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以下类是充当Socket服务器的例子
package { import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.events.ProgressEvent; import flash.events.ServerSocketConnectEvent; import flash.net.ServerSocket; import flash.net.Socket; import flash.text.TextField; import flash.text.TextFieldType; import flash.utils.ByteArray; /** * @author:Frost.Yen * @E-mail:871979853@qq.com * @create: 2016-7-20 下午12:37:30 * */ public class SocketServer extends Sprite { private var serverSocket:ServerSocket = new ServerSocket(); private var clientSocket:Socket; private var localIP:TextField; private var localPort:TextField; private var logField:TextField; private var message:TextField; private var _clients:Array = []; public function SocketServer() { setupUI(); } //当客户端成功连接服务端 private function onConnect( event:ServerSocketConnectEvent):void { clientSocket = event.socket; clientSocket.addEventListener( ProgressEvent.SOCKET_DATA, onClientSocketData ); _clients.push(clientSocket); trace(_clients.length); log( "Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort ); } //当有数据通信时 private function onClientSocketData( event:ProgressEvent ):void { var buffer:ByteArray = new ByteArray(); var client:Socket = event.currentTarget as Socket; client.readBytes( buffer, 0, client.bytesAvailable ); log( "Received from Client"+ clientSocket.remoteAddress + ":" + clientSocket.remotePort+"-- " + buffer.toString() ); } //绑定服务器ip 开始监听端口 private function bind( event:Event ):void { if( serverSocket.bound ) { serverSocket.close(); serverSocket = new ServerSocket(); } serverSocket.bind( parseInt( localPort.text ), localIP.text ); serverSocket.addEventListener( ServerSocketConnectEvent.CONNECT, onConnect ); serverSocket.listen(); log( "Bound to: " + serverSocket.localAddress + ":" + serverSocket.localPort ); } //服务器端向所有客户端发送数据 private function send( event:Event ):void { try { if (_clients.length == 0) { log(‘没有连接‘); return; } for (var i:int = 0; i < _clients.length; i++) { var item:Socket = _clients[i] as Socket; if (!item) continue; item.writeUTFBytes(message.text); item.flush(); } } catch ( error:Error ) { log( error.message ); } } // 输出日志 private function log( text:String ):void { logField.appendText( text + "\n" ); logField.scrollV = logField.maxScrollV; trace( text ); } //设置皮肤 private function setupUI():void { localIP = createTextField( 10, 10, "Local IP", "0.0.0.0"); localPort = createTextField( 10, 35, "Local port", "0" ); createTextButton( 170, 60, "Bind", bind ); message = createTextField( 10, 85, "Message", "send message to Client." ); createTextButton( 170, 110, "Send", send ); logField = createTextField( 10, 135, "Log", "", false, 200 ) this.stage.nativeWindow.activate(); } private function createTextField( x:int, y:int, label:String, defaultValue:String = ‘‘, editable:Boolean = true, height:int = 20 ):TextField { var labelField:TextField = new TextField(); labelField.text = label; labelField.type = TextFieldType.DYNAMIC; labelField.width = 100; labelField.x = x; labelField.y = y; var input:TextField = new TextField(); input.text = defaultValue; input.type = TextFieldType.INPUT; input.border = editable; input.selectable = editable; input.width = 280; input.height = height; input.x = x + labelField.width; input.y = y; this.addChild( labelField ); this.addChild( input ); return input; } private function createTextButton( x:int, y:int, label:String, clickHandler:Function ):TextField { var button:TextField = new TextField(); button.htmlText = "<u><b>" + label + "</b></u>"; button.type = TextFieldType.DYNAMIC; button.selectable = false; button.width = 180; button.x = x; button.y = y; button.addEventListener( MouseEvent.CLICK, clickHandler ); this.addChild( button ); return button; } } }
以下类是充当客户端的例子
package { import flash.display.Sprite; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MouseEvent; import flash.events.ProgressEvent; import flash.net.Socket; import flash.text.TextField; import flash.text.TextFieldType; import flash.utils.ByteArray; /** * @author:Frost.Yen * @E-mail:871979853@qq.com * @create: 2016-7-20 下午12:44:52 * */ public class SocketClient extends Sprite { private var clientSocket:Socket = new Socket(); private var localIP:TextField; private var localPort:TextField; private var logField:TextField; private var message:TextField; private var _clients:Array = []; public function SocketClient() { setupUI(); } private function onConnect( event:Event ):void { log(‘成功连接服务器!‘); log( "Connection from " + clientSocket.remoteAddress + ":" + clientSocket.remotePort ); } private function onClientSocketData( event:ProgressEvent):void { var buffer:ByteArray = new ByteArray(); clientSocket.readBytes( buffer, 0, clientSocket.bytesAvailable ); log( "Send: " + buffer.toString() ); } private function collect(e:Event):void { bind(localIP.text, parseInt( localPort.text )); } public function bind(host:String = "localhost", port:Number = 9080):void { log(‘开始连接服务器!‘); clientSocket.connect(host, port); clientSocket.addEventListener(Event.CONNECT, onConnect);//监听连接事件 clientSocket.addEventListener(IOErrorEvent.IO_ERROR,onError); clientSocket.addEventListener(ProgressEvent.SOCKET_DATA,onSocketData); } private function onError(e:IOErrorEvent):void { log(e.toString()); } //向服务器发送数据 private function send( event:Event ):void { try { if( clientSocket != null && clientSocket.connected ) { clientSocket.writeUTFBytes( message.text ); clientSocket.flush(); //log( "Sent message to " + clientSocket.remoteAddress + ":" + clientSocket.remotePort ); } else log("No socket connection."); } catch ( error:Error ) { log( error.message ); } } private function onSocketData(e:ProgressEvent):void { var buffer:String = clientSocket.readUTFBytes(clientSocket.bytesAvailable ); log( "Received from Server:" + buffer ); } private function log( text:String ):void { logField.appendText( text + "\n" ); logField.scrollV = logField.maxScrollV; } private function setupUI():void { localIP = createTextField( 10, 10, "Local IP", "0.0.0.0"); localIP.text = ‘localhost‘; localPort = createTextField( 10, 35, "Local port", "0" ); createTextButton( 170, 60, "Collect", collect ); message = createTextField( 10, 85, "Message", "Lucy can‘t drink milk." ); createTextButton( 170, 110, "Send", send ); logField = createTextField( 10, 135, "Log", "", false, 200 ) this.stage.nativeWindow.activate(); } private function createTextField( x:int, y:int, label:String, defaultValue:String = ‘‘, editable:Boolean = true, height:int = 20 ):TextField { var labelField:TextField = new TextField(); labelField.text = label; labelField.type = TextFieldType.DYNAMIC; labelField.width = 100; labelField.x = x; labelField.y = y; var input:TextField = new TextField(); input.text = defaultValue; input.type = TextFieldType.INPUT; input.border = editable; input.selectable = editable; input.width = 280; input.height = height; input.x = x + labelField.width; input.y = y; this.addChild( labelField ); this.addChild( input ); return input; } private function createTextButton( x:int, y:int, label:String, clickHandler:Function ):TextField { var button:TextField = new TextField(); button.htmlText = "<u><b>" + label + "</b></u>"; button.type = TextFieldType.DYNAMIC; button.selectable = false; button.width = 180; button.x = x; button.y = y; button.addEventListener( MouseEvent.CLICK, clickHandler ); this.addChild( button ); return button; } } }
[ActionScript 3.0] AS3.0 Socket通信实例
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原文地址:http://www.cnblogs.com/frost-yen/p/5764684.html