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outdated: 25.Morphing & Loading Objects From A File

时间:2016-07-30 20:55:53      阅读:133      评论:0      收藏:0      [点我收藏+]

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这是一个小demo,读取物体的顶点坐标值生成3D图像。

三个物体顶点坐标文件。

技术分享
  1 Vertices: 486
  2 -0.106     1.593     2.272
  3 -0.106     2.036     2.228
  4 -0.193     2.028     2.228
  5 -0.276     2.002     2.228
  6 -0.353     1.961     2.228
  7 -0.420     1.906     2.228
  8 -0.475     1.839     2.228
  9 -0.516     1.763     2.228
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442 0.746     1.423     -2.099
443 0.763     1.593     -2.099
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450 0.063     2.446     -2.099
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454 -0.353     1.961     -2.228
455 -0.420     1.906     -2.228
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457 -0.516     1.763     -2.228
458 -0.541     1.679     -2.228
459 -0.550     1.593     -2.228
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461 -0.516     1.423     -2.228
462 -0.475     1.347     -2.228
463 -0.420     1.280     -2.228
464 -0.353     1.224     -2.228
465 -0.276     1.183     -2.228
466 -0.193     1.158     -2.228
467 -0.106     1.150     -2.228
468 -0.020     1.158     -2.228
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472 0.262     1.347     -2.228
473 0.303     1.423     -2.228
474 0.328     1.506     -2.228
475 0.337     1.593     -2.228
476 0.328     1.679     -2.228
477 0.303     1.763     -2.228
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480 0.140     1.961     -2.228
481 0.063     2.002     -2.228
482 -0.020     2.028     -2.228
483 -0.106     1.593     -2.272
484 0.140     1.961     -2.228
485 0.063     2.002     -2.228
486 -0.020     2.028     -2.228
487 -0.106     1.593     -2.272
Sphere
技术分享
  1 Vertices: 486
  2 -0.033     0.000     2.344
  3 -0.033     -0.144     2.318
  4 -0.033     -0.271     2.245
  5 -0.033     -0.366     2.133
  6 -0.033     -0.416     1.995
  7 -0.033     -0.416     1.848
  8 -0.033     -0.366     1.711
  9 -0.033     -0.271     1.598
 10 -0.033     -0.144     1.525
 11 -0.033     0.000     1.499
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 13 -0.033     0.271     1.598
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 15 -0.033     0.416     1.848
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 23 0.449     -0.366     2.076
 24 0.417     -0.416     1.942
 25 0.383     -0.416     1.800
 26 0.351     -0.366     1.666
 27 0.326     -0.271     1.556
 28 0.309     -0.144     1.485
 29 0.303     0.000     1.460
 30 0.309     0.144     1.485
 31 0.326     0.271     1.556
 32 0.351     0.366     1.666
 33 0.383     0.416     1.800
 34 0.417     0.416     1.942
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 37 0.492     0.144     2.257
 38 0.999     0.000     2.099
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 41 0.905     -0.366     1.911
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105 1.624     0.416     0.758
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117 1.498     -0.271     0.314
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131 2.053     -0.366     -0.078
132 1.915     -0.416     -0.070
133 1.769     -0.416     -0.061
134 1.631     -0.366     -0.053
135 1.519     -0.271     -0.047
136 1.446     -0.144     -0.042
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139 1.519     0.271     -0.047
140 1.631     0.366     -0.053
141 1.769     0.416     -0.061
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143 2.053     0.366     -0.078
144 2.165     0.271     -0.084
145 2.238     0.144     -0.089
146 2.171     -0.000     -0.616
147 2.146     -0.144     -0.609
148 2.076     -0.271     -0.588
149 1.968     -0.366     -0.555
150 1.836     -0.416     -0.516
151 1.696     -0.416     -0.474
152 1.564     -0.366     -0.434
153 1.456     -0.271     -0.402
154 1.386     -0.144     -0.381
155 1.362     0.000     -0.374
156 1.386     0.144     -0.381
157 1.456     0.271     -0.402
158 1.564     0.366     -0.434
159 1.696     0.416     -0.474
160 1.836     0.416     -0.516
161 1.968     0.366     -0.555
162 2.076     0.271     -0.588
163 2.146     0.144     -0.609
164 1.959     -0.000     -1.106
165 1.937     -0.144     -1.094
166 1.873     -0.271     -1.057
167 1.776     -0.366     -1.001
168 1.657     -0.416     -0.932
169 1.530     -0.416     -0.859
170 1.411     -0.366     -0.790
171 1.313     -0.271     -0.733
172 1.250     -0.144     -0.697
173 1.228     0.000     -0.684
174 1.250     0.144     -0.697
175 1.313     0.271     -0.733
176 1.411     0.366     -0.790
177 1.530     0.416     -0.859
178 1.657     0.416     -0.932
179 1.776     0.366     -1.001
180 1.873     0.271     -1.057
181 1.937     0.144     -1.094
182 1.640     -0.000     -1.535
183 1.622     -0.144     -1.517
184 1.568     -0.271     -1.467
185 1.487     -0.366     -1.390
186 1.386     -0.416     -1.295
187 1.280     -0.416     -1.195
188 1.179     -0.366     -1.100
189 1.098     -0.271     -1.023
190 1.044     -0.144     -0.973
191 1.026     0.000     -0.955
192 1.044     0.144     -0.973
193 1.098     0.271     -1.023
194 1.179     0.366     -1.100
195 1.280     0.416     -1.195
196 1.386     0.416     -1.295
197 1.487     0.366     -1.390
198 1.568     0.271     -1.467
199 1.622     0.144     -1.517
200 1.231     -0.000     -1.878
201 1.217     -0.144     -1.857
