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using UnityEngine;
using System.Collections;
using DG.Tweening;
using UnityEngine.UI;
public class DoTweenTest : MonoBehaviour {
public RectTransform rt;
private bool isIn = false;
// Use this for initialization
void Start()
{
//修改的是世界坐标
//Tweener t = rt.DOMove(Vector3.zero, 0.3f);
//修改的是局部坐标
Tweener t = rt.DOLocalMove(Vector3.zero, 0.3f);
//默认动画播放完成会自动销毁
t.SetAutoKill(false);
t.Pause();
}
public void OnClick()
{
if (!isIn)
{
//将开始该物体的所有Tweener
rt.DOPlayForward();
}
else
{
rt.DOPlayBackwards();
}
isIn = !isIn;
}
}

物体来回跳动
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原文地址:http://www.cnblogs.com/rongweijun/p/5824206.html