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第一小组作业

时间:2016-12-24 23:03:20      阅读:307      评论:0      收藏:0      [点我收藏+]

标签:ted   使用   tar   core   估计   代码规范   source   sel   lock   

 

  • 计划

        估计此程序需要5-6天。

  • 开发
  • 需求分析

         作为一名现场记分员,我希望详细记录比赛现场比分增长情况,以便观众及运动员、教练员及时掌握比赛状况。(满意条件:精确到每一局的具体比分增长情况)。

          从分析用例故事可以知道完成此程序需要这两项任务:选择队伍和记录比赛分数

          以下为改程序的活动图:

技术分享

 

  • 代码规范:使用Vs2010和帕斯卡命名法和骆驼命名法 。

 

  • 具体设计:

             以下为程序的类图:

技术分享

 

  • 具体编码

             以下为部分代码:

         

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Web;
 5 using System.Web.UI;
 6 using System.Web.UI.WebControls;
 7 using VolleyballBll;
 8 using Moudel;
 9 
10 namespace VolleyballUI
11 {
12     public partial class Index : System.Web.UI.Page
13     {
14         private TeamBll teamBll = new TeamBll();
15 
16         protected void Page_Load(object sender, EventArgs e)
17         {
18             if (!IsPostBack)
19             {
20                 BindDropDownList();
21             }
22         }
23 
24         protected void btnSaveName_Click(object sender, EventArgs e)
25         {
26             Team team = new Team();
27              team.Name=TeamName.Text.Trim();
28              if (teamBll.GetInsertTeamName(team))
29              {
30                  Response.Redirect("Index.aspx");
31              }
32              else
33              {
34                  Response.Write("<script>alert(‘添加失败‘)</script>");
35              }
36         }
37 
38         public void BindDropDownList()
39         {
40             DropDownListA.DataSource = teamBll.GetSelectAllTeams();
41             DropDownListA.DataTextField = "Name";
42             DropDownListA.DataValueField = "ID";
43             DropDownListA.DataBind();
44             DropDownListB.DataSource = teamBll.GetSelectAllTeams();
45             DropDownListB.DataTextField = "Name";
46             DropDownListB.DataValueField = "ID";
47             DropDownListB.DataBind();
48         }
49 
50         protected void btnSave_Click(object sender, EventArgs e)
51         {
52             if (DropDownListA.SelectedItem.Text == DropDownListB.SelectedItem.Text)
53             {
54                 Response.Write("<script>alert(‘同一支队伍之间不能比赛!‘)</script>");
55             }
56             else
57             {
58                 Response.Redirect("Main.aspx?TeamA=" + DropDownListA.SelectedItem.Text + "&TeamB=" + DropDownListB.SelectedItem.Text);
59             }
60         }
61 
62         protected void btnSelect_Click(object sender, EventArgs e)
63         {
64             if (DropDownListA.SelectedItem.Text == DropDownListB.SelectedItem.Text)
65             {
66                 Response.Write("<script>alert(‘同一支队伍之间没有比赛!‘)</script>");
67             }
68             else
69             {
70                 Response.Redirect("Select.aspx?TeamA=" + DropDownListA.SelectedItem.Text + "&TeamB=" + DropDownListB.SelectedItem.Text);
71             }
72         }
73     }
74 }

 

 

