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V4L2源代码之旅十一:videobuf主要结构体

时间:2016-08-28 22:30:01      阅读:230      评论:0      收藏:0      [点我收藏+]

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1. vb2_mem_ops

/**
 * struct vb2_mem_ops - memory handling/memory allocator operations
 * @alloc:    allocate video memory and, optionally, allocator private data,()
 *        return NULL on failure or a pointer to allocator private,
 *        per-buffer data on success; the returned private structure
 *        will then be passed as buf_priv argument to other ops in this
 *        structure
 * @put:    inform(通知) the allocator that the buffer will no longer be used;
 *        usually will result in the allocator freeing the buffer (if
 *        no other users of this buffer are present); the buf_priv
 *        argument is the allocator private per-buffer structure
 *        previously returned from the alloc callback
 * @get_userptr: acquire userspace memory for a hardware operation; used for
 *         USERPTR memory types; vaddr is the address passed to the
 *         videobuf layer when queuing a video buffer of USERPTR type;
 *         should return an allocator private per-buffer structure
 *         associated with the buffer on success, NULL on failure;
 *         the returned private structure will then be passed as buf_priv
 *         argument to other ops in this structure
    为一个硬件操作来获取userspace memory,用于内存类型是:USERPTR;当 queing 一个USERPTR类型的video buffer,vadd 是一个被传递到videobuf layer的地址。 * @put_userptr: inform the allocator that a USERPTR buffer will no longer * be used(通知allocator,USERPTR buffer不再使用) * @vaddr: return a kernel virtual address to a given memory buffer * associated with the passed private structure or NULL if no * such mapping exists(返回内核虚拟地址) * @cookie: return allocator specific cookie for a given memory buffer * associated with the passed private structure or NULL if not * available(返回allocator特定的cookie) * @num_users: return the current number of users of a memory buffer; * return 1 if the videobuf layer (or actually the driver using * it) is the only user * @mmap: setup a userspace mapping for a given memory buffer under * the provided virtual memory region * * Required ops for USERPTR types: get_userptr, put_userptr. * Required ops for MMAP types: alloc, put, num_users, mmap. * Required ops for read/write access types: alloc, put, num_users, vaddr
*/ struct vb2_mem_ops { void *(*alloc)(void *alloc_ctx, unsigned long size); void (*put)(void *buf_priv); void *(*get_userptr)(void *alloc_ctx, unsigned long vaddr, unsigned long size, int write); void (*put_userptr)(void *buf_priv); void *(*vaddr)(void *buf_priv); void *(*cookie)(void *buf_priv); unsigned int (*num_users)(void *buf_priv); int (*mmap)(void *buf_priv, struct vm_area_struct *vma); };

 

2. vb2_io_modes

/**
 * enum vb2_io_modes - queue access methods
 * @VB2_MMAP:        driver supports MMAP with streaming API
 * @VB2_USERPTR:    driver supports USERPTR with streaming API
 * @VB2_READ:        driver supports read() style access
 * @VB2_WRITE:        driver supports write() style access
 */
enum vb2_io_modes {
    VB2_MMAP    = (1 << 0),
    VB2_USERPTR    = (1 << 1),
    VB2_READ    = (1 << 2),
    VB2_WRITE    = (1 << 3),
};

  对于Camera这种流数据,通常是使用VB2_MMAP或VB2_USERPTR。

3. vb2_buffer_state

/**
 * enum vb2_buffer_state - current video buffer state
 * @VB2_BUF_STATE_DEQUEUED:    buffer under userspace control
 * @VB2_BUF_STATE_QUEUED:    buffer queued in videobuf, but not in driver
 * @VB2_BUF_STATE_ACTIVE:    buffer queued in driver and possibly used
 *                in a hardware operation
 * @VB2_BUF_STATE_DONE:        buffer returned from driver to videobuf, but
 *                not yet dequeued to userspace
 * @VB2_BUF_STATE_ERROR:    same as above, but the operation on the buffer
 *                has ended with an error, which will be reported
 *                to the userspace when it is dequeued
 */
enum vb2_buffer_state {
    VB2_BUF_STATE_DEQUEUED,   // buffer处于userspace的控制
    VB2_BUF_STATE_QUEUED,     // buffer被queued到videobuf中,但是不在driver中
    VB2_BUF_STATE_ACTIVE,     // buffer被queued到driver中,而且有可能硬件正在访问该buffer.
    VB2_BUF_STATE_DONE,       // buffer由driver返回到videobuf中,但是还未dequeued到userspace
    VB2_BUF_STATE_ERROR,      // buffer在操作过程中发生错误,而且该错误在dequeued时,报告到userspace
};