202 1.177     -0.271     -1.795
203 1.115     -0.366     -1.702
204 1.039     -0.416     -1.586
205 0.959     -0.416     -1.464
206 0.883     -0.366     -1.349
207 0.821     -0.271     -1.255
208 0.781     -0.144     -1.194
209 0.767     0.000     -1.172
210 0.781     0.144     -1.194
211 0.821     0.271     -1.255
212 0.883     0.366     -1.349
213 0.959     0.416     -1.464
214 1.039     0.416     -1.586
215 1.115     0.366     -1.702
216 1.177     0.271     -1.795
217 1.217     0.144     -1.857
218 0.754     -0.000     -2.118
219 0.745     -0.144     -2.094
220 0.720     -0.271     -2.025
221 0.682     -0.366     -1.919
222 0.634     -0.416     -1.790
223 0.584     -0.416     -1.652
224 0.537     -0.366     -1.523
225 0.499     -0.271     -1.417
226 0.474     -0.144     -1.348
227 0.465     -0.000     -1.324
228 0.474     0.144     -1.348
229 0.499     0.271     -1.417
230 0.537     0.366     -1.523
231 0.584     0.416     -1.652
232 0.634     0.416     -1.790
233 0.682     0.366     -1.919
234 0.720     0.271     -2.025
235 0.745     0.144     -2.094
236 0.234     -0.000     -2.241
237 0.231     -0.144     -2.215
238 0.223     -0.271     -2.143
239 0.210     -0.366     -2.031
240 0.194     -0.416     -1.894
241 0.177     -0.416     -1.749
242 0.161     -0.366     -1.612
243 0.148     -0.271     -1.500
244 0.139     -0.144     -1.427
245 0.136     -0.000     -1.402
246 0.139     0.144     -1.427
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248 0.161     0.366     -1.612
249 0.177     0.416     -1.749
250 0.194     0.416     -1.894
251 0.210     0.366     -2.031
252 0.223     0.271     -2.143
253 0.231     0.144     -2.215
254 -0.300     -0.000     -2.241
255 -0.297     -0.144     -2.215
256 -0.288     -0.271     -2.143
257 -0.275     -0.366     -2.031
258 -0.259     -0.416     -1.894
259 -0.242     -0.416     -1.749
260 -0.226     -0.366     -1.612
261 -0.213     -0.271     -1.500
262 -0.205     -0.144     -1.427
263 -0.202     -0.000     -1.402
264 -0.205     0.144     -1.427
265 -0.213     0.271     -1.500
266 -0.226     0.366     -1.612
267 -0.242     0.416     -1.749
268 -0.259     0.416     -1.894
269 -0.275     0.366     -2.031
270 -0.288     0.271     -2.143
271 -0.297     0.144     -2.215
272 -0.820     -0.000     -2.118
273 -0.811     -0.144     -2.094
274 -0.786     -0.271     -2.025
275 -0.747     -0.366     -1.919
276 -0.700     -0.416     -1.790
277 -0.650     -0.416     -1.652
278 -0.603     -0.366     -1.523
279 -0.565     -0.271     -1.417
280 -0.539     -0.144     -1.348
281 -0.531     -0.000     -1.324
282 -0.539     0.144     -1.348
283 -0.565     0.271     -1.417
284 -0.603     0.366     -1.523
285 -0.650     0.416     -1.652
286 -0.700     0.416     -1.790
287 -0.747     0.366     -1.919
288 -0.786     0.271     -2.025
289 -0.811     0.144     -2.094
290 -1.297     -0.000     -1.878
291 -1.283     -0.144     -1.857
292 -1.243     -0.271     -1.795
293 -1.181     -0.366     -1.702
294 -1.105     -0.416     -1.586
295 -1.025     -0.416     -1.464
296 -0.949     -0.366     -1.349
297 -0.887     -0.271     -1.255
298 -0.847     -0.144     -1.194
299 -0.833     0.000     -1.172
300 -0.847     0.144     -1.194
301 -0.887     0.271     -1.255
302 -0.949     0.366     -1.349
303 -1.025     0.416     -1.464
304 -1.105     0.416     -1.586
305 -1.181     0.366     -1.702
306 -1.243     0.271     -1.795
307 -1.283     0.144     -1.857
308 -1.706     -0.000     -1.535
309 -1.687     -0.144     -1.517
310 -1.634     -0.271     -1.467
311 -1.552     -0.366     -1.390
312 -1.452     -0.416     -1.295
313 -1.345     -0.416     -1.195
314 -1.245     -0.366     -1.100
315 -1.164     -0.271     -1.023
316 -1.110     -0.144     -0.973
317 -1.092     0.000     -0.955
318 -1.110     0.144     -0.973
319 -1.164     0.271     -1.023
320 -1.245     0.366     -1.100
321 -1.345     0.416     -1.195
322 -1.452     0.416     -1.295
323 -1.552     0.366     -1.390
324 -1.634     0.271     -1.467
325 -1.687     0.144     -1.517
326 -2.025     -0.000     -1.106
327 -2.003     -0.144     -1.094
328 -1.939     -0.271     -1.057
329 -1.842     -0.366     -1.001
330 -1.723     -0.416     -0.932
331 -1.596     -0.416     -0.859
332 -1.476     -0.366     -0.790
333 -1.379     -0.271     -0.733
334 -1.316     -0.144     -0.697
335 -1.294     0.000     -0.684
336 -1.316     0.144     -0.697
337 -1.379     0.271     -0.733
338 -1.476     0.366     -0.790
339 -1.596     0.416     -0.859
340 -1.723     0.416     -0.932
341 -1.842     0.366     -1.001
342 -1.939     0.271     -1.057
343 -2.003     0.144     -1.094
344 -2.236     -0.000     -0.616
345 -2.212     -0.144     -0.609
346 -2.142     -0.271     -0.588
347 -2.034     -0.366     -0.555
348 -1.902     -0.416     -0.516
349 -1.762     -0.416     -0.474
350 -1.630     -0.366     -0.434
351 -1.522     -0.271     -0.402
352 -1.452     -0.144     -0.381
353 -1.427     0.000     -0.374
354 -1.452     0.144     -0.381
355 -1.522     0.271     -0.402
356 -1.630     0.366     -0.434
357 -1.762     0.416     -0.474
358 -1.902     0.416     -0.516
359 -2.034     0.366     -0.555
360 -2.142     0.271     -0.588
361 -2.212     0.144     -0.609
362 -2.329     -0.000     -0.090
363 -2.304     -0.144     -0.089
364 -2.230     -0.271     -0.084
365 -2.118     -0.366     -0.078
366 -1.981     -0.416     -0.070
367 -1.834     -0.416     -0.061
368 -1.697     -0.366     -0.053
369 -1.585     -0.271     -0.047
