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【GOF23设计模式】观察者模式

时间:2016-08-24 14:43:37      阅读:220      评论:0      收藏:0      [点我收藏+]

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来源:http://www.bjsxt.com/ 
一、【GOF23设计模式】_观察者模式、广播机制、消息订阅、网络游戏对战原理

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 1 package com.test.observer;
 2 
 3 import java.util.ArrayList;
 4 import java.util.List;
 5 
 6 public class Subject {
 7     protected List<Observer> list = new ArrayList<Observer>();
 8 
 9     public void registerObserver(Observer obs){
10         list.add(obs);
11     }
12     public void removeObserver(Observer obs){
13         list.remove(obs);
14     }
15 
16     //通知所有的观察者更新状态
17     public void notjfyAllObservers(){
18         for (Observer obs : list) {
19             obs.update(this);
20         }
21     }
22 }
 1 package com.test.observer;
 2 
 3 public class ConcreteSubject extends Subject{
 4     private int state;
 5 
 6     public int getState() {
 7         return state;
 8     }
 9 
10     public void setState(int state) {
11         this.state = state;
12         //主题对象(目标对象)的值发生了变化,请通知所有的观察者
13         this.notjfyAllObservers();
14     }
15 }
1 package com.test.observer;
2 
3 public interface Observer {
4     void update(Subject subject);
5 }
 1 package com.test.observer;
 2 
 3 public class ObserverA implements Observer{
 4     private int myState;//myState需要跟目标对象的state值保持一致
 5 
 6     public int getMyState() {
 7         return myState;
 8     }
 9 
10     public void setMyState(int myState) {
11         this.myState = myState;
12     }
13 
14     @Override
15     public void update(Subject subject) {
16         myState = ((ConcreteSubject)subject).getState(); 
17     }
18 }
 1 package com.test.observer;
 2 
 3 public class Client {
 4     public static void main(String[] args) {
 5         //目标对象
 6         ConcreteSubject subject = new ConcreteSubject();
 7 
 8         //创建多个观察者
 9         ObserverA obs1 = new ObserverA();
10         ObserverA obs2 = new ObserverA();
11         ObserverA obs3 = new ObserverA();
12 
13         //将这三个观察者添加到subject对象的观察者队伍中
14         subject.registerObserver(obs1);
15         subject.registerObserver(obs2);
16         subject.registerObserver(obs3);
17 
18         //改变subject的状态
19         subject.setState(3000);
20         System.out.println("#################");
21         //我们看看,观察者的状态是不是也发生了变化
22         System.out.println(obs1.getMyState());
23         System.out.println(obs2.getMyState());
24         System.out.println(obs3.getMyState());
25 
26         //改变subject的状态
27         subject.setState(30);
28         System.out.println("#################");
29         //我们看看,观察者的状态是不是也发生了变化
30         System.out.println(obs1.getMyState());
31         System.out.println(obs2.getMyState());
32         System.out.println(obs3.getMyState());
33     }
34 }
控制台输出:
#################
3000
3000
3000
#################
30
30
30

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二、【GOF23设计模式】_观察者模式、obserable类和observer接口、应用场景总结

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 1 package com.test.observer2;
 2 
 3 import java.util.Observable;
 4 /**
 5  * 目标对象
 6  */
 7 public class ConcreteSubject extends Observable{
 8     private int state;
 9 
10     public int getState() {
11         return state;
12     }
13 
14     public void setState(int state) {
15         this.state = state;
16     }
17 
18     public void set(int s){
19         state = s;  //目标对象的状态发生了改变
20 
21         setChanged();   //表示目标对象已经做了更改
22         notifyObservers(state); //通知所有的观察者
23     }
24 }
 1 package com.test.observer2;
 2 
 3 import java.util.Observable;
 4 import java.util.Observer;
 5 
 6 public class ObserverA implements Observer{
 7     private int myState;
 8 
 9     public int getMyState() {
10         return myState;
11     }
12 
13     public void setMyState(int myState) {
14         this.myState = myState;
15     }
16 
17     @Override
18     public void update(Observable o, Object arg) {
19         myState = ((ConcreteSubject)o).getState();
20     }
21 }
 1 package com.test.observer2;
 2 
 3 public class Client {
 4     public static void main(String[] args) {
 5         //创建目标对象Obserable
 6         ConcreteSubject subject = new ConcreteSubject();
 7 
 8         //创建观察者
 9         ObserverA obs1 = new ObserverA();
10         ObserverA obs2 = new ObserverA();
11         ObserverA obs3 = new ObserverA();
12 
13         //将上面三个观察者对象添加到目标对象subject的观察者容器中
14         subject.addObserver(obs1);
15         subject.addObserver(obs2);
16         subject.addObserver(obs3);
17 
18         //改变subject对象的状态
19         subject.set(3000);
20         System.out.println("==================状态修改了");
21         //观察者的状态发生了变化
22         System.out.println(obs1.getMyState());
23         System.out.println(obs2.getMyState());
24         System.out.println(obs3.getMyState());
25 
26         //改变subject对象的状态
27         subject.set(600);
28         System.out.println("==================状态修改了");
29         //观察者的状态发生了变化
30         System.out.println(obs1.getMyState());
31         System.out.println(obs2.getMyState());
32         System.out.println(obs3.getMyState());
33     }
34 }
控制台输出:
==================状态修改了
3000
3000
3000
==================状态修改了
600
600
600

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【GOF23设计模式】观察者模式

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原文地址:http://www.cnblogs.com/erbing/p/5802674.html

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