标签:code 填充 blog alt type gif 相关 div while
最近一个星期学习了一下python的pygame模块,顺便做个小程序巩固所学的,运行效果如下:
其中,背景图"highway.jpg"是使用PhotoShop将其分辨率改变为640 × 480,而小车"car.png"则是将其转变为png格式的图片,并且填充其背景色,让其拥有透明性。
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代码
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# -*- coding: utf-8 -*- # 背景图以及移动小车图 highway_image_name = "highway.jpg" car_image_name = "car.png" # 导入程序相关的模块 import pygame from pygame.locals import * from sys import exit pygame.init() # 生成窗口以及窗口标题 screen = pygame.display.set_mode((640, 480), 0, 32) pygame.display.set_caption("Little Case") # 加载并转换图片 highway = pygame.image.load(highway_image_name).convert() car = pygame.image.load(car_image_name).convert_alpha() x = 0 y = 300 z = 1 # 加载以及渲染字体 my_font = pygame.font.SysFont("arial", 16) text_surface = my_font.render(("%d car" % (z)), True, (0, 0, 255)) # 主循环 while True: for event in pygame.event.get(): if event.type == QUIT: pygame.display.quit() exit() # 矩形颜色坐标等 rc = (0, 250, 0) rp = (560, 0) rs = (639, 60) x += 0.2 if x > 640 + car.get_width(): x = -car.get_width() z += 1 text_surface = my_font.render(("%d cars" % z), True, (0, 0, 255)) screen.blit(highway, (0, 0)) screen.blit(text_surface, (620 - text_surface.get_width(), text_surface.get_height())) screen.blit(car, (x, y)) pygame.draw.rect(screen, rc, Rect(rp, rs), 1) # Rect(左上角的坐标,右下角的坐标) pygame.display.update()
两张图片:
highway.jpg
car.png
标签:code 填充 blog alt type gif 相关 div while
原文地址:http://www.cnblogs.com/wanghuizhao/p/6012446.html