标签:start 优先级 game 优先 控制 htm 案例 自动 openurl
1.canvas,screen模式和world模式区别:screen的绑定摄像机与canvas相对位置不会改变不可改变canvas,world模式下有个event camera相对位置可改变,canvas可改变,canvas就相当于一个3D物体。sorting,order layer规定canvas优先级。
2.富文本支持html标签。
3.控制image fill
public class imagetype : MonoBehaviour {
public Image imagel;
public float i = 0.0f;
}
void Update () {
imagel.type = Image.Type.Filled;
imagel.fillMethod = Image.FillMethod.Radial360;
imagel.fillAmount = i;
if (i >= 1.0f) { i = 0.0f; }
i = i + 0.002f;
}
4.控制按钮
public class button : MonoBehaviour {
public Image image_sp;
public Text text_sp;
public Text text_btn;
public void open_close(){
if(text_btn.text == "打开图片"){
image_sp.gameObject.SetActive(true);
text_btn.text = "关闭图片";
text_sp.text = "无敌是多么寂寞";
}
else {
image_sp.gameObject.SetActive(false);
text_btn.text = "打开图片";
text_sp.text = "无敌?";
}
5.控制按钮,内建图片数组
public class button1 : MonoBehaviour {
public Image image_sp;
public Sprite[] image_sps;
private string select_name;
private int i;
public void sp()
{
select_name = EventSystem.current.currentSelectedGameObject.name;
if (select_name == "Button_left")
{
if (i <= 0) { i = image_sps.Length - 1; }
image_sp.overrideSprite = image_sps[--i];
}
else
{
if (i >= image_sps.Length - 1) { i = 0; }
image_sp.overrideSprite = image_sps[++i];
}
6.锚点必须在他的父对象内设置,如果没有父对象就没有锚点。
7.InputField。Navigation自动匹配发布导航信息。
public class input_js : MonoBehaviour {
public Text text_jg;
public InputField input1;
public InputField input2;
public InputField input_to;
public GameObject panel_tc;
public void js(){
text_jg.text = (int.Parse(input1.text) - int.Parse(input2.text)).ToString();
}
public void tc()
{
panel_tc.SetActive(true);
}
public void yes()
{
text_jg.text = input_to.text;
panel_tc.SetActive(false);
}
public void no()
{
panel_tc.SetActive(false);
}
}
8.xml本地存储登录案例
using System.IO;
using System.Xml;
public class dengl : MonoBehaviour
{
public Image image_zc;
public Text text_info;
public Image image_ty_xxk;
public Text text_ts;
public InputField inputField_yhzh;
public InputField inputField_yhmm;
public InputField inputField_qrmm;
public InputField inputField_yhdh;
public InputField inputField_yhqq;
public InputField inputField_zh;
public InputField inputField_mm;
private string _xmlpath;//yong hu wen jian,_xmlpath = Application.dataPath + "/user.xml";
//获得date路径只能在主线程赋值,不能再moonbehaviour构造函数赋值如上
/* public void text()
{
ty_xxk("用户名或密码不能为空");
}*/
void Start()
{
_xmlpath = Application.dataPath + "/user.xml";
if (!File.Exists(_xmlpath))
{
XmlDocument xmlDoc = new XmlDocument();//xin jian xml shi li
XmlElement root = xmlDoc.CreateElement("Root");//gen jie dian , zui shang ceng jie dian
xmlDoc.AppendChild(root);//zhi jie dian
XmlElement user = xmlDoc.CreateElement("User");//yong hu jie dian
user.SetAttribute("user_name", "Admin");
user.SetAttribute("user_pass", "123456");
user.SetAttribute("user_tel", "18373290290");
user.SetAttribute("user_qq", "1780585054");
root.AppendChild(user);
xmlDoc.Save(_xmlpath);
Debug.Log("xml creat success");
}
}
public void Quit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
public void open_zc()
{
image_zc.gameObject.SetActive(true);
}
public void close_zc()
{
image_zc.gameObject.SetActive(false);
}
public void ty_xxk(string str)
{
image_ty_xxk.gameObject.SetActive(true);
text_info.text = str;
text_ts.text = str;
}
public void ty_xxk_close(string str)
{
image_ty_xxk.gameObject.SetActive(false);
}
public void zc()
{
if(inputField_yhzh.text == ""|| inputField_yhmm.text == "" || inputField_qrmm.text == "" || inputField_yhdh.text == "" || inputField_yhqq.text == ""){
ty_xxk("信息不完整!有空的项目!");
return;
}
if (inputField_yhmm.text != inputField_qrmm.text)
{
ty_xxk("两次输入的密码不一致");
return;
}
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(_xmlpath);
XmlNodeList nodeList = xmlDoc.SelectSingleNode("Root").ChildNodes;
foreach (XmlElement xe in nodeList)
{
if (xe.GetAttribute("user_name") == inputField_yhzh.text)
ty_xxk("该用户名已被占用!请更换用户名!");
}
//ty_xxk("恭喜该用户名可以使用");
//qu de gen jie dian
XmlNode root = xmlDoc.SelectSingleNode("Root");
//chuang jian xin jie dian
XmlElement user = xmlDoc.CreateElement("User");
user.SetAttribute("user_name", inputField_yhzh.text);
user.SetAttribute("user_pass", inputField_yhmm.text);
user.SetAttribute("user_tel", inputField_yhdh.text);
user.SetAttribute("user_qq", inputField_yhqq.text);
//jiang xin jie dian jia ru gen jie dian
root.AppendChild(user);
//bao cun wen jian
xmlDoc.Save(_xmlpath);
ty_xxk("恭喜注册成功");
inputField_yhzh.text = "";
inputField_yhmm.text = "";
inputField_qrmm.text = "";
inputField_yhdh.text = "";
inputField_yhqq.text = "";
}
public void denglu()
{
if (inputField_zh.text == "" || inputField_mm.text == "")
{
ty_xxk("用户名或者密码不能为空!");
return;
}
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(_xmlpath);
XmlNodeList nodeList = xmlDoc.SelectSingleNode("Root").ChildNodes;
foreach(XmlElement xe in nodeList)
{
if(xe.GetAttribute("user_name") == inputField_zh.text)
{
var mima = xe.GetAttribute("user_pass");
if(inputField_mm.text == mima)
{
ty_xxk("登录成功!");
Application.OpenURL("http://wwww.4399.com");
return;
}else
{
ty_xxk("登录失败!密码错误!");
return;
}
}
}
ty_xxk("此用户账号还没有注册!请注册!");
}
标签:start 优先级 game 优先 控制 htm 案例 自动 openurl
原文地址:http://www.cnblogs.com/white-L/p/6227942.html