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Visitor模式来源:
在面向对象系统的开发和设计过程,经常会遇到一种情况就是需求变更(RequirementChanging),经常我们做好的一个设计、实现了一个系统原型,咱们的客户又会有了新的需求。我们又因此不得不去修改已有的设计,最常见就是解决方案就是给已经设计、实现好的类添加新的方法去实现客户新的需求,这样就陷入了设计变更的梦魇:不停地打补丁,其带来的后果就是设计根本就不可能封闭、编译永远都是整个系统代码。Visitor模式则提供了一种解决方案。
Visitor模式作用:
将更新(变更)封装到一个类中(访问操作),并由待更改类提供一个接收接口,则可达到效果。
Visitor模式UML结构图如图1所示:
Visitor模式构成:
抽象访问者(Visitor):抽象出访问元素的动作
具体访问者(ConcreteVisitor):实现访问元素的动作
抽象元素(Element):定义一个接受访问的操作,其参数为访问者
具体元素(ConcreteElement):实现接受访问操作
对象结构类(ObjectStructure):可以枚举元素,并且管理元素
客户端(Client) :定义元素集合,然后接受不同访问者的访问
Visitor模式源码示例:
Visitor.h
#pragma once class CCommonEmployee; class CManager; class IVisitor { public: IVisitor(void) { } virtual ~IVisitor(void) { } virtual void Visit(CCommonEmployee commonEmployee) = 0; virtual void Visit(CManager manager) = 0; virtual int GetTotalSalary() = 0; }; //BaseVisitor.h #pragma once #include "ivisitor.h" #include "CommonEmployee.h" #include "Manager.h" #include <iostream> using std::string; class CBaseVisitor : public IVisitor { public: CBaseVisitor(void); ~CBaseVisitor(void); void Visit(CCommonEmployee commonEmployee); void Visit(CManager manager); int GetTotalSalary(); private: string GetBasicInfo(CEmployee *pemployee); string GetManagerInfo(CManager manager); string GetCommonEmployee(CCommonEmployee employee); static const int MANAGER_COEFFICENT = 5; static const int COMMONEMPLOYEE_COEFFICENT = 2; int m_commonTotal; int m_managerTotal; void CalCommonSalary(int salary); void CalManagerSalary(int salary); }; //BaseVisitor.cpp #include "StdAfx.h" #include "..\CommonDeclare\Convert.h" #include "BaseVisitor.h" #include <iostream> using std::string; using std::cout; using std::endl; CBaseVisitor::CBaseVisitor(void) { m_commonTotal = 0; m_managerTotal = 0; } CBaseVisitor::~CBaseVisitor(void) { } void CBaseVisitor::Visit(CCommonEmployee commonEmployee) { cout << this->GetCommonEmployee(commonEmployee).c_str() << endl; this->CalCommonSalary(commonEmployee.GetSalary()); } void CBaseVisitor::Visit(CManager manager) { cout << this->GetManagerInfo(manager).c_str() << endl; this->CalManagerSalary(manager.GetSalary()); } string CBaseVisitor::GetBasicInfo(CEmployee *pemployee) { string info = ""; info.append("姓名:"); info.append(pemployee->GetName()); info.append("\t"); info.append("性别:"); info.append(CConvert::ToString(pemployee->GetSex())); info.append("\t"); info.append("薪水:"); info.append(CConvert::ToString(pemployee->GetSalary())); info.append("\t"); return info; } string CBaseVisitor::GetManagerInfo(CManager manager) { string basicInfo = this->GetBasicInfo(&manager); string otherInfo = ""; otherInfo.append("业绩:"); otherInfo.append(manager.GetPerformance()); otherInfo.append("\t"); basicInfo.append(otherInfo); return basicInfo; } string CBaseVisitor::GetCommonEmployee(CCommonEmployee employee) { string basicInfo = this->GetBasicInfo(&employee); string otherInfo = ""; otherInfo.append("工作:"); otherInfo.append(employee.GetJob()); otherInfo.append("\t"); basicInfo.append(otherInfo); return basicInfo; } int CBaseVisitor::GetTotalSalary() { return this->m_commonTotal + this->m_managerTotal; } void CBaseVisitor::CalCommonSalary(int salary) { this->m_commonTotal += salary; } void CBaseVisitor::CalManagerSalary(int salary) { this->m_managerTotal += salary; }
