标签:源码 hashmap hashcode 链表 hash
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转载需注明出处:http://blog.csdn.net/chdjj
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注:以下源码基于jdk1.7.0_11
public interface Map<K,V> {//Map集合的顶级接口定义 // Query Operations int size(); boolean isEmpty(); boolean containsKey(Object key);//是否包含指定键 boolean containsValue(Object value);//是否包含指定值 V get(Object key); // Modification Operations V put(K key, V value); V remove(Object key); // Bulk Operations void putAll(Map<? extends K, ? extends V> m);//批量放置元素 void clear(); // Views //三种视图 Set<K> keySet();//获取键集 Collection<V> values();//获取值集 Set<Map.Entry<K, V>> entrySet();//获取键值集合 interface Entry<K,V> {//Map的内部接口,代表一个键值对 K getKey();//获取键 V getValue(); //获取值 V setValue(V value);//设置值 boolean equals(Object o); int hashCode(); } // Comparison and hashing boolean equals(Object o); int hashCode(); }
public abstract class AbstractMap<K,V> implements Map<K,V>
public boolean containsKey(Object key) { Iterator<Map.Entry<K,V>> i = entrySet().iterator();//获得迭代器 if (key==null) {//判断key是否为空,分别处理 while (i.hasNext()) { Entry<K,V> e = i.next(); if (e.getKey()==null)//为空的话使用等号判断 return true; } } else { while (i.hasNext()) { Entry<K,V> e = i.next(); if (key.equals(e.getKey()))//不为空的话使用equals方法判断 return true; } } return false; } public boolean containsValue(Object value) { Iterator<Entry<K,V>> i = entrySet().iterator(); if (value==null) { while (i.hasNext()) { Entry<K,V> e = i.next(); if (e.getValue()==null) return true; } } else { while (i.hasNext()) { Entry<K,V> e = i.next(); if (value.equals(e.getValue())) return true; } } return false; }首先是containsKey和containsValue方法,需要注意的是这里的key和value是允许为空的,也就是说其子类默认是支持null键和值的。这里的entrySet方法是个抽象方法:
public abstract Set<Entry<K,V>> entrySet();
public V put(K key, V value) { throw new UnsupportedOperationException(); }
public V get(Object key) { Iterator<Entry<K,V>> i = entrySet().iterator(); if (key==null) {//依然是根据键值是否为null做不同处理 while (i.hasNext()) { Entry<K,V> e = i.next(); if (e.getKey()==null) return e.getValue(); } } else { while (i.hasNext()) { Entry<K,V> e = i.next(); if (key.equals(e.getKey())) return e.getValue(); } } return null; }
public class HashMap<K,V> extends AbstractMap<K,V> implements Map<K,V>, Cloneable, Serializable
static final int DEFAULT_INITIAL_CAPACITY = 16;//默认初始容量 static final int MAXIMUM_CAPACITY = 1 << 30;//最大容量为2的30次方 static final float DEFAULT_LOAD_FACTOR = 0.75f;//默认装载因子为0.75 transient Entry<K,V>[] table;//桶数组,存放键值对 transient int size;//实际存储的键值对个数 int threshold;//HashMap的阈值,用于判断是否需要调整HashMap的容量(threshold = 容量*加载因子) final float loadFactor;//装载因子 transient int modCount;//hashmap被改变的次数 static final int ALTERNATIVE_HASHING_THRESHOLD_DEFAULT = Integer.MAX_VALUE;