370 -1.512     -0.144     -0.042
371 -1.486     0.000     -0.041
372 -1.512     0.144     -0.042
373 -1.585     0.271     -0.047
374 -1.697     0.366     -0.053
375 -1.834     0.416     -0.061
376 -1.981     0.416     -0.070
377 -2.118     0.366     -0.078
378 -2.230     0.271     -0.084
379 -2.304     0.144     -0.089
380 -2.298     0.000     0.443
381 -2.273     -0.144     0.439
382 -2.201     -0.271     0.426
383 -2.090     -0.366     0.406
384 -1.954     -0.416     0.383
385 -1.810     -0.416     0.357
386 -1.674     -0.366     0.333
387 -1.564     -0.271     0.314
388 -1.492     -0.144     0.301
389 -1.466     0.000     0.297
390 -1.492     0.144     0.301
391 -1.564     0.271     0.314
392 -1.674     0.366     0.333
393 -1.810     0.416     0.357
394 -1.954     0.416     0.383
395 -2.090     0.366     0.406
396 -2.201     0.271     0.426
397 -2.273     0.144     0.439
398 -2.145     0.000     0.955
399 -2.121     -0.144     0.945
400 -2.054     -0.271     0.916
401 -1.951     -0.366     0.871
402 -1.825     -0.416     0.817
403 -1.690     -0.416     0.758
404 -1.563     -0.366     0.704
405 -1.460     -0.271     0.659
406 -1.393     -0.144     0.630
407 -1.370     0.000     0.620
408 -1.393     0.144     0.630
409 -1.460     0.271     0.659
410 -1.563     0.366     0.704
411 -1.690     0.416     0.758
412 -1.825     0.416     0.817
413 -1.951     0.366     0.871
414 -2.054     0.271     0.916
415 -2.121     0.144     0.945
416 -1.878     0.000     1.417
417 -1.857     -0.144     1.402
418 -1.799     -0.271     1.358
419 -1.709     -0.366     1.291
420 -1.598     -0.416     1.209
421 -1.480     -0.416     1.121
422 -1.370     -0.366     1.039
423 -1.280     -0.271     0.972
424 -1.221     -0.144     0.928
425 -1.201     0.000     0.913
426 -1.221     0.144     0.928
427 -1.280     0.271     0.972
428 -1.370     0.366     1.039
429 -1.480     0.416     1.121
430 -1.598     0.416     1.209
431 -1.709     0.366     1.291
432 -1.799     0.271     1.358
433 -1.857     0.144     1.402
434 -1.511     0.000     1.806
435 -1.495     -0.144     1.786
436 -1.448     -0.271     1.730
437 -1.376     -0.366     1.644
438 -1.287     -0.416     1.538
439 -1.193     -0.416     1.426
440 -1.104     -0.366     1.321
441 -1.032     -0.271     1.235
442 -0.985     -0.144     1.178
443 -0.969     0.000     1.159
444 -0.985     0.144     1.178
445 -1.032     0.271     1.235
446 -1.104     0.366     1.321
447 -1.193     0.416     1.426
448 -1.287     0.416     1.538
449 -1.376     0.366     1.644
450 -1.448     0.271     1.730
451 -1.495     0.144     1.786
452 -1.065     0.000     2.099
453 -1.054     -0.144     2.076
454 -1.021     -0.271     2.011
455 -0.970     -0.366     1.911
456 -0.909     -0.416     1.787
457 -0.843     -0.416     1.656
458 -0.781     -0.366     1.533
459 -0.731     -0.271     1.433
460 -0.698     -0.144     1.367
461 -0.686     0.000     1.345
462 -0.698     0.144     1.367
463 -0.731     0.271     1.433
464 -0.781     0.366     1.533
465 -0.843     0.416     1.656
466 -0.909     0.416     1.787
467 -0.970     0.366     1.911
468 -1.021     0.271     2.011
469 -1.054     0.144     2.076
470 -0.563     0.000     2.282
471 -0.557     -0.144     2.257
472 -0.541     -0.271     2.186
473 -0.515     -0.366     2.076
474 -0.483     -0.416     1.942
475 -0.449     -0.416     1.800
476 -0.417     -0.366     1.666
477 -0.391     -0.271     1.556
478 -0.374     -0.144     1.485
479 -0.369     0.000     1.460
480 -0.374     0.144     1.485
481 -0.391     0.271     1.556
482 -0.417     0.366     1.666
483 -0.449     0.416     1.800
484 -0.483     0.416     1.942
485 -0.515     0.366     2.076
486 -0.541     0.271     2.186
487 -0.557     0.144     2.257
Torus
技术分享
Vertices: 486
-0.000     0.000     2.000
-0.000     -0.267     2.000
-0.000     -0.533     2.000
-0.000     -0.800     2.000
-0.000     -1.067     2.000
-0.000     -1.333     2.000
-0.000     -1.600     2.000
-0.000     -1.867     2.000
-0.000     -2.133     2.000
-0.000     -2.400     2.000
-0.000     -2.667     2.000
-0.000     -2.933     2.000
-0.000     -3.200     2.000
-0.000     -3.467     2.000
-0.000     -3.733     2.000
-0.000     -4.000     2.000
-0.000     -4.000     1.595
-0.000     -3.733     1.595
-0.000     -3.467     1.595
-0.000     -3.200     1.595
-0.000     -2.933     1.595
-0.000     -2.667     1.595
-0.000     -2.400     1.595
-0.000     -2.133     1.595
-0.000     -1.867     1.595
-0.000     -1.600     1.595
-0.000     -1.333     1.595
-0.000     -1.067     1.595
-0.000     -0.800     1.595
-0.000     -0.533     1.595
-0.000     -0.267     1.595
-0.000     0.000     1.595
0.813     0.000     1.827
0.813     -0.267     1.827
0.813     -0.533     1.827
0.813     -0.800     1.827
0.813     -1.067     1.827
0.813     -1.333     1.827
0.813     -1.600     1.827
0.813     -1.867     1.827
0.813     -2.133     1.827
0.813     -2.400     1.827
0.813     -2.667     1.827
0.813     -2.933     1.827
0.813     -3.200     1.827
0.813     -3.467     1.827
0.813     -3.733     1.827
0.813     -4.000     1.827
0.649     -4.000     1.458
0.649     -3.733     1.458
0.649     -3.467     1.458
0.649     -3.200     1.458
0.649     -2.933     1.458
0.649     -2.667     1.458
0.649     -2.400     1.458
0.649     -2.133     1.458
0.649     -1.867     1.458
0.649     -1.600     1.458
0.649     -1.333     1.458
0.649     -1.067     1.458
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Tube