 

4. vb2_buffer

/**
 * struct vb2_buffer - represents a video buffer
 * @v4l2_buf:        struct v4l2_buffer associated with this buffer; can
 *            be read by the driver and relevant entries can be
 *            changed by the driver in case of CAPTURE types
 *            (such as timestamp)
 * @v4l2_planes:    struct v4l2_planes associated with this buffer; can
 *            be read by the driver and relevant entries can be
 *            changed by the driver in case of CAPTURE types
 *            (such as bytesused); NOTE that even for single-planar
 *            types, the v4l2_planes[0] struct should be used
 *            instead of v4l2_buf for filling bytesused - drivers
 *            should use the vb2_set_plane_payload() function for that
 * @vb2_queue:        the queue to which this driver belongs
 * @num_planes:        number of planes in the buffer
 *            on an internal driver queue
 * @state:        current buffer state; do not change
 * @queued_entry:    entry on the queued buffers list, which holds all
 *            buffers queued from userspace
 * @done_entry:        entry on the list that stores all buffers ready to
 *            be dequeued to userspace
 * @planes:        private per-plane information; do not change
 * @num_planes_mapped:    number of mapped planes; do not change
 */
struct vb2_buffer {
    struct v4l2_buffer    v4l2_buf;                     // CAPTURE:可以由driver读写
    struct v4l2_plane    v4l2_planes[VIDEO_MAX_PLANES]; 
            // CAPTURE:可以由driver读写,(byteused)即使是对于single-planar类型,v4l2_planes[0]应该被使用而不是仅仅使用v4l2_buf的byteused。
            // 驱动使用改函数vb2_set_plane_payload()设置byteused.
struct vb2_queue *vb2_queue; // 该vb2_buffer所属的vb2_queue unsigned int num_planes; // buffer有多少个planes /* Private: internal use only */ enum vb2_buffer_state state; // buffer的当前状态 struct list_head queued_entry; // queued buffer 链表,保存所有从userspace queued进的buffers struct list_head done_entry; // 保存所有准备 dequeued 到userspace的buffers链表 struct vb2_plane planes[VIDEO_MAX_PLANES]; // 私有的 per-plane 信息,驱动禁止修改 unsigned int num_planes_mapped; // mapped plane };

 

