标签:
1.图元
1.点图元
glBegin(GL_POINTS);
glend();
程序:点图元的应用
#include "stdafx.h" #include<stdio.h> #include<GL\glut.h> #include<math.h> #define PI 3.14 GLfloat xRot=0.0f; GLfloat yRot=0.0f; void Init() { glClearColor(0.0,0.0,0.0,0.0); } void ChangeSize(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat aspect=w/h; if (w<=h) { glOrtho(-100.0,100.0,-100.0/aspect,100.0/aspect,-100.0,100.0); } else { glOrtho(-100.0*aspect,100.0*aspect,-100.0,100.0,-100.0,100.0); } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void Mydisplay() { GLfloat x,y,angle,z=-50.0f; GLfloat sizes[2]; GLfloat step; GLfloat CurPointSize; glGetFloatv(GL_POINT_SIZE_RANGE,sizes); glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step); CurPointSize=sizes[0]; glColor3f(0.0f,1.0f,0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(xRot,1.0,0.0,0.0); glRotatef(yRot,0.0,1.0,0.0); for (angle = 0.0f; angle <2*PI*3; angle+=0.1f) { x=50.0f*cos(angle); y=50.0f*sin(angle); glBegin(GL_POINTS); glVertex3f(x,y,z); glEnd(); z+=0.5f; CurPointSize+=step; } glPopMatrix(); glutSwapBuffers(); } void Mykeys(int key,int x,int y) { if (key==GLUT_KEY_LEFT) { yRot-=5.0f; } if (key==GLUT_KEY_RIGHT) { yRot+=5.0f; } if (key==GLUT_KEY_UP) { xRot-=5.0f; } if (key==GLUT_KEY_DOWN) { xRot+=5.0f; } if (xRot>355.0f) { xRot=0.0f; } if (xRot<=-5.0f) { xRot=355.0f; } if (yRot>355.0f) { yRot=0.0f; } if (yRot<=-5.0f) { yRot=355.0f; } glutPostRedisplay(); } int main(int argc,char ** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowPosition(500,500); glutInitWindowSize(800,800); glutCreateWindow("Points"); Init(); glutDisplayFunc(Mydisplay); glutReshapeFunc(ChangeSize); glutSpecialFunc(Mykeys); glutMainLoop(); }
知识点:
1.键盘响应函数
2.矩阵堆栈
3.矩阵初始化
4.点图元的大小:glpointsize();
5.获得点图元的大小范围和增量大小
GLfloat sizes[2];
GLfloat step;
glGetFloatv(GL_POINT_SIZE_RANGE,sizes);
glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step);
标签:
原文地址:http://www.cnblogs.com/YTYMblog/p/5699390.html