DrawGLScene()函数中,循环中每次都会计算两个点之间的距离再进行绘制。

1 VERTEX calculate(int i)          // Calculates movement of points during morphing
2 {
3     VERTEX a;
4     a.x = (sour->points[i].x - dest->points[i].x) / steps;
5     a.y = (sour->points[i].y - dest->points[i].y) / steps;
6     a.z = (sour->points[i].z - dest->points[i].z) / steps;
7     return a;
8 }

而下面这段代码是为了让每个morph在转换时看起来更加的流畅和美感,即在转换时增加更多的点。

 1 glColor3f(0.0f, 0.5f, 1.0f);
 2 tx -= 2 * q.x;
 3 ty -= 2 * q.y;
 4 tz -= 2 * q.z;
 5 glVertex3f(tx, ty, tz);
 6 
 7 glColor3f(0.0f, 0.0f, 1.0f);
 8 tx -= 2 * q.x;
 9 ty -= 2 * q.y;
10 tz -= 2 * q.z;
11 glVertex3f(tx, ty, tz);

演示图:

技术分享

技术分享

技术分享

技术分享

下面为代码,同样修改部分位于双行星号内。

  1 #include <windows.h>
  2 #include <stdio.h>
  3 #include <stdlib.h>
  4 #include <math.h>
  5 #include <string.h>
  6 #include <gl/glew.h>
  7 #include <gl/glut.h>
  8 #pragma comment(lib, "legacy_stdio_definitions.lib")
  9 
 10 /*
 11 *  Every OpenGL program is linked to a Rendering Context.
 12 *  A Rendering Context is what links OpenGL calls to the Device Context.
 13 *  In order for your program to draw to a Window you need to create a Device Context.
 14 *  The DC connects the Window to the GDI (Graphics Device Interface).
 15 */
 16 
 17 HGLRC     hRC = NULL;         // Permanent rendering context
 18 HDC       hDC = NULL;         // Private GDI device context
 19 HWND      hWnd = NULL;        // Holds our window handle
 20 HINSTANCE hInstance;          // Holds the instance of the application
 21 
 22 /*
 23 *  It‘s important to make this global so that each procedure knows if
 24 *  the program is running in fullscreen mode or not.
 25 */
 26 
 27 bool keys[256];         // Array used for the keyboard routine
 28 bool active = TRUE;     // Window active flag set to TRUE by default
 29 bool fullscreen = TRUE; // Fullscreen flag set to fullscreen mode by default
 30 /******************************************************************************************************************************************/
 31 /******************************************************************************************************************************************/
 32 GLfloat xrot, yrot, zrot;
 33 GLfloat xspeed, yspeed, zspeed;
 34 GLfloat cx, cy, cz = -15.0f;
 35 
 36 int key = 1;                  // Used to make sure same morph key is not pressed
 37 int step = 0;                 // Step counter
 38 int steps = 200;              // Maximum number of steps
 39 bool morph = false;
 40 
 41 typedef struct {              // 3D points
 42     float x, y, z;
 43 } VERTEX;
 44 
 45 typedef struct {              // Object
 46     int vertices;
 47     VERTEX* points;
 48 } OBJECT;
 49 
 50 int maxver;                   // Will eventually hold the maximum number of vertices
 51 OBJECT morph1, morph2, morph3, morph4;   // 4 morphable object
 52 OBJECT helper;                // Helper objext
 53 OBJECT* sour;                 // Sour object
 54 OBJECT* dest;                 // Dest object
 55 
 56 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration for WndProc
 57 
 58 void objallocate(OBJECT* k, int n)
 59 {
 60     k->points = (VERTEX*)malloc(sizeof(VERTEX) * n);
 61 }
 62 
 63 void objfree(OBJECT* k)
 64 {
 65     free(k->points);
 66 }
 67 
 68 void readstr(FILE* f, char* string)
 69 {
 70     do {
 71         fgets(string, 255, f);
 72     } while ((string[0] == /) || (string[0] == \n));
 73 }
 74 
 75 void objload(char* name, OBJECT* k)
 76 {
 77     int ver;                      // Will hold vertices count
 78     float rx, ry, rz;             // Hold vertex X, Y & Z position
 79     FILE* filein;
 80     char oneline[255];
 81 
 82     filein = fopen(name, "rt");
 83     readstr(filein, oneline);
 84     sscanf(oneline, "Vertices: %d\n", &ver);
 85     k->vertices = ver;
 86     objallocate(k, ver);
 87     for (int i = 0; i < ver; ++i) {
 88         readstr(filein, oneline);
 89         sscanf(oneline, "%f %f %f", &rx, &ry, &rz);
 90         k->points[i].x = rx;
 91         k->points[i].y = ry;
 92         k->points[i].z = rz;
 93     }
 94     fclose(filein);
 95     
 96     if (ver > maxver)
 97         maxver = ver;
 98 }
 99 
100 VERTEX calculate(int i)          // Calculates movement of points during morphing
101 {
102     VERTEX a;
103     a.x = (sour->points[i].x - dest->points[i].x) / steps;
104     a.y = (sour->points[i].y - dest->points[i].y) / steps;
105     a.z = (sour->points[i].z - dest->points[i].z) / steps;
106     return a;
107 }
108 
109 GLvoid ReSizeGLScene(GLsizei width, GLsizei height)   // Resize and initialize the GL window
110 {
111     if (height == 0) {                                // Prevent a divide by zero by
112         height = 1;                                   // Making height equal one
113     }
114     
115     glViewport(0, 0, width, height);                  // Reset the current viewport
116 
117     /*
118      *  The following lines set the screen up for a perspective view. 
119      *  Meaning things in the distance get smaller. This creates a realistic looking scene. 
120      *  The perspective is calculated with a 45 degree viewing angle based on 
121      *  the windows width and height. The 0.1f, 100.0f is the starting point and 
122      *  ending point for how deep we can draw into the screen.
123      *
124      *  The projection matrix is responsible for adding perspective to our scene.
125      *  glLoadIdentity() restores the selected matrix to it‘s original state.
126      *  The modelview matrix is where our object information is stored.
127      *   Lastly we reset the modelview matrix.
128      */
129 
130     glMatrixMode(GL_PROJECTION);                      // Select the projection matrix
131     glLoadIdentity();                                 // Reset the projection matrix
132     
133                                                       // Calculate the aspect ratio of the window
134     gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
135 //    glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);  // Create orhto 640X480 view (0, 0, at the top)
136 
137     glMatrixMode(GL_MODELVIEW);                       // Seclet the modelview matrix
138     glLoadIdentity();                                 // Reset the modelview matrix
139 }
140 
141 int InitGL(GLvoid)                                    // All setup for OpenGL goes here
142 {
143     glBlendFunc(GL_SRC_ALPHA, GL_ONE);                // Set the blending function for translucency
144     glClearColor(0.0f, 0.0f, 0.0f, 0.5f);             // Black background
145     glClearDepth(1.0f);                               // Depth buffer setup
146     glDepthFunc(GL_LESS);                             // The type of depth test to do
147     glEnable(GL_DEPTH_TEST);
148     glShadeModel(GL_SMOOTH);                          // Enables smooth color shading
149     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NEAREST);
