标签:data detail handler waitkey hand false oca iss uil
之前学过的简单绘图方法,例如矩形,椭圆等,今天试着在视频图像中用矩形标注感兴趣区域(ROI)
<----图像篇---->
#include "opencv2/core/core.hpp" #include "opencv2/imgproc/imgproc.hpp" #include "opencv2/highgui/highgui.hpp" #include <iostream> using namespace std; using namespace cv; bool draw; Mat src;//原始图像 Mat roi;//ROI图像 Point cursor;//初始坐标 Rect rect;//标记ROI的矩形框 void onMouse(int event, int x, int y, int flags, void *param) { Mat img = src.clone(); switch (event) { //按下鼠标左键,点击鼠标图像时,清除之前ROI图像的显示窗口 case CV_EVENT_LBUTTONDOWN: cvDestroyWindow("ROI"); //存放起始坐标 cursor = Point(x, y); //初始化起始矩形框 rect = Rect(x, y, 0, 0); draw = true; break; //松开鼠标左键 case CV_EVENT_LBUTTONUP: if (rect.height > 0 && rect.width > 0) { roi = img(Rect(rect.x, rect.y, rect.width, rect.height)); rectangle(img, rect, Scalar(255, 255, 255),2); namedWindow("SignROI"); imshow("SignROI", img); //将画过矩形框的图像用原图像还原 src.copyTo(img); imshow("SrcImage", img); //显示ROI图像 namedWindow("ROI"); imshow("ROI", roi); waitKey(0); } draw = false; break; //移动光标 case CV_EVENT_MOUSEMOVE: if (draw) { //用MIN得到左上点作为矩形框的起始坐标,如果不加这个,画矩形时只能向一个方向进行 rect.x = MIN(x, cursor.x); rect.y = MIN(y, cursor.y); rect.width = abs(cursor.x - x); rect.height = abs(cursor.y - y); //防止矩形区域超出图像的范围 rect &= Rect(0, 0, src.cols, src.rows); } break; } } int main() { src=imread("E://IM_VIDEO//kobe.jpg"); if(src.data==0) { cout<<"the src image is not built!"<<endl; return -1; } namedWindow("SrcImage"); imshow("SrcImage",src); setMouseCallback("SrcImage", onMouse, NULL); waitKey(); return 0; }运行结果如下:
<---视频篇--->
#include<opencv2\core\core.hpp> #include<opencv2\highgui\highgui.hpp> #include<opencv2\imgproc\imgproc.hpp> #include<iostream> #include<vector> using namespace cv; using namespace std; bool drawing_box = false; bool gotBox = false; Rect box; Point downPoint; void mouseRectHandler(int event, int x, int y, int flags, void *param) { switch (event) { case CV_EVENT_MOUSEMOVE: if (drawing_box) { //鼠标的移动到downPoint的右下角 if( x >=downPoint.x && y >= downPoint.y) { box.x = downPoint.x; box.y = downPoint.y; box.width = x - downPoint.x; box.height = y - downPoint.y; } //鼠标的移动到downPoint的右上角 if( x >= downPoint.x && y <= downPoint.y) { box.x = downPoint.x; box.y = y; box.width = x - downPoint.x; box.height = downPoint.y - y; } //鼠标的移动到downPoint的左上角 if( x <= downPoint.x && y <= downPoint.y) { box.x = x; box.y = y; box.width = downPoint.x - x; box.height = downPoint.y - y; } //鼠标的移动到downPoint的左下角 if( x <= downPoint.x && y >= downPoint.y) { box.x = x; box.y = downPoint.y; box.width = downPoint.x -x; box.height = y - downPoint.y; } } break; case CV_EVENT_LBUTTONDOWN: drawing_box = true; //起点 downPoint = Point(x,y); break; case CV_EVENT_LBUTTONUP: //松开鼠标,结束画矩形 drawing_box = false; gotBox = true; break; default: break; } } int main(int argc,char*argv[]) { VideoCapture video("E://IM_VIDEO//xxx.mp4"); if( !video.isOpened()) return 0; Mat frame; namedWindow("face",1); setMouseCallback("face",mouseRectHandler,NULL); //画感兴趣区域 for(;;) { video>>frame; if(!frame.data) break; rectangle(frame,box,Scalar(255,255,255),2);//参见绘图介绍 imshow("face",frame); if(waitKey(50) == ‘c‘) break; } return 0; }运行结果如下:
参考:
http://blog.csdn.net/zhangping1987/article/details/51880098
http://blog.csdn.net/qq_23968185/article/details/51335291
标签:data detail handler waitkey hand false oca iss uil
原文地址:http://blog.csdn.net/piaoxuezhong/article/details/54588501