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POJ 1740 A New Stone Game

时间:2016-07-06 23:31:22      阅读:374      评论:0      收藏:0      [点我收藏+]

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A New Stone Game
Time Limit: 1000MS   Memory Limit: 30000K
Total Submissions: 5453   Accepted: 2989

Description

Alice and Bob decide to play a new stone game.At the beginning of the game they pick n(1<=n<=10) piles of stones in a line. Alice and Bob move the stones in turn. 
At each step of the game,the player choose a pile,remove at least one stones,then freely move stones from this pile to any other pile that still has stones. 
For example:n=4 and the piles have (3,1,4,2) stones.If the player chose the first pile and remove one.Then it can reach the follow states. 
2 1 4 2 
1 2 4 2(move one stone to Pile 2) 
1 1 5 2(move one stone to Pile 3) 
1 1 4 3(move one stone to Pile 4) 
0 2 5 2(move one stone to Pile 2 and another one to Pile 3) 
0 2 4 3(move one stone to Pile 2 and another one to Pile 4) 
0 1 5 3(move one stone to Pile 3 and another one to Pile 4) 
0 3 4 2(move two stones to Pile 2) 
0 1 6 2(move two stones to Pile 3) 
0 1 4 4(move two stones to Pile 4) 
Alice always moves first. Suppose that both Alice and Bob do their best in the game. 
You are to write a program to determine who will finally win the game. 

Input

The input contains several test cases. The first line of each test case contains an integer number n, denoting the number of piles. The following n integers describe the number of stones in each pile at the beginning of the game, you may assume the number of stones in each pile will not exceed 100. 
The last test case is followed by one zero. 

Output

For each test case, if Alice win the game,output 1,otherwise output 0. 

Sample Input

3
2 1 3
2
1 1
0

Sample Output

1
0

Source

 

分析引自: http://www.cnblogs.com/rainydays/archive/2011/07/09/2101918.html

 

题意:对于n堆石子,每堆若干个,两人轮流操作,每次操作分两步,第一步从某堆中去掉至少一个,第二步(可省略)把该堆剩余石子的一部分分给其它的某些堆。

最后谁无子可取即输。

分析:首先我们考虑两堆相等的情况,一定是谁取谁输,因为对方永远可以做对称的操作。对于四堆,1、2堆相等,3、4堆相等的情况,一定也是先手输,后手也只需要做对称的操作(在先手取石子的对称堆中取相同多的石子,并把和先手等量的石子分给先手分配给的堆的对称堆。(若先手在3堆取,并分给1堆,那后手就在4堆取,分给2堆)。也就是说对于任意的一对一对相等的情况来说,一定是后手必胜。

我们接下来来证明除上述情况外,所有情况都是先手必胜。因为任何一种情况都可以转化为一对一对相等的情况。若总堆数为奇数的情况,可以把石子最多的一堆的石子分配给其它堆,使得其它堆两两相等。最多一堆的石子绝对是足够多,可以完成这个补齐的任务的。因为我们把石子从小到大排序后画成条形统计图。把相邻两个分成一组(1和2一组,3和4一组……)我们需要用第n堆填补1,3,5……堆我们把需要填补的这些差距(2比1高出的部分,4比3高出的部分……)投影到统计图左侧的y轴上,我们会发现这是一些不连续的区间,其长度总和明显小于第n堆。所以可以补齐。

对于堆数为偶数的情况。我们把最多的一堆削弱到和最少的一堆一样多,并把拿掉的石子分给别的堆,使其一对一对地相等。可行性于前面奇数情况同理。

所以只要判断是不是一对一对的相等的情况即可。

 

 

 1 /*by SilverN*/
 2 #include<iostream>
 3 #include<algorithm>
 4 #include<cstring>
 5 #include<cstdio>
 6 #include<cmath>
 7 using namespace std;
 8 bool f[1200];
 9 int cnt;
10 int num;
11 int n;
12 int main(){
13     while(scanf("%d",&n) && n){
14         memset(f,false,sizeof f);
15         cnt=0;
16         for(int i=1;i<=n;i++){
17             scanf("%d",&num);
18             if(f[num])cnt--;
19             else cnt++;
20             f[num]=!f[num];//状态取反
21         }
22         if(cnt)    printf("1\n");
23         else printf("0\n");
24     }
25     return 0;
26 }

 

POJ 1740 A New Stone Game

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原文地址:http://www.cnblogs.com/SilverNebula/p/5648315.html

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