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题意:直线是否与矩形(多边形)相交。
坑点:1、给定的矩形的点只是对角线的点,并没有规定是哪一对。
2、矩形:不仅仅与四边相交,里面的面积也算。
3、我竟然把输出搞错,wa无数次。
/************************************************ Author :DarkTong Created Time :2016/8/12 15:09:58 File Name :1_modify.cpp *************************************************/ #include <cstdio> #include <cstring> #include <iostream> #include <algorithm> #include <vector> #include <queue> #include <set> #include <map> #include <string> #include <cmath> #include <cstdlib> #include <ctime> #define INF 0x3f3f3f3f #define esp 1e-9 typedef long long LL; using namespace std; typedef long long db; const double eps = 1e-8; const double pi = acos(-1.0); /*************************************************************** *二维点基本运算 \***************************************************************/ int dcmp(db x){ if(x==0) return 0; else return x>0?1:-1; } inline db sqr(db x){ return x*x;} struct Point { db x, y; Point(db x=0, db y=0):x(x), y(y){} //输入 void Inputs(){ scanf("%lld%lld", &x, &y);} //向量运算 friend Point operator+(const Point &a, const Point &b) { return Point(a.x+b.x, a.y+b.y); } friend Point operator-(const Point &a, const Point &b) { return Point(a.x-b.x, a.y-b.y); } friend Point operator*(const db &b, const Point &a) { return Point(a.x*b, a.y*b); } friend Point operator*(const Point &a, const db &b) { return Point(a.x*b, a.y*b); } friend Point operator/(const Point &a, const db &b) { return Point(a.x/b, a.y/b); } //逻辑运算 friend bool operator==(const Point &a, const Point &b) { return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; } const bool operator < (const Point &a) const { if(dcmp(x-a.x)) return y<a.y; else return x<a.x; } }; //点积&叉积 db det(const Point &a, const Point &b){ return a.x*b.y - a.y*b.x;} //意义:判平行,得平行四边形面积 db dot(const Point &a, const Point &b){ return a.x*b.x + a.y*b.y;} struct Line { Point a, b; Line(){} Line(Point a, Point b):a(a), b(b){} }; //点是否在线段上(包括端点) bool PointOnSegment(Point p, Point s, Point t) { return dcmp(det(p-s, t-s))==0&&dcmp(dot(p-s, p-t))<=0; } //判平行,不判共线 bool parallel(Line a, Line b) { return !dcmp(det(a.a-a.b, b.a-b.b)); } /*************************************************************/ Point a, b, dl, ul, dr, ur; bool isok(Line s, Line t) { if(PointOnSegment(t.a, s.a, s.b)) return true; if(PointOnSegment(t.b, s.a, s.b)) return true; if(parallel(s, t)) return false; if(det(s.b-s.a, t.a-s.a)*det(s.b-s.a, t.b-s.a)<0 &&det(t.b-t.a, s.a-t.a)*det(t.b-t.a, s.b-t.a)<0) return true; // cout<<"tax:"<<t.a.x<<" tay:"<<t.a.y<<"tb.x:"<<t.b.x<<" tby:"<<t.b.y<<" sax:"<<s.a.x<<" say:"<<s.a.y<<" sbx:"<<s.b.x<<" sby:"<<s.b.y<<endl; // cout<<"t"<<endl; return false; } bool solve() { if(dl.x<=a.x&&a.x<=ur.x&&dl.y<=a.y&&a.y<=ur.y) return true; if(dl.x<=b.x&&b.x<=ur.x&&dl.y<=b.y&&b.y<=ur.y) return true; if(isok(Line(a, b),Line(ul, ur))) return true; if(isok(Line(a, b),Line(ur, dr))) return true; if(isok(Line(a, b),Line(dr, dl))) return true; if(isok(Line(a, b),Line(dl, ul))) return true; return false; } int main() { //freopen("in.txt","r",stdin); //freopen("out.txt","w",stdout); LL x1, y1, x2, y2; int T; scanf("%d", &T); while(T--) { a.Inputs(); b.Inputs(); cin>>x1>>y1>>x2>>y2; dl = Point(min(x1, x2), min(y1, y2)); ul = Point(min(x1, x2), max(y1, y2)); dr = Point(max(x1, x2), min(y1, y2)); ur = Point(max(x1, x2), max(y1, y2)); printf("%s\n", solve()?"T":"F"); } return 0; }
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原文地址:http://www.cnblogs.com/DarkTong/p/5767489.html