150 
151     maxver = 0;
152     objload("sphere.txt", &morph1);                   // Sphere
153     objload("torus.txt", &morph2);                    // Torus
154     objload("tube.txt", &morph3);                     // Tube
155     objallocate(&morph4, 486);                        // Manually reserver Ram for a 4th 468 vertices object
156 
157     for (int i = 0; i < 486; ++i) {
158         morph4.points[i].x = ((float)(rand() % 14000) / 1000) - 7;
159         morph4.points[i].y = ((float)(rand() % 14000) / 1000) - 7;
160         morph4.points[i].z = ((float)(rand() % 14000) / 1000) - 7;
161     }
162 
163     objload("sphere.txt", &helper);
164     sour = dest = &morph1;
165 
166     return TRUE;
167 }
168 /*
169  *  For now all we will do is clear the screen to the color we previously decided on,
170  *  clear the depth buffer and reset the scene. We wont draw anything yet.
171  */
172 void DrawGLScene(GLvoid)                                  // Here‘s where we do all the drawing
173 {
174     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
175     glLoadIdentity();
176 
177     glTranslatef(cx, cy, cz);
178     glRotatef(xrot, 1.0f, 0.0f, 0.0f);
179     glRotatef(yrot, 0.0f, 1.0f, 0.0f);
180     glRotatef(zrot, 0.0f, 0.0f, 1.0f);
181 
182     xrot += xspeed;
183     yrot += yspeed;
184     zrot += zspeed;
185 
186     GLfloat tx, ty, tz;         // Temp
187     VERTEX q;                   //    Holds returned calculated values for one vertex 
188 
189     glBegin(GL_POINTS);
190         for (int i = 0; i < morph1.vertices; ++i) {
191             if (morph) {
192                 q = calculate(i);
193             }
194             else {
195                 q.x = q.y = q.z = 0;
196             }
197             helper.points[i].x -= q.x;
198             helper.points[i].y -= q.y;
199             helper.points[i].z -= q.z;
200             tx = helper.points[i].x;
201             ty = helper.points[i].y;
202             tz = helper.points[i].z;
203 
204             glColor3f(0.0f, 1.0f, 1.0f);
205             glVertex3f(tx, ty, tz);
206 
207             glColor3f(0.0f, 0.5f, 1.0f);
208             tx -= 2 * q.x;
209             ty -= 2 * q.y;
210             tz -= 2 * q.z;
211             glVertex3f(tx, ty, tz);
212 
213             glColor3f(0.0f, 0.0f, 1.0f);
214             tx -= 2 * q.x;
215             ty -= 2 * q.y;
216             tz -= 2 * q.z;
217             glVertex3f(tx, ty, tz);
218         }
219     glEnd();
220 
221     if (morph && step <= steps)
222         step++;
223     else {
224         morph = false;
225         sour = dest;
226         step = 0;
227     }
228 }
229 /*
230  *  The job of KillGLWindow() is to release the Rendering Context, 
231  *  the Device Context and finally the Window Handle. 
232  */
233 
234 GLvoid KillGLWindow(GLvoid)                              // Properly kill the window
235 {
236     objfree(&morph1);
237     objfree(&morph2);
238     objfree(&morph3);
239     objfree(&morph4);
240     objfree(&helper);
241 /******************************************************************************************************************************************/
242 /******************************************************************************************************************************************/
243 
244     if (fullscreen) {                                    // Are we in fullscreen mode
245         
246         /*
247          *  We use ChangeDisplaySettings(NULL,0) to return us to our original desktop.
248          *  After we‘ve switched back to the desktop we make the cursor visible again.
249          */
250 
251         ChangeDisplaySettings(NULL, 0);                  // if so switch back to the desktop
252         ShowCursor(TRUE);                                // Show mouse pointer
253     }
254 
255     if (hRC) {                                           // Do we have a rendering context
256         if (!wglMakeCurrent(NULL, NULL)) {                // Are we able to release the DC and RC contexts
257             MessageBox(NULL, "Release of DC and RC failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
258         }
259 
260         if (!wglDeleteContext(hRC)) {                     // Are we able to delete the RC
261             MessageBox(NULL, "Release rendering context failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
262             hRC = NULL;                                  // Set RC to NULL
263         }
264 
265         if (hDC && !ReleaseDC(hWnd, hDC)) {              // Are we able to release the DC
266             MessageBox(NULL, "Release device context failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
267             hDC = NULL;                                  // Set DC to NULL
268         }
269         if (hWnd && !DestroyWindow(hWnd)) {              // Are we able to destroy the window
270             MessageBox(NULL, "Could not release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
271             hWnd = NULL;                                 // Set hWnd to NULL
272         }
273 
274         if (!UnregisterClass("OpenGL", hInstance)) {     // Are we able to unregister class
275             MessageBox(NULL, "Could not register class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
276             hInstance = NULL;                            // Set hInstance to NULL
277         }
278     }
279 }
280 
281 /*
282  * The next section of code creates our OpenGL Window.
283  */
284 
285 BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
286 {
287     /*
288      * Find  a pixel format that matches the one we want
289      */
290     GLuint PixelFormat;                                  // Holds the result after serching for a match
291     
292     /*
293      * Before you create a window, you MUST register a Class for the window
294      */
295     WNDCLASS wc;                                         // Windows class structure
296 
297     /*
298      *  dwExStyle and dwStyle will store the Extended and normal Window Style Information.
299     */
300     DWORD dwExStyle;                                     // Window extend style
301     DWORD dwStyle;                                       // Window style
302 
303     RECT WindowRect;                                     // Grabs rectangle upper left/lower right values
304     WindowRect.left = (long)0;                           // Set left value to 0
305     WindowRect.right = (long)width;                      // Set right value to requested width
306     WindowRect.top = (long)0;                            // Set top value to 0
307     WindowRect.bottom = (long)height;                    // Set bottom value to requested height
308 
309     fullscreen = fullscreenflag;                         // Set the global fullscreen flag
310 
311     /*
312      *  The style CS_HREDRAW and CS_VREDRAW force the Window to redraw whenever it is resized. 
