标签:over .net [] private 构造 src man get 直线
canvas.drawLine canvas.rotate
public class MyView extends View{ private int startX=720,startY=200;//起始点 private int centerX=720,centerY=600;//圆心 private int r=centerY-startY;//半径 private String[]str= {"击杀","生存","助攻","物理","魔法","防御","金钱"}; private int dimension;//文字大小 private float xA,xB,xC,xD,xE,xF,xG;//x轴坐标 private float yA,yB,yC,yD,yE,yF,yG;//y轴坐标 private static final int TEXTSIZE=20; private float y1,y2,y3,y4,y5,y6,y7,x1,x2,x3,x4,x5,x6,x7;//能力值坐标 private float pre1=0.2f,pre2=0.2f,pre3=0.2f,pre4=0.2f,pre5=0.2f,pre6=0.2f,pre7=0.2f;//百分率 public MyView(Context context) { this(context,null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs,0); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initView(); TypedArray typedArray=context.obtainStyledAttributes(attrs,R.styleable.textSize); dimension = (int) typedArray.getDimension(R.styleable.textSize_textsize, TEXTSIZE); typedArray.recycle(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } private void initView(){ initData(); }
private void initData() { //首先A点坐标(其实用不到) xA=startX; yA=startY; //先求出B点的坐标 xB= (float) (centerX+Math.sin(Math.toRadians(360/7))*r); yB= (float) (centerY-Math.cos(Math.toRadians(360/7))*r); //在求出C点坐标 xC= (float) (startX+Math.sin(Math.toRadians(360/7*1.5))*r); yC= (float) (centerY+Math.cos(Math.toRadians(360/7*1.5))*r); //Log.i("TAG",""+xC+"---"+yC); //在求出D点坐标 xD= (float) (startX+Math.sin(Math.toRadians(360/7/2))*r); yD= (float) (centerY+Math.cos(Math.toRadians(360/7/2))*r); //于D点水平对称的E点坐标 xE=(float) (centerX-Math.sin(Math.toRadians(360/7/2))*r); yE= (float) (centerY+Math.cos(Math.toRadians(360/7/2))*r); //与C点水平对称点的坐标F xF= (float) (centerX-Math.sin(Math.toRadians(360/7*1.5))*r); yF= (float) (centerY+Math.cos(Math.toRadians(360/7*1.5))*r); //与B点水平对称点的坐标G xG= (float) (centerX-Math.sin(Math.toRadians(360/7))*r); yG= (float) (centerY-Math.cos(Math.toRadians(360/7))*r); }我们这次瞄点是根据角度进行绘制的,应该还有其他方法,PathMeasure这个类应该有api可以绘制,感兴趣的同学可以去研究下,上面的A点呢就是最上面的那个点,然后呢顺时针以此往下,
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); Paint paint=new Paint(); paint.setColor(Color.GREEN); paint.setStrokeWidth(2); for (int i = 0; i < 7; i++) { canvas.drawLine(startX,startY,centerX,centerY,paint); canvas.rotate((float) 360/7,centerX,centerY); } canvas.restore(); //画AB之间的直线 canvas.drawLine(startX,startY,xB,yB,paint); //画BC之间的直线 canvas.drawLine(xB,yB,xC,yC,paint); //画BD之间的直线 canvas.drawLine(xC,yC,xD,yD,paint); //画DE之间的直线 canvas.drawLine(xD,yD,xE,yE,paint); //画EF之间的直线 canvas.drawLine(xE,yE,xF,yF,paint); //画FG之间的直线 canvas.drawLine(xF,yF,xG,yG,paint); //画FA之间的直线 canvas.drawLine(xG,yG,startX,startY,paint);点已经喵好了接下来肯定就是把这些点连载一起喽,代码注释的很清楚对吧~~注意上面这些是最最外面的多边形
//画内多变形 canvas.drawLine(startX,centerY-r/2,(xB+startX)/2,yB+(centerY-yB)/2,paint); canvas.drawLine((xB+startX)/2,yB+(centerY-yB)/2,(startX+xC)/2,(centerY+yC)/2,paint); canvas.drawLine((startX+xC)/2,(centerY+yC)/2,(startX+xD)/2,(centerY+yD)/2,paint); canvas.drawLine((startX+xD)/2,(centerY+yD)/2,(startX+xE)/2,(centerY+yE)/2,paint); canvas.drawLine((startX+xE)/2,(centerY+yE)/2,(startX+xF)/2,(centerY+yF)/2,paint); canvas.drawLine((startX+xF)/2,(centerY+yF)/2,(startX+xG)/2,(centerY+yG)/2,paint); canvas.drawLine((startX+xG)/2,(centerY+yG)/2,startX,centerY-r/2,paint); canvas.drawLine((startX+xG)/2,(centerY+yG)/2,startX,centerY-r/2,paint);6,动态的绘制图形
//顺时针依次 x1=startX; y1= (centerY-(pre1*r)); x2= (float) (startX+Math.sin(Math.toRadians(360/7))*pre2*r); y2= (float) (centerY-Math.cos(Math.toRadians(360/7))*pre2*r); x3= (float) (startX+Math.sin(Math.toRadians(180-360/7*2))*pre3*r); y3= (float) (centerY+Math.cos(Math.toRadians(180-360/7*2))*pre3*r); x4= (float) (startX+Math.sin(Math.toRadians(180-360/7*3))*r*pre4); y4= (float) (centerY+Math.cos(Math.toRadians(180-360/7*3))*r*pre4); x5= (float) (centerX-Math.sin(Math.toRadians(180-360/7*3))*r*pre5); y5= (float) (centerY+Math.cos(Math.toRadians(180-360/7*3))*r*pre5); x6= (float) (centerX-Math.sin(Math.toRadians(180-360/7*2))*r*pre6); y6= (float) (centerY+Math.cos(Math.toRadians(180-360/7*2))*r*pre6); x7= (float) (centerX-Math.sin(Math.toRadians(360/7))*r*pre7); y7= (float) (centerY-Math.sin(Math.toRadians(90-360/7))*r*pre7); mPath.moveTo(x7,y7);//把起点设置为7点可以使图形封闭 mPath.lineTo(x1,y1); mPath.lineTo(x2,y2); mPath.lineTo(x3,y3); mPath.lineTo(x4,y4); mPath.lineTo(x5,y5); mPath.lineTo(x6,y6); mPath.lineTo(x7,y7); // 绘制路径 canvas.drawPath(mPath, mPaint); //mPath.close(); //封闭曲线 invalidate();
标签:over .net [] private 构造 src man get 直线
原文地址:http://blog.csdn.net/icuihai/article/details/53083013