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Web;
  5 using System.Web.UI;
  6 using System.Web.UI.WebControls;
  7 using Moudel;
  8 using VolleyballBll;
  9 
 10 namespace VolleyballUI
 11 {
 12     public partial class Main : System.Web.UI.Page
 13     { 
 14         private  Game game = new Game();
 15 
 16         private GameBll gamebll = new GameBll();
 17 
 18         protected void Page_Load(object sender, EventArgs e)
 19         {
 20             if (!IsPostBack)
 21             {
 22                 TeamA.Text=Request.QueryString["TeamA"];
 23                 TeamB.Text=Request.QueryString["TeamB"];
 24                 Game game = new Game();
 25                 game.TeamA = TeamA.Text;
 26                 game.TeamB = TeamB.Text;
 27                 if (gamebll.GetInsertGame(game))
 28                 {
 29                      Response.Write("<script>alert(‘比赛开始!‘)</script>");
 30                 }
 31             }
 32         }
 33 
 34         public void Add(string ab)
 35         {
 36             game.PsA = Convert.ToInt32( PsA.Text);
 37             game.PsB = Convert.ToInt32(PsB.Text);
 38             game.ScoreA = Convert.ToInt32(ScoreA.Text);
 39             game.ScoreB = Convert.ToInt32(ScoreB.Text);
 40             game.PartNum = game.PsA + game.PsB;
 41             if (ab == "a")
 42             {
 43                 game.ScoreA += 1;
 44                 ScoreA.Text = game.ScoreA.ToString();
 45                 one();
 46                 Victory();
 47             }
 48             else 
 49             {
 50                 game.ScoreB += 1;
 51                 ScoreB.Text = game.ScoreB.ToString();
 52                 one();
 53                 Victory();
 54             }
 55 
 56         }
 57 
 58         protected void AddA_Click(object sender, EventArgs e)
 59         {
 60             string ab = "a";
 61             Add(ab);
 62         }
 63 
 64         protected void AddB_Click(object sender, EventArgs e)
 65         {
 66             string ab = "b";
 67             Add(ab);
 68         }
 69 
 70         public void one()
 71         {
 72             if (game.PartNum < 4)//前四局的加分计算和判断。
 73             {
 74                 if (game.ScoreA >= 24 && game.ScoreB >= 24)//当两队24分平的情况。
 75                 {
 76                     if (Math.Abs(game.ScoreA - game.ScoreB) == 2)
 77                     {
 78                         if (game.ScoreA > game.ScoreB)
 79                         {
 80                             game.PsA += 1;
 81                             PsA.Text = game.PsA.ToString();
 82                             game.ScoreA = 0;
 83                             ScoreA.Text = game.ScoreA.ToString();
 84                             game.ScoreB = 0;
 85                             ScoreB.Text = game.ScoreB.ToString();
 86                         }
 87                         else
 88                         {
 89                             game.PsB += 1;
 90                             PsB.Text = game.PsB.ToString();
 91                             game.ScoreA = 0;
 92                             ScoreA.Text = game.ScoreA.ToString();
 93                             game.ScoreB = 0;
 94                             ScoreB.Text = game.ScoreB.ToString();
 95                         }
 96                     }
 97                 }
 98                 else if(game.ScoreA<24||game.ScoreB<24) //当两队没有达到24分平的时候。
 99                 {
100                     if (game.ScoreA == 25)
101                     {
102                         game.PsA += 1;
103                         PsA.Text = game.PsA.ToString();
104                         game.ScoreA = 0;
105                         ScoreA.Text = game.ScoreA.ToString();
106                         game.ScoreB = 0;
107                         ScoreB.Text = game.ScoreB.ToString();
108                     }
109                     else if (game.ScoreB == 25)
110                     {
111                         game.PsB += 1;
112                         PsB.Text = game.PsB.ToString();
113                         game.ScoreA = 0;
114                         ScoreA.Text = game.ScoreA.ToString();
115                         game.ScoreB = 0;
116                         ScoreB.Text = game.ScoreB.ToString();
117                     }
118                 }
119             }
120             else if (game.PartNum == 4)//第五局的加分计算和判断。
121             {
122                 if (game.ScoreA >= 14 && game.ScoreB >= 14)//当两队24分平的情况。
123                 {
124                     if (Math.Abs(game.ScoreA - game.ScoreB) == 2)
125                     {
126                         if (game.ScoreA > game.ScoreB)
127                         {
128                             game.PsA += 1;
129                             PsA.Text = game.PsA.ToString();
130                         }
131                         else
132                         {
133                             game.PsB += 1;
134                             PsB.Text = game.PsB.ToString();
135                         }
136                     }
137                 }
138                 else if (game.ScoreA < 14 || game.ScoreB < 14) //当两队没有达到24分平的时候。
139                 {
140                     if (game.ScoreA == 15)
141                     {
142                         game.PsA += 1;
143                         PsA.Text = game.PsA.ToString();
144                     }
145                     else if (game.ScoreB == 15)
146                     {
147                         game.PsB += 1;
148                         PsB.Text = game.PsB.ToString();
149                     }
150                 }
151             }
152             else
153             {
154                 Response.Write("<script>alert(‘比赛已结束‘);</script>");
155             }
156         }
157 
158         public void Victory()
159         {
160             if (game.PsA==3||game.PsB==3)
161             {
162                 game.ScoreA = 0;
163                 ScoreA.Text = game.ScoreA.ToString();
164                 game.ScoreB = 0;
165                 ScoreB.Text = game.ScoreB.ToString();
166                 AddA.Visible = false;
167                 AddB.Visible = false;
168                 Response.Write("<script>alert(‘比赛已结束‘);</script>");
169             }
170         }
171     }
172 }

 

 

 

 以下为选择队伍进入比赛的界面:

技术分享         

以下为查询后的界面:

技术分享

 

 

关于代码复审,测试和之后的报告,会在接下来的几天时间内完成并逐渐完善自己的程序。

 

第一小组作业

标签:ted   使用   tar   core   估计   代码规范   source   sel   lock   

原文地址:http://www.cnblogs.com/DD-1202B/p/6218585.html

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