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1 // 2 // ATTLoagingScene.hpp 3 // ATT 4 // 5 // Created by work on 16/10/13. 6 // 7 // 8 9 #ifndef ATTLoagingScene_hpp 10 #define ATTLoagingScene_hpp 11 12 #include <stdio.h> 13 #include "cocos2d.h" 14 #include "cocos-ext.h"//使用按钮事件,必须要需要的头文件 15 USING_NS_CC_EXT;//使用按钮事件,必须要需要的命名空间 16 17 class ATTLoagingScene : public cocos2d::Layer 18 19 { 20 21 22 private: 23 24 cocos2d::ui::Button * m_soundOnButton;//私有的成员变量 25 26 cocos2d::ui::Button * m_btnPlus; 27 28 29 30 public: 31 32 static cocos2d::Scene* createScene(); 33 34 virtual bool init(); 35 36 //声明点击事件 37 38 void menuCloseCallback(Ref *ref,cocos2d::extension::Control::EventType event);//对原来的关闭事件进行改造,增加参数,让其支持cccontrol_selector 39 40 // implement the "static create()" method manually 41 42 CREATE_FUNC(ATTLoagingScene); 43 44 }; 45 46 47 48 #endif /* ATTLoagingScene_hpp */
1 // 2 // ATTLoagingScene.cpp 3 // ATT 4 // 5 // Created by work on 16/10/13. 6 // 7 // 8 9 #include "ATTLoagingScene.hpp" 10 #include "SimpleAudioEngine.h" 11 #include "ATTGameScene.hpp" 12 USING_NS_CC; 13 14 Scene* ATTLoagingScene::createScene() 15 { 16 // ‘scene‘ is an autorelease object 17 auto scene = Scene::create(); 18 19 // ‘layer‘ is an autorelease object 20 auto layer = ATTLoagingScene::create(); 21 22 // add layer as a child to scene 23 scene->addChild(layer); 24 25 // return the scene 26 return scene; 27 } 28 29 30 bool ATTLoagingScene::init() 31 { 32 33 34 if ( !Layer::init() ) 35 { 36 return false; 37 } 38 39 40 auto soundbg=cocos2d::ui::Scale9Sprite::createWithSpriteFrameName("gobang_option_sound_off.png"); 41 soundbg->setScale(0.667); 42 m_soundOnButton=ControlButton::create(soundbg); 43 m_soundOnButton->setPreferredSize(cocos2d::Size(162,58)); 44 m_soundOnButton->setPosition(getPoint(1136, 627)); 45 m_soundOnButton->addTargetWithActionForControlEvents(this, cccontrol_selector(GoBangScene::buttonSoundOnCallBack), Control::EventType::TOUCH_UP_INSIDE); 46 this->addChild(m_soundOnButton,2); 47 m_soundOnButton->setVisible(false);//设置为隐藏,true为可见。 48 m_soundOnButton->setEnabled(false);//设置为禁用,true为可用。 49 m_soundOnButton->setOpacity(200);//透明度 setOpacity 透明度 0~255(取值范围),255不透明,0全透明 50 61 62 63 // 64 65 return true; 66 } 67 68 // 实现点击方法 69 #pragma mark - ATTGameScene::optionCB(设置按钮) 70 void ATTGameScene::buttonSoundOnCallBack(Ref *pSender, cocos2d::ui::Widget::TouchEventType type) 71 { 72 /* 73 *判断当前点击类型(只响应一次,松开时生效) 74 */ 75 if (type != cocos2d::ui::Widget::TouchEventType::ENDED) 76 { 77 return; 78 } 79 // 直接取反 (判断当前节点是否被隐藏,若隐藏直接取反) 80 //m_optionNode->setVisible(!m_optionNode->isVisible()); 81 82 }
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原文地址:http://www.cnblogs.com/luorende/p/5983189.html