标签:style blog http color io for ar cti
由于动作设计经常修改动作,所以每次改完都要再添加一次animation的事件,所以就直接写了个脚本,当然以后可以做成表格,然后用脚本从表格中读取,然后生成对应的animation事件。在Assets/Editor目录中放置代码,参考代码如下:
using UnityEngine; using System.Collections; using UnityEditor; public class AddEventsToAnimations : MonoBehaviour { [MenuItem("Assets/Demo2/Add animations events")] //添加到editor的menu static void AddEvents() { float t = 0.03333f; int i = 0; string attack01str = "Assets/My Project/Raw Data/Character/Hero/Anis/Attack01.anim"; const int nLen = 4; AnimationEvent[] arr = new AnimationEvent[nLen]; //设置了3个点添加事件 int[] attack01time = new int[nLen-1]{10,25,40}; //装载动画 AnimationClip attack01clip = AssetDatabase.LoadMainAssetAtPath(attack01str) as AnimationClip; if (attack01clip == null) { Debug.Log("attack 01 clip is null"); return; } //添加事件 for (i = 0; i < attack01time.Length; i++) { AnimationEvent attack01 = new AnimationEvent(); attack01.functionName = "NotifyAttack1"; attack01.time = t * attack01time[i]; arr[i] = attack01; } //这里是添加结束事件,看自己是不是需要了 AnimationEvent attack011 = new AnimationEvent(); attack011.functionName = "NotifyAttackEnd"; attack011.time = t * 70; attack011.stringParameter = "Attack01"; arr[i] = attack011; //用editor函数设置此动画的事件 AnimationUtility.SetAnimationEvents(attack01clip, arr); }
http://jiaowodouge.blog.163.com/blog/static/187245168201171142327625/
脚本控制animation的事件,布布扣,bubuko.com
标签:style blog http color io for ar cti
原文地址:http://www.cnblogs.com/softimagewht/p/3896306.html