> = new Vector.<Point>; for(var i:int=0;i<rect.width;i++){ for(var j:int=0;j<rect.height;j++){ if(source.getPixel32(i+rect.x,j+rect.y) == findColor){ draws.push(new Point(i+rect.x,j+rect.y)); } } } //trace(draws.length,findColor); source.unlock(); return draws; } private function getPixels(source:BitmapData,rect:Rectangle,draws:Vector.<Point>):Vector.<Object> { source.lock(); var objV:Vector.<Object> = new Vector.<Object>; for(var i:int=0;i<draws.length;i++){ var obj:Object = {}; obj.p = draws[i]; obj.color = source.getPixel32(draws[i].x,draws[i].y); objV.push(obj); } source.unlock(); return objV; } private function setPixels(target:BitmapData,rect:Rectangle,color:Vector.<Object>):BitmapData { target.lock(); for(var i:int = 0;i<color.length;i++){ target.setPixel32(color[i].p.x-rect.x,color[i].p.y-rect.y,color[i].color); } target.unlock(); return target; } } }
调用方法:
package { import com.fylibs.tools.LassoTool1; import com.fylibs.tools.LassoTool2; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; /** * @author:Frost.Yen * @E-mail:871979853@qq.com * @create: 2016-6-29 上午10:40:54 * */ [SWF(width="1920",height="1080",backgroundColor="0xcccccc")] public class TestLasso extends Sprite { private var _editor:Sprite; private var _lassoTool:LassoTool2; [Embed(source="QQ图片20150811130307.jpg")] private var Source:Class; public function TestLasso() { super(); _editor = new Sprite(); this.addChild(_editor); var bmp:Bitmap = new Source(); _editor.addChild(bmp); if(!_lassoTool){ _lassoTool = new LassoTool2(_editor,bmp.bitmapData); } } } }
[ActionScript 3.0] AS3.0 模拟套索工具抠图的两种方法
标签:
原文地址:http://www.cnblogs.com/frost-yen/p/5639627.html