标签:
这个不是经常用到,但偶尔又需要,记录一下。
缩小抗锯齿:(要求是pot图片,即2的n次方的宽高的图片)
CCTexture2D* pTexture = sprite:getTexture(); pTexture->generateMipmap(); ccTexParams texParams = {GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE}; pTexture->setTexParameters(&texParams);
放大抗锯齿:
CCSprite *firedragon=CCSprite::create("firedragonpzy.png"); //抗锯齿方法 firedragon->getTexture()->setAntiAliasTexParameters();
lua 下ccTexparams 的生成:
local tp = ccTexParams() tp.minFilter = GL_LINEAR_MIPMAP_LINEAR tp.magFilter = GL_LINEAR tp.wrapS = GL_CLAMP_TO_EDGE tp.wrapT = GL_CLAMP_TO_EDGE
标签:
原文地址:http://www.cnblogs.com/JhonKing/p/5718886.html