//Employee.h #pragma once #include "Visitor.h" #include <iostream> using std::string; class CEmployee { public: static int MALE; static int FEMALE; CEmployee(void); virtual ~CEmployee(void); string GetName(); void SetName(string name); int GetSalary(); void SetSalary(int v); int GetSex(); void SetSex(int v); virtual void Accept(IVisitor *pVisitor) = 0; private: string m_name; int m_salary; int m_sex; }; //Employee.cpp #include "StdAfx.h" #include "Employee.h" int CEmployee::MALE = 0; int CEmployee::FEMALE = 1; CEmployee::CEmployee(void) { } CEmployee::~CEmployee(void) { } string CEmployee::GetName() { return m_name; } void CEmployee::SetName( string name ) { m_name = name; } int CEmployee::GetSalary() { return m_salary; } void CEmployee::SetSalary( int v ) { m_salary = v; } int CEmployee::GetSex() { return m_sex; } void CEmployee::SetSex( int v ) { m_sex = v; } //Manager.h #pragma once #include "employee.h" #include "IVisitor.h" #include <iostream> using std::string; class CManager : public CEmployee { public: CManager(void); ~CManager(void); string GetPerformance(); void SetPerformance(string per); void Accept(IVisitor *pVisitor); protected: string GetOtherInfo(); private: string m_performance; }; //Manager.cpp #include "StdAfx.h" #include "Manager.h" #include <iostream> using std::string; CManager::CManager(void) { this->m_performance = ""; } CManager::~CManager(void) { } string CManager::GetPerformance() { return m_performance; } void CManager::SetPerformance(string per) { this->m_performance = per; } string CManager::GetOtherInfo() { string info = ""; info.append("业绩:"); info.append(this->m_performance); info.append("\t"); return info; } void CManager::Accept(IVisitor *pVisitor) { pVisitor->Visit(*this); } // Visitor.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "Employee.h" #include "CommonEmployee.h" #include "Manager.h" #include "BaseVisitor.h" #include "..\CommonDeclare\Convert.h" #include <vector> #include <iostream> using std::vector; using std::cout; using std::endl; void MockEmployee(vector<CEmployee*> *pvce) { CCommonEmployee *pZhangSan = new CCommonEmployee(); pZhangSan->SetJob("编写Java程序,绝对的蓝领、苦工加搬运工"); pZhangSan->SetName("张三"); pZhangSan->SetSalary(1800); pZhangSan->SetSex(CEmployee::MALE); pvce->push_back(pZhangSan); CCommonEmployee *pLiSi = new CCommonEmployee(); pLiSi->SetJob("页面美工,审美素质太不流行了!"); pLiSi->SetName("李四"); pLiSi->SetSalary(1900); pLiSi->SetSex(CEmployee::FEMALE); pvce->push_back(pLiSi); CManager *pWangWu = new CManager(); pWangWu->SetPerformance("基本上是负值,但是我会拍马屁呀"); pWangWu->SetName("王五"); pWangWu->SetSalary(1900); pWangWu->SetSex(CEmployee::FEMALE); pvce->push_back(pWangWu); } void DoIt() { vector<CEmployee*> vce; MockEmployee(&vce); vector<CEmployee*>::const_iterator readIt = vce.begin(); CBaseVisitor visitor; for (; readIt != vce.end(); readIt ++) { (*readIt)->Accept(&visitor); } cout << "本公司的月工资总额是:" << CConvert::ToString(visitor.GetTotalSalary()).c_str() << endl; vector<CEmployee*>::reverse_iterator delIt = vce.rbegin(); for (; delIt != vce.rend(); delIt++) { delete (*delIt); (*delIt) = NULL; } vce.clear(); }
Main.cpp
main(int argc, _TCHAR* argv[]) { DoIt(); return 0; }Visitor模式优缺点总结:
Visitor模式优点:
(1).实现简单
Visitor模式缺点:
(1).破坏了封装性。Visitor模式要求Visitor可以从外部修改Element对象的状态,这一般通过两个方式来实现:a)Element提供足够的public接口,使得Visitor可以通过调用这些接口达到修改Element状态的目的;b)Element暴露更多的细节给Visitor,或者让Element提供public的实现给Visitor(当然也给了系统中其他的对象),或者将Visitor声明为Element的friend类,仅将细节暴露给Visitor。但是无论那种情况,特别是后者都将是破坏了封装性原则(实际上就是C++的friend机制得到了很多的面向对象专家的诟病)。
(2).ConcreteElement的扩展很困难:每增加一个Element的子类,就要修改Visitor的接口,使得可以提供给这个新增加的子类的访问机制。从上面我们可以看到,或者增加一个用于处理新增类的Visit()接口,或者重载一个处理新增类的Visit()操作,或者要修改RTTI方式实现的Visit()实现。无论那种方式都给扩展新的Element子类带来了困难。
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原文地址:http://blog.csdn.net/fanyun_01/article/details/51841355