313      *  CS_OWNDC creates a private DC for the Window. Meaning the DC is not shared across applications. 
314      *  WndProc is the procedure that watches for messages in our program. 
315      *  No extra Window data is used so we zero the two fields. Then we set the instance. 
316      *  Next we set hIcon to NULL meaning we don‘t want an ICON in the Window, 
317      *  and for a mouse pointer we use the standard arrow. The background color doesn‘t matter 
318      *  (we set that in GL). We don‘t want a menu in this Window so we set it to NULL, 
319      *  and the class name can be any name you want. I‘ll use "OpenGL" for simplicity.
320      */
321     hInstance = GetModuleHandle(NULL);                   // Grab an instance for our window
322     wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;       // Redraw on move, and own DC for window
323     wc.lpfnWndProc = (WNDPROC)WndProc;                   // WndProc handles message
324     wc.cbClsExtra = 0;                                   // No extra window date
325     wc.cbWndExtra = 0;                                   // No extra window date
326     wc.hInstance = hInstance;                            // set the instance
327     wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);              // Load the default icon
328     wc.hCursor = LoadCursor(NULL, IDC_ARROW);            // Load the arrow pointer
329     wc.hbrBackground = NULL;                             // No background requried for GL
330     wc.lpszMenuName = NULL;                              // We don‘t want a menu
331     wc.lpszClassName = "OpenGL";                         // set the class name
332 
333     if (!RegisterClass(&wc)) {                           // Attempt to register the window class
334         MessageBox(NULL, "Failed to register the window class.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
335         return FALSE;                                    // Exit and return false
336     }
337 
338     if (fullscreen) {                                    // attempt fullsreen model
339         
340         /*
341         T*  here are a few very important things you should keep in mind when switching to full screen mode.
342          *  Make sure the width and height that you use in fullscreen mode is the same as 
343          *  the width and height you plan to use for your window, and most importantly,
344          *  set fullscreen mode BEFORE you create your window.
345          */
346         DEVMODE dmScreenSettings;                        // Device mode
347         memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); // Make sure memory‘s cleared
348         dmScreenSettings.dmSize = sizeof(dmScreenSettings);     // Size of devmode structure
349         dmScreenSettings.dmPelsWidth = width;            // Select window width
350         dmScreenSettings.dmPelsHeight = height;          // Select window height
351         dmScreenSettings.dmBitsPerPel = bits;            // Select bits per pixel
352         dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
353         
354         /*
355          *  In the line below ChangeDisplaySettings tries to switch to a mode that matches 
356          *  what we stored in dmScreenSettings. I use the parameter CDS_FULLSCREEN when switching modes, 
357          *  because it‘s supposed to remove the start bar at the bottom of the screen, 
358          *  plus it doesn‘t move or resize the windows on your desktop when you switch to 
359          *  fullscreen mode and back.
360          */
361         //Try to set selected mode and get results. Note: CDS_FULLSCREEN gets rid of start bar
362         if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
363             //If the mode fails, offer two options. Quit or run in a window
364             if (MessageBox(NULL, "The requested fullscreen mode is not supported by\n your video card. Use"
365                 "windowed mode instead?", "GL", MB_YESNO | MB_ICONEXCLAMATION) == IDYES)
366             {
367                 fullscreen = FALSE;                       // Select windowed mode (fullscreen=FLASE)
368             }
369             else {
370                 // Pop up a message box letting user know the programe is closing.
371                 MessageBox(NULL, "Program will now close.", "ERROR", MB_OK | MB_ICONSTOP);
372                 return FALSE;                             // Exit and return FALSE
373             }
374         }
375     }
376 
377     if (fullscreen) {                                     // Are we still in fullscreen mode
378         
379         /*
380          *  If we are still in fullscreen mode we‘ll set the extended style to WS_EX_APPWINDOW, 
381          *  which force a top level window down to the taskbar once our window is visible. 
382          *  For the window style we‘ll create a WS_POPUP window. 
383          *  This type of window has no border around it, making it perfect for fullscreen mode.
384 
385          *  Finally, we disable the mouse pointer. If your program is not interactive, 
386          *  it‘s usually nice to disable the mouse pointer when in fullscreen mode. It‘s up to you though.
387          */
388         dwExStyle = WS_EX_APPWINDOW;                      // Window extended style
389         dwStyle = WS_POPUP;                               // Window style
390         ShowCursor(FALSE);                                // Hide mosue pointer 
391     }
392     else {
393 
394         /*
395          *  If we‘re using a window instead of fullscreen mode, 
396          *  we‘ll add WS_EX_WINDOWEDGE to the extended style. This gives the window a more 3D look. 
397          *  For style we‘ll use WS_OVERLAPPEDWINDOW instead of WS_POPUP. 
398          *  WS_OVERLAPPEDWINDOW creates a window with a title bar, sizing border, 
399          *  window menu, and minimize / maximize buttons.
400          */
401         dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;   // Window extended style
402         dwStyle = WS_OVERLAPPEDWINDOW;                    // Window style
403     }
404 
405     /*
406      *  By using the AdjustWindowRectEx command none of our OpenGL scene will be covered up by the borders, 
407      *  instead, the window will be made larger to account for the pixels needed to draw the window border. 
408      *  In fullscreen mode, this command has no effect.
409      */
410     AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);  // Adjust window to true resqusted
411     
412     /*
413      *  WS_CLIPSIBLINGS and WS_CLIPCHILDREN are both REQUIRED for OpenGL to work properly. 
414      *  These styles prevent other windows from drawing over or into our OpenGL Window.
415      */
416     if (!(hWnd = CreateWindowEx(dwExStyle,                // Extended style for the window
417         "OpenGL",                                         // Class name