5. vb2_ops

/**
 * struct vb2_ops - driver-specific callbacks
 *
 * @queue_setup:    called from a VIDIOC_REQBUFS handler, before
 *            memory allocation; driver should return the required
 *            number of buffers in num_buffers, the required number
 *            of planes per buffer in num_planes; the size of each
 *            plane should be set in the sizes[] array and optional
 *            per-plane allocator specific context in alloc_ctxs[]
 *            array
    在分配内存之前,发送VIDIOC_REQBUFS命令时调用。driver应该在该回调函数中设置num_buffers,the number of planes per buffer;每个plane的size,
    有时会设置特定于不同环境的per-plane allocator。
* @wait_prepare: release any locks taken while calling vb2 functions; * it is called before an ioctl needs to wait for a new * buffer to arrive; required to avoid a deadlock in * blocking access type
    当调用vb2函数时,释放所持有的锁; 在一个需要等待一个新的buffer到来的ioctl之前调用;在阻塞访问下需要防止死锁
* @wait_finish: reacquire all locks released in the previous callback; * required to continue operation after sleeping while * waiting for a new buffer to arrive
    获取所有之前释放的锁 * @buf_init: called once after allocating a buffer (in MMAP case) * or after acquiring a new USERPTR buffer; drivers may * perform additional buffer-related initialization; * initialization failure (return != 0) will prevent * queue setup from completing successfully; optional
    对于MMAP类型,分配buffer后立刻调用;对于USERPTR在获取一个buffer后调用;驱动可能执行一些附加的buffer相关的初始化; * @buf_prepare: called every time the buffer is queued from userspace; * drivers may perform any initialization required before * each hardware operation in this callback; * if an error is returned, the buffer will not be queued * in driver; optional
    每次buffer从userspace queued都会被调用,在硬件操作buffer之前,驱动可能会执行一些初始化;如果返回失败,buffer不会被queued到驱动中 * @buf_finish: called before every dequeue of the buffer back to * userspace; drivers may perform any operations required * before userspace accesses the buffer; optional
    每次dequeue buffer在返回 userspace 之前调用;驱动可能在 userspace 访问buffer之前做一些操作 * @buf_cleanup: called once before the buffer is freed; drivers may * perform any additional cleanup; optional
    当buffer释放时调用,驱动可能执行一些附加的清理工作 * @start_streaming: called once before entering ‘streaming‘ state; enables * driver to receive buffers over buf_queue() callback * @stop_streaming: called when ‘streaming‘ state must be disabled; driver * should stop any DMA transactions or wait until they * finish and give back all buffers it got from buf_queue() * callback; may use vb2_wait_for_all_buffers() function
    当‘streaming’状态被清除时调用;驱动应该停止任何DMA传输或者等待直到DMA操作结束并且返回通过buf_queue()拿到的所有的buffer。可能使用vb2_wait_for_all_buffers() * @buf_queue: passes buffer vb to the driver; driver may start * hardware operation on this buffer; driver should give * the buffer back by calling vb2_buffer_done() function
    将buffer传递到driver;driver可能开始对该buffer进行硬件操作;driver应该通过调用vb2_buffer_done()函数将归还buffer
*/ struct vb2_ops { int (*queue_setup)(struct vb2_queue *q, unsigned int *num_buffers, unsigned int *num_planes, unsigned long sizes[], void *alloc_ctxs[]); void (*wait_prepare)(struct vb2_queue *q); void (*wait_finish)(struct vb2_queue *q); int (*buf_init)(struct vb2_buffer *vb); int (*buf_prepare)(struct vb2_buffer *vb); int (*buf_finish)(struct vb2_buffer *vb); void (*buf_cleanup)(struct vb2_buffer *vb); int (*start_streaming)(struct vb2_queue *q); int (*stop_streaming)(struct vb2_queue *q); void (*buf_queue)(struct vb2_buffer *vb); };

 

6. vb2_queue

/**
 * struct vb2_queue - a videobuf queue
 *
 * @type:    queue type (see V4L2_BUF_TYPE_* in linux/videodev2.h
 * @io_modes:    supported io methods (see vb2_io_modes enum)
 * @io_flags:    additional io flags (see vb2_fileio_flags enum)
 * @ops:    driver-specific callbacks
 * @mem_ops:    memory allocator specific callbacks
 * @drv_priv:    driver private data
 * @buf_struct_size: size of the driver-specific buffer structure;
 *        "0" indicates the driver doesn‘t want to use a custom buffer
 *        structure type, so sizeof(struct vb2_buffer) will is used
 *
 * @memory:    current memory type used
 * @bufs:    videobuf buffer structures
 * @num_buffers: number of allocated/used buffers
 * @queued_list: list of buffers currently queued from userspace
 * @queued_count: number of buffers owned by the driver
 * @done_list:    list of buffers ready to be dequeued to userspace
 * @done_lock:    lock to protect done_list list
 * @done_wq:    waitqueue for processes waiting for buffers ready to be dequeued
 * @alloc_ctx:    memory type/allocator-specific contexts for each plane
 * @streaming:    current streaming state
 * @fileio:    file io emulator internal data, used only if emulator is active
 */
struct vb2_queue {
    enum v4l2_buf_type        type;
    unsigned int            io_modes;
    unsigned int            io_flags;

    const struct vb2_ops        *ops;
    const struct vb2_mem_ops    *mem_ops;
    void                *drv_priv;
    unsigned int            buf_struct_size;

/* private: internal use only */
    enum v4l2_memory        memory;
    struct vb2_buffer        *bufs[VIDEO_MAX_FRAME];
    unsigned int            num_buffers;

    struct list_head        queued_list;

    atomic_t            queued_count;
    struct list_head        done_list;
    spinlock_t            done_lock;
    wait_queue_head_t        done_wq;

    void                *alloc_ctx[VIDEO_MAX_PLANES];

    unsigned int            streaming:1;

    struct vb2_fileio_data        *fileio;
};

 

V4L2源代码之旅十一:videobuf主要结构体

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原文地址:http://www.cnblogs.com/ronnydm/p/5815977.html

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