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using UnityEngine;
using System.Collections;
#region 全局委托
public delegate void MessageEvent(Message message);
#endregion
#region 全局枚举
//panel Type
public enum E_UIType
{
None,
FaceUI_Login,
FaceUI_SelectRole,
}
//UI Type
public enum E_PanelType
{
None,
E_MianFacePanel,//主UI 一般是一直打开的UI 比如人物头像
E_BtnPanel,//主UI btn 一般是一直打开的btn 打开背包 打开设置面板 打开技能面板等
LoginPanel,
SelectRolePanel,
SelectBattlePanel,
}
//panel State
public enum E_PanelState
{
None,
Open,
Close,
}
//UI State
public enum E_UIState
{
None,
Open,
Close,
}
#endregion
public class Defines
{
}
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原文地址:http://www.cnblogs.com/cocotang/p/5786328.html