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/* 气象站 */
public interface Subject
{
void Regist(Observer observer);
void Remove(Observer observer);
void Notify();
}
public interface Observer
{
void UpDate(WeatherData weahterData);
}
public interface DisplayElement
{
void Display();
}
public class WeatherData : Subject
{
private float m_temperature;
public float Temperature
{
get { return m_temperature; }
set
{
if (m_temperature != value)
{
m_temperature = value;
Notify();
}
}
}
private List<Observer> m_listObservers = new List<Observer>();
public void Regist(Observer observer)
{
if (!m_listObservers.Contains(observer))
{
m_listObservers.Add(observer);
}
}
public void Remove(Observer observer)
{
if (m_listObservers.Contains(observer))
{
m_listObservers.Remove(observer);
}
}
public void Notify()
{
for (int i = 0; i < m_listObservers.Count; i++)
{
m_listObservers[i].UpDate(this);
}
}
}
public class DisplayWeatherA : DisplayElement, Observer
{
float Temperature;
public void Display()
{
Console.WriteLine(Temperature);
}
public void UpDate(WeatherData weahterData)
{
Temperature = weahterData.Temperature;
}
}
public class DisplayWeatherB : DisplayElement, Observer
{
float Temperature;
public void Display()
{
Console.WriteLine(Temperature);
}
public void UpDate(WeatherData weahterData)
{
Temperature = weahterData.Temperature;
}
}
class Program
{
static void Main(string[] args)
{
DisplayWeatherA dwa = new DisplayWeatherA();
DisplayWeatherB dwb = new DisplayWeatherB();
WeatherData wd = new WeatherData();
wd.Regist(dwa);
wd.Regist(dwb);
wd.Temperature = 32;
dwa.Display();
dwb.Display();
Console.ReadKey();
}
}
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原文地址:http://www.cnblogs.com/HelloUnity/p/5715028.html