418         title,                                            // Window title
419         WS_CLIPSIBLINGS |                                 // Requried window style
420         WS_CLIPCHILDREN |                                 // Requried window style
421         dwStyle,                                          // Select window style
422         0, 0,                                             // Window position
423         WindowRect.right - WindowRect.left,               // Calculate adjusted window width
424         WindowRect.bottom - WindowRect.top,               // Calculate adjusted window height
425         NULL,                                             // No parent window
426         NULL,                                             // No menu
427         hInstance,                                        // Instance
428         NULL)))                                           // Don‘t pass anything to WM_CREATE
429     {
430         KillGLWindow();                                   //Reset the display
431         MessageBox(NULL, "Window creation error.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
432         return FALSE;                                     // Retrurn FALSE;
433     }
434 
435     /*
436      *  aside from the stencil buffer and the (slow) accumulation buffer
437      */
438     static PIXELFORMATDESCRIPTOR pfd =                    // pfd tells windows how we want things to be 
439     {
440         sizeof(PIXELFORMATDESCRIPTOR),                    // Size of this pixel format descriptor
441         1,                                                // Version number
442         PFD_DRAW_TO_WINDOW |                              // Format must support window
443         PFD_SUPPORT_OPENGL |                              // Format must support OpenGL
444         PFD_DOUBLEBUFFER,                                 // Must support double buffer
445         PFD_TYPE_RGBA,                                    // Request an RGBA format
446         bits,                                             // Select our color depth
447         0, 0, 0, 0, 0, 0,                                 // Color bits ignored
448         0,                                                // No alpha buffer
449         0,                                                // shift bit ignored
450         0,                                                // No accumulation buffer
451         0, 0, 0, 0,                                       // Accumulation bits ignored
452         16,                                               // 16Bits Z_Buffer (depth buffer)
453         0,                                                // No stencil buffer
454         0,                                                // No auxiliary buffer
455         PFD_MAIN_PLANE,                                   // Main drawing layer
456         0,                                                // Reserved
457         0, 0, 0                                           // Layer makes ignored
458     };
459 
460     if (!(hDC = GetDC(hWnd))) {                           // Did we get a device context
461         KillGLWindow();                                   // Reset the display
462         MessageBox(NULL, "Can‘t create a GL device context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
463         return FALSE;                                     // Return FALSE
464     }
465 
466     if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {  // Did window find a matching pixel format
467         KillGLWindow();                                   // Reset the display
468         MessageBox(NULL, "Can‘t find a suitable pixelformat.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
469         return FALSE;                                     // Return FALSE;
470     }
471 
472     if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {        // Are we able to set the pixel format
473         KillGLWindow();                                   // Reset the display
474         MessageBox(NULL, "Can‘t set the pixelformat.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
475         return FALSE;                                     // Return FALSE;
476     }
477 
478     if (!(hRC = wglCreateContext(hDC))) {                 // Are we able to rendering context
479         KillGLWindow();                                   // Reset the display
480         MessageBox(NULL, "Can‘t create a GL rendering context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
481         return FALSE;                                     // Return FASLE;
482     }
483 
484     if (!wglMakeCurrent(hDC, hRC)) {                      // Try to activate the rendering context
485         KillGLWindow();                                   // Reset the display
486         MessageBox(NULL, "Can‘t activate the GL rendering context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
487         return FALSE;                                     // Return FALSE    
488     }
489 
490     /*
491      *  ReSizeGLScene passing the screen width and height to set up our perspective OpenGL screen.
492      */
493     ShowWindow(hWnd, SW_SHOW);                            // Show the window
494     SetForegroundWindow(hWnd);                            // slightly higher priority
495     SetFocus(hWnd);                                       // Sets keyboard focus to the window
496     ReSizeGLScene(width, height);                         // Set up our perspective GL screen
497 
498 /*
499  *  we can set up lighting, textures, and anything else that needs to be setup in InitGL().
500  */
501     if (!InitGL()) {                                      // Initialize our newly created GL window
502         KillGLWindow();                                   // Reset the display
503         MessageBox(NULL, "Initialize Failed.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
504         return FALSE;                                     // Return FALSE
505     }
506     return TRUE;
507 }
508 
509 LRESULT CALLBACK WndProc(HWND hWnd,                       // Handle for this window
510     UINT uMsg,                                            // Message for this window
511     WPARAM wParam,                                        // Additional message information
512     LPARAM lParam)                                        // Additional message information
513 {
514     switch (uMsg) {                                       // Check for window message
515     case WM_ACTIVATE: {                               // Check minimization state
516         if (!HIWORD(wParam)) {
517             active = TRUE;                            // Program is active
518         }
519         else {
520             active = FALSE;                           // Program is no longer active
521         }
522         return 0;                                     // Return to the message loop
523     }
