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不知不觉又是三周过去了。
这几周忙了一下,其他时间全都在搞服务端,简直是酸爽的不行。。。不过还好出了些成果。
目前服务端有:
1、版本服务:游戏版本更新
2、账号服务:用户身份验证,返回各种连接(代理服务、聊天服务)
3、代理服务:获取游服列表、获取游服状态(是否需要排队)、进入游戏的验证、游服数据转发
4、队列服务:处理排队队列中用户的队列情况变化,并广播(本来这个是放在代理服务器上做的,但是我觉得广播起来有点恶心就分出来了,看起来各个服务的功能也清晰些)
5、游戏服务:游戏业务逻辑处理(作为1-n个特殊的客户端连接到代理服务器)
6、聊天服务
客户端方面,优化了一些网络通讯方面的代码,把各种消息重新整理了一遍。界面表现方面几乎没动过。
整个框架基本上实现了登录、选服、排队(等待、结束)、进入游戏、聊天。
想了一下,还是放段代码。
unit gate.handler; interface uses System.SysUtils, System.Classes, System.Math, diocp_coder_tcpServer, diocp_tcp_server, fol.msgcode, fol.types, fol.simpleMsgPack, fol.server.types, fol.server.session, gate.session, gate.cache; procedure pushMsgData(pvMsgData: TSimpleMsgPack; pvContext: TIocpClientContext); procedure execHeart(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext); procedure execOffline(pvContext: TIOCPCoderClientContext); function execRequest(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; function execRegister(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; function execRegisterGameServiceClient(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): string; function execRequestServerList(pvMsgData: TSimpleMsgPack): Integer; function execRequestServerState(const pvServerID: Integer; pvMsgData: TSimpleMsgPack): Integer; function execRequestStartGame(const pvServerID,pvUserID: Integer; pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; function execRequestGameService(pvMsgData: TSimpleMsgPack): Integer; function execTranspond(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; implementation uses utils_safeLogger; procedure pushMsgData(pvMsgData: TSimpleMsgPack; pvContext: TIocpClientContext); var lvStream: TMemoryStream; begin lvStream:= TMemoryStream.Create; try if Assigned(pvContext) then begin pvMsgData.Add(‘result‘,MSG_RESULT_Success); pvMsgData.EncodeToStream(lvStream); lvStream.Position:= 0; TIOCPCoderClientContext(pvContext).WriteObject(lvStream); end; finally lvStream.Free; end; end; procedure execHeart(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext); begin if pvContext.LockContext(‘keeplive‘, nil) then try gvSessionManager.validChecked(pvContext); pvMsgData.Clear; finally pvContext.UnLockContext(‘keeplive‘, nil); end; end; procedure execOffline(pvContext: TIOCPCoderClientContext); var lvServerID: Integer; lvUserID, lvServerKey: string; begin if pvContext.Data <> nil then begin { 1. 游戏客户端: 只是连接了代理服务器,并未选服登录游戏 (断开不需要处理) 2. 游戏客户端: 已经进入游戏的,断开需要更新对应服务器freenum 3. OM工具: 断开不需要处理 4. 游戏服务: 断开需要把游服记录删除(或者更新state) } lvServerID:= TClientSession(pvContext.Data).ServerID; lvUserID:= TClientSession(pvContext.Data).SessionID; case TClientSession(pvContext.Data).ClientType of tfctGameClient: begin sfLogger.logMessage(‘[INFO]: Client offline, serverid=‘+inttostr(lvServerID)); if lvServerID = 0 then exit; //更新freenum(freenum+1) sfLogger.logMessage(‘[INFO]: Client offline, userid=‘+lvUserID); lvServerKey:= Format(‘server:%.3d‘,[lvServerID]); redisClient.HINCRBY(lvServerKey,‘freenum‘,1); //kickOut这个session(或者设置为无效session) gvSessionManager.kickOutGameClient(lvUserID); end; tfctGameServiceClient: begin //更新游服列表 lvServerKey:= Format(‘server:%.3d‘,[StrToInt(lvUserID)]); redisClient.DEL([lvServerKey]); gvSessionManager.kickOutGameService(lvUserID); end; tfctOMClient: begin sfLogger.logMessage(‘[INFO]: OMClient offline‘); gvSessionManager.kickOutOMClient(lvUserID); end; end; end; end; function execRegister(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; var lvClientType: Integer; lvSessionID: string; begin if pvContext.LockContext(‘register‘, nil) then try lvClientType:= pvMsgData.I[‘client_type‘]; case lvClientType of ord(tfctGameClient): lvSessionID:= gvSessionManager.takeAGameClientSession(pvContext, pvMsgData.S[‘client_id‘]); ord(tfctGameServiceClient): lvSessionID:= execRegisterGameServiceClient(pvMsgData, pvContext); ord(tfctOMClient): lvSessionID:= gvSessionManager.takeAOMClientSession(pvContext, pvMsgData.S[‘client_id‘]); end; pvMsgData.Clear; pvMsgData.S[‘token‘]:= ‘(gate)token_‘+lvSessionID; result:= MSG_RESULT_Success; finally