public HashMap(int initialCapacity, float loadFactor) {//可手动设置初始容量和装载因子的构造器 if (initialCapacity < 0) throw new IllegalArgumentException("Illegal initial capacity: " + initialCapacity); if (initialCapacity > MAXIMUM_CAPACITY) initialCapacity = MAXIMUM_CAPACITY; if (loadFactor <= 0 || Float.isNaN(loadFactor)) throw new IllegalArgumentException("Illegal load factor: " + loadFactor); // Find a power of 2 >= initialCapacity //找出“大于initialCapacity”的最小的2的幂 int capacity = 1; while (capacity < initialCapacity) capacity <<= 1; this.loadFactor = loadFactor; threshold = (int)Math.min(capacity * loadFactor, MAXIMUM_CAPACITY + 1); //初始化桶数组 table = new Entry[capacity]; useAltHashing = sun.misc.VM.isBooted() && (capacity >= Holder.ALTERNATIVE_HASHING_THRESHOLD); init();//一个钩子函数,默认实现是空 } public HashMap(int initialCapacity) { this(initialCapacity, DEFAULT_LOAD_FACTOR); } public HashMap() {//使用默认的初始容量和默认的加载因子构造HashMap this(DEFAULT_INITIAL_CAPACITY, DEFAULT_LOAD_FACTOR); } public HashMap(Map<? extends K, ? extends V> m) { this(Math.max((int) (m.size() / DEFAULT_LOAD_FACTOR) + 1, DEFAULT_INITIAL_CAPACITY), DEFAULT_LOAD_FACTOR); putAllForCreate(m); } // internal utilities void init() { }
static class Entry<K,V> implements Map.Entry<K,V> {//实现Map.Entry接口 final K key;//键,final类型,不可更改/ V value;//值 Entry<K,V> next;//HashMap通过链表法解决冲突,这里的next指向链表的下一个元素 int hash;//hash值 /** * Creates new entry. */ //构造器需指定链表的下一个结点,所有冲突结点放到一个链表上 Entry(int h, K k, V v, Entry<K,V> n) { value = v; next = n; key = k; hash = h; } public final K getKey() { return key; } public final V getValue() { return value; } //允许设置value public final V setValue(V newValue) { V oldValue = value; value = newValue; return oldValue; } public final boolean equals(Object o) { if (!(o instanceof Map.Entry)) return false; Map.Entry e = (Map.Entry)o; //保证键值都相等 Object k1 = getKey(); Object k2 = e.getKey(); if (k1 == k2 || (k1 != null && k1.equals(k2))) { Object v1 = getValue(); Object v2 = e.getValue(); if (v1 == v2 || (v1 != null && v1.equals(v2))) return true; } return false; } public final int hashCode() {//键为空则hash值为0,否则通过通过hashcode计算 return (key==null ? 0 : key.hashCode()) ^ (value==null ? 0 : value.hashCode()); } public final String toString() { return getKey() + "=" + getValue(); } /** * This method is invoked whenever the value in an entry is * overwritten by an invocation of put(k,v) for a key k that's already * in the HashMap. */ void recordAccess(HashMap<K,V> m) { } /** * This method is invoked whenever the entry is * removed from the table. */ void recordRemoval(HashMap<K,V> m) { } }
public V put(K key, V value) {//向集合中添加一个键值对 if (key == null)//如果键为空,则调用putForNullKey return putForNullKey(value); int hash = hash(key);//否则根据key生成一个hash索引值 int i = indexFor(hash, table.length);//在根据索引值找到插入位置 //循环遍历指定位置的Entry链表,若找到一个键与当前键完全一致的Entry,那么覆盖原来的键所对应的值,并返回原值 for (Entry<K,V> e = table[i]; e != null; e = e.next) { Object k; //hash值相同且键相同 if (e.hash == hash && ((k = e.key) == key || key.equals(k))) { V oldValue = e.value; e.value = value;//替换原值 e.recordAccess(this); return oldValue; } } //若没有找到这样的键,则将当前键值插入该位置,并使其位于链表头部. modCount++; addEntry(hash, key, value, i); return null; }
private V putForNullKey(V value) { //空键,其hash值为0,必然存储在数组的0索引位置上。 //我们需要遍历0位置的entry链表,如果已经有一个null键了,那么也是覆盖 for (Entry<K,V> e = table[0]; e != null; e = e.next) { if (e.key == null) { V oldValue = e.value; e.value = value; e.recordAccess(this); return oldValue; } } //若没有,则插入 modCount++; addEntry(0, null, value, 0); return null; }
