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#include <iostream> #include <cmath> using namespace std; struct Point { float x; float y; Point(float a, float b) : x(a), y(b) { } }; double Length(Point & A, Point & B) { return sqrt(pow(A.x - B.x, 2) + pow(A.y - B.y, 2)); } double Area1(Point & A, Point & B, Point & C) { double a, b, c; a = Length(A, B); b = Length(B, C); c = Length(C, A); double p = (a + b + c) / 2; return sqrt((p - a) * (p - b) * (p - c) * p);//海伦公式计算三角形面积 } double CrossProduct(Point & v1, Point & v2) { return v1.x * v2.y - v1.y * v2.x; } int main() { Point A(10, 2); Point B(3, 4); Point C(5, 7); Point v1(B.x - A.x, B.y - A.y); //向量AB Point v2(C.x - A.x, C.y - A.y); //向量AC cout << CrossProduct(v1, v2) << endl; cout << Area1(A, B, C) << endl; return 0; }
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原文地址:http://www.cnblogs.com/lakeone/p/5928467.html