pvContext.UnLockContext(‘register‘, nil); end; end; function execRegisterGameServiceClient(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): string; var lvServiceID, lvServiceName, lvServerKey, lvMaxConn: string; begin lvServiceID:= pvMsgData.S[‘client_id‘]; lvServiceName:= pvMsgData.S[‘client_name‘]; lvMaxConn:= pvMsgData.S[‘client_maxconn‘]; result:= gvSessionManager.takeAGameServiceSession(pvContext,lvServiceID); //example: hmset server:001 name 五行之始 state 1 freenum 1000 lvServerKey:= Format(‘server:%.3d‘,[StrToInt(lvServiceID)]); redisClient.HMSET(lvServerKey,[‘name‘,‘state‘,‘freenum‘],[lvServiceName,‘0‘,lvMaxConn]); end; function execRequest(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; var lvMsgcode, lvCallbackID, lvServerID, lvUserID: Integer; begin lvMsgcode:= pvMsgData.I[‘msg_code‘]; lvCallbackID:= pvMsgData.I[‘callbackid‘]; sfLogger.logMessage(‘[INFO]: Receive a message package, msgcode=‘ + inttostr(lvMsgcode)); case lvMsgcode of MSG_NET_Register: result:= execRegister(pvMsgData, pvContext); MSG_NET_GetServerList: begin pvMsgData.Clear; result:= execRequestServerList(pvMsgData); end; MSG_NET_GetServerState: begin lvServerID:= pvMsgData.I[‘serverid‘]; pvMsgData.Clear; result:= execRequestServerState(lvServerID,pvMsgData); end; MSG_NET_StartGame: begin lvServerID:= pvMsgData.I[‘serverid‘]; lvUserID:= pvMsgData.I[‘userid‘]; pvMsgData.Clear; result:= execRequestStartGame(lvServerID,lvUserID,pvMsgData,pvContext); end; else begin execRequestGameService(pvMsgData); pvMsgData.Clear; exit; end; end; pvMsgData.Add(‘callbackid‘, lvCallbackID); end; function execRequestServerList(pvMsgData: TSimpleMsgPack): Integer; var i: Integer; lvServerKey: string; lvData: TArray<string>; begin for i:= 1 to 999 do begin lvServerKey:= Format(‘server:%.3d‘,[i]); lvData:= redisClient.HMGET(lvServerKey, [‘name‘, ‘state‘]); if (Length(lvData)=0) or (lvData[0]=‘‘) then break; pvMsgData.Add(lvData[0], StrToInt(lvData[1])); end; result:= MSG_RESULT_Success; end; function execRequestServerState(const pvServerID: Integer; pvMsgData: TSimpleMsgPack): Integer; var lvServerKey: string; lvFreeNum: Integer; begin lvServerKey:= Format(‘server:%.3d‘,[pvServerID]); redisClient.HGET(lvServerKey,‘freenum‘,lvFreeNum); case lvFreeNum of 0: result:= MSG_RESULT_Queue; -1: raise exception.Create(‘invalid freenum.‘); else result:= MSG_RESULT_Success; end; end; function execRequestStartGame(const pvServerID,pvUserID: Integer; pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; var lvServerKey, lvQueueKey: string; lvFreeNum, lvState: Integer; begin if pvContext.Data <> nil then begin lvServerKey:= Format(‘server:%.3d‘,[pvServerID]); redisClient.HGET(lvServerKey,‘state‘,lvState); if lvState <> 0 then raise Exception.Create(‘Service is Closed.‘); redisClient.HGET(lvServerKey,‘freenum‘,lvFreeNum); if lvFreeNum <= 0 then raise Exception.Create(‘Invalid request, free num is zero.‘); // TClientSession(pvContext.Data).ServerID:= pvServerID; TClientSession(pvContext.Data).State:= tusOnline; //更新freenum(freenum-1) lvFreeNum:= Max(lvFreeNum - 1,0); redisClient.HSET(lvServerKey,‘freenum‘,lvFreeNum); //广播上线消息给好友 end; result:= MSG_RESULT_Success; end; function execRequestGameService(pvMsgData: TSimpleMsgPack): Integer; var lvServerID: string; lvContext: TIocpClientContext; begin lvServerID:= IntToStr(pvMsgData.I[‘serverid‘]); lvContext:= gvSessionManager.findGameServiceContext(lvServerID); pushMsgData(pvMsgData,lvContext); end; function execTranspond(pvMsgData: TSimpleMsgPack; pvContext: TIOCPCoderClientContext): Integer; var lvUserID: string; lvContext: TIocpClientContext; begin lvUserID:= pvMsgData.S[‘userid‘]; lvContext:= gvSessionManager.findGameClientContext(lvUserID); pushMsgData(pvMsgData,lvContext); end; end.
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原文地址:http://www.cnblogs.com/crymm/p/5766579.html