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设四点为a_0~3,若共面则 (a1a0*a2a0)·a3a0=0
#include<iostream> #include<cstdio> #include<cstring> #include<cstdlib> #include<cmath> #include<algorithm> using namespace std; typedef long long LL; const double eps=1e-8; struct point { double x,y,z; point operator -(const point& rhs) { point ret; ret.x=x-rhs.x;ret.y=y-rhs.y;ret.z=z-rhs.z; return ret; } point operator ^(const point& rhs) { point ret; ret.x=y*rhs.z-z*rhs.y; ret.y=z*rhs.x-x*rhs.z; ret.z=x*rhs.y-y*rhs.x; return ret; } double operator *(const point& rhs) { return x*rhs.x+y*rhs.y+z*rhs.z; } }a[4]; bool ok() { return ((a[1]-a[0])^(a[2]-a[0]))*(a[3]-a[0]); } int main() { int T;cin>>T; while(T--) { for(int i=0;i<4;i++) cin>>a[i].x>>a[i].y>>a[i].z; if(!ok()) puts("Yes"); else puts("NO"); } }
标签:turn color namespace using space target bsp com href
原文地址:http://www.cnblogs.com/Just--Do--It/p/6407495.html