524     case WM_SYSCOMMAND: {                             // Intercept system commands
525         switch (wParam) {                             // Check system calls
526         case SC_SCREENSAVE:                       // Screensaver trying to start
527         case SC_MONITORPOWER:                     // Monitor trying to enter powersave
528             return 0;                                 // Prevent form happening
529         }
530         break;                                        // Exit
531     }
532     case WM_CLOSE: {                                  // Did we receive a close message
533         PostQuitMessage(0);                           // Send a quit message
534         return 0;
535     }
536     case WM_KEYDOWN: {                                // Is a key being held down
537         keys[wParam] = TRUE;                          // if so, mark it as TRUE
538         return 0;                                     // Jump back
539     }
540     case WM_KEYUP: {                                  // Has a key been released
541         keys[wParam] = FALSE;                         // if so, mark it as FALSE
542         return 0;                                     // Jump back
543     }
544     case WM_SIZE: {                                   // Resize the OpenGL window
545         ReSizeGLScene(LOWORD(lParam), HIWORD(lParam));   // LoWord = width HiWord = height
546         return 0;                                     // Jump back
547     }
548     }
549     return DefWindowProc(hWnd, uMsg, wParam, lParam);     // Pass all unhandled message to DefWindwProc
550 }
551 
552 int WINAPI WinMain(HINSTANCE hInstance,                   // Instance
553     HINSTANCE hPrevInstance,                              // Previous instance
554     LPSTR lpCmdLine,                                      // Command line parameters
555     int nCmdShow)                                         // Window show state
556 {
557     MSG msg;                                              // Window message structure
558     BOOL done = FALSE;                                    // Bool variable to exit loop
559                                                           // Ask the user which screen mode they prefer
560     if (MessageBox(NULL, "Would you like to run in fullscreen mode?",
561         "Start fullscreen?", MB_YESNO | MB_ICONQUESTION) == IDNO)
562     {
563         fullscreen = FALSE;                               // Window mode
564     }
565     // Create our OpenGL window
566     if (!CreateGLWindow("3D Shapes", 640, 480, 16, fullscreen)) {  // (Modified)
567         return 0;                                         // Quit if window was not create
568     }
569 /******************************************************************************************************************************************/
570 /******************************************************************************************************************************************/
571 
572     while (!done) {                                       // Loop that runs until donw = TRUE
573         if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {   // Is there a message wating
574             if (msg.message == WM_QUIT) {                 // Havw we received a quit message
575                 done = TRUE;                              // if so done  = TRUE
576             }
577             else {                                        // If not, deal with window message
578                 TranslateMessage(&msg);                   // Translate message
579                 DispatchMessage(&msg);                    // Dispatch message
580             }
581         }
582         else {
583             // Draw the scene. Watch for ESC key and quit message from DrawGLScene()
584             if (active) {                                 // Program active
585                 if (keys[VK_ESCAPE]) {                    // Was ESC pressed
586                     done = TRUE;                          // ESC signalled a quit
587                 }
588                 else {                                    // Not time to quit, update screen
589                     DrawGLScene();                        // Draw scene
590                     SwapBuffers(hDC);                     // Swap buffers (double buffering)
591                 }
592             }
593 
594             if (keys[VK_PRIOR]) zspeed += 0.0001f;
595             if (keys[VK_NEXT]) zspeed -= 0.0001f;
596             if (keys[VK_DOWN]) xspeed += 0.0001f;
597             if (keys[VK_UP]) xspeed -= 0.0001f;
598             if (keys[VK_RIGHT]) yspeed += 0.0001f;
599             if (keys[VK_LEFT]) yspeed -= 0.0001f;
600             if (keys[Q]) cz -= 0.001f;
601             if (keys[Z]) cz += 0.001f;
602             if (keys[W]) cy += 0.001f;
603             if (keys[S]) cy -= 0.001f;
604             if (keys[D]) cx += 0.001f;
605             if (keys[A]) cx -= 0.001f;
606             if (keys[1] && (key != 1) && !morph) { key = 1; morph = true; dest = &morph1; }
607             if (keys[2] && (key != 2) && !morph) { key = 2; morph = true; dest = &morph2; }
608             if (keys[3] && (key != 3) && !morph) { key = 3; morph = true; dest = &morph3; }
609             if (keys[4] && (key != 4) && !morph) { key = 4; morph = true; dest = &morph4; }
610             
611             /*
612             *  It allows us to press the F1 key to switch from fullscreen mode to
613             *  windowed mode or windowed mode to fullscreen mode.
614             */
615             if (keys[VK_F1]) {                            // Is F1 being pressed
616                 keys[VK_F1] = FALSE;                      // If so make key FASLE
617                 KillGLWindow();                           // Kill our current window
618                 fullscreen = !fullscreen;                 // Toggle fullscreen / window mode
619                 //Recreate our OpenGL window(modified)
620                 if (!CreateGLWindow("3D Shapes", 640, 480, 16, fullscreen)) {
621                     return 0;                             // Quit if window was not create
622                 }
623             }
624         }
625     }
626     // Shutdown
627     KillGLWindow();                                       // Kill the window
628     return (msg.wParam);                                  // Exit the program
629 }
630 /******************************************************************************************************************************************/
631 /******************************************************************************************************************************************/

Thanks for Nehe‘s tutorials, this is his home.

outdated: 25.Morphing & Loading Objects From A File

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原文地址:http://www.cnblogs.com/clairvoyant/p/5721613.html

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