final int hash(Object k) {//根据键生成hash值 int h = 0; if (useAltHashing) { if (k instanceof String) { return sun.misc.Hashing.stringHash32((String) k); } h = hashSeed; } h ^= k.hashCode(); h ^= (h >>> 20) ^ (h >>> 12); return h ^ (h >>> 7) ^ (h >>> 4); } //根据hash值计算键在桶数组的位置 static int indexFor(int h, int length) { return h & (length-1);//由put方法可知,这个length就是数组长度,而且由构造器发现数组长度始终为2的整数次方,那么这个&操作实际上就是是h%length的高效表示方式,可以使结果小于数组长度. }
void addEntry(int hash, K key, V value, int bucketIndex) { if ((size >= threshold) && (null != table[bucketIndex])) {//容量超过阈值 resize(2 * table.length);//数组扩容为原来的两倍 hash = (null != key) ? hash(key) : 0; bucketIndex = indexFor(hash, table.length); } createEntry(hash, key, value, bucketIndex); } void createEntry(int hash, K key, V value, int bucketIndex) { Entry<K,V> e = table[bucketIndex];//获取原来在该位置上的Entry对象 table[bucketIndex] = new Entry<>(hash, key, value, e);//将当前的键值插到该位置,并作为链表的起始结点。其next指针指向先前的Entry size++; }
void resize(int newCapacity) { Entry[] oldTable = table; int oldCapacity = oldTable.length; if (oldCapacity == MAXIMUM_CAPACITY) { threshold = Integer.MAX_VALUE; return; } Entry[] newTable = new Entry[newCapacity];//创建新数组 boolean oldAltHashing = useAltHashing; useAltHashing |= sun.misc.VM.isBooted() && (newCapacity >= Holder.ALTERNATIVE_HASHING_THRESHOLD); boolean rehash = oldAltHashing ^ useAltHashing; transfer(newTable, rehash);//将原数组中所有键值对转移至新数组 table = newTable; threshold = (int)Math.min(newCapacity * loadFactor, MAXIMUM_CAPACITY + 1); } void transfer(Entry[] newTable, boolean rehash) { int newCapacity = newTable.length; for (Entry<K,V> e : table) {//需遍历每个Entry,耗时 while(null != e) { Entry<K,V> next = e.next; if (rehash) { e.hash = null == e.key ? 0 : hash(e.key); } int i = indexFor(e.hash, newCapacity); e.next = newTable[i]; newTable[i] = e; e = next; } } }
public V get(Object key) { if (key == null)//若键为空 return getForNullKey(); Entry<K,V> entry = getEntry(key);//获取Entry对象 //未找到就返回null,否则返回键所对应的值 return null == entry ? null : entry.getValue(); }
private V getForNullKey() { for (Entry<K,V> e = table[0]; e != null; e = e.next) { if (e.key == null) return e.value; } return null; }
而这个getEntry方法就是通过键生成hash值,然后得到其在数组的索引位,查找该位置的链表,找到第一个满足的键,并返会Entry对象:
final Entry<K,V> getEntry(Object key) { int hash = (key == null) ? 0 : hash(key); for (Entry<K,V> e = table[indexFor(hash, table.length)]; e != null; e = e.next) { Object k; if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) return e; } return null; }
public V remove(Object key) { Entry<K,V> e = removeEntryForKey(key); return (e == null ? null : e.value); } final Entry<K,V> removeEntryForKey(Object key) { int hash = (key == null) ? 0 : hash(key);//先计算hash值 int i = indexFor(hash, table.length);//找到索引位 Entry<K,V> prev = table[i]; Entry<K,V> e = prev; while (e != null) {//遍历链表找到该键,并修改链表相关指针指向 Entry<K,V> next = e.next; Object k; if (e.hash == hash && ((k = e.key) == key || (key != null && key.equals(k)))) { modCount++; size--; if (prev == e) table[i] = next; else prev.next = next; e.recordRemoval(this); return e; } prev = e; e = next; } return e; }
public void clear() { modCount++; Entry[] tab = table; for (int i = 0; i < tab.length; i++)//遍历数组 tab[i] = null;//置空 size = 0; }
【源码】HashMap源码剖析,布布扣,bubuko.com
标签:源码 hashmap hashcode 链表 hash
原文地址:http://blog.csdn.net/chdjj/article/details/38553163