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九格智能拼图

时间:2014-05-09 02:42:41      阅读:465      评论:0      收藏:0      [点我收藏+]

标签:拼图android小游戏   9格智能拼图   

最近想业余做一款android游戏,发现我国一款古老好玩的智力游戏-九格智能拼图挺好玩的,相信大多80后小时玩过,因此有了开发的想法。

一、九格智能拼图

游戏规则:将一副图片分割为9个子图片,其中一个为空白图片,随机打乱。通过两两图片的交换,合并为一张图片,最后游戏完成。

二、开发步骤

1、将一个图片分割为9个子图片,放入ArrayList中。

利用Bitmap.createBitmap()进行图片切割, 根据参数坐标的不同,可以切图一张图片的任意部分。

2、采用自定义view,随机打乱的画出9个子图片

选生成0-9的随机排列。然后根据排列值画出对应的图片

3、在自定义view中响应点击图片是否可以移动。

遍历左右方块数字,如果为0,则可以移动。同时交换相连数字和数组中的位置。

4、判断游戏完成的结束算法。

依次遍历各个方块,如何数字呈依次递增排列,则游戏结束

代码:

package org.diudiululu.magicSquare;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Point;
import android.os.Bundle;
import android.util.Log;

/**
 * @author a1623z
 * 
 */
public class MagicSquareActivity extends Activity {
	private static final String TAG = "MagicSquare";
	public static final int SQUARE_WIDTH = 3;

	private int square[] = new int[SQUARE_WIDTH * SQUARE_WIDTH];

	private int steps = 0;

	private MagicSquareView magicSquareView;

	public int getTitleNumber(int x, int y) {
		return square[y * SQUARE_WIDTH + x];
	}

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		Log.d(this.TAG, "OnCreate");

		initGame();

		magicSquareView = new MagicSquareView(this);

		this.setContentView(magicSquareView);
		magicSquareView.requestFocus();
	}

	private void initGame() {
		generateMagicSquare();
		steps = 0;
	}

	private void generateMagicSquare() {
		java.util.ArrayList<Integer> numArray = new java.util.ArrayList<Integer>();

		for (int i = 0; i < square.length; i++) {
			numArray.add(new Integer(i));
		}

		int i = 0;
		while (numArray.size() > 0) {
			int index = (int) (Math.random() * numArray.size());
			Integer integer = numArray.get(index);
			square[i] = integer.intValue();
			i++;
			numArray.remove(index);
		}
	}

	public boolean moveable(int x, int y) {
		if (x < 0 || x >= SQUARE_WIDTH)
			return false;

		if (y < 0 || y >= SQUARE_WIDTH)
			return false;

		for (int i = x - 1; i <= x + 1; i++) {
			for (int j = y - 1; j <= y + 1; j++) {
				if (i == x && j == y) // it‘s myself, skip
					continue;

				if (i != x && j != y)
					continue;

				if (i < 0 || i >= SQUARE_WIDTH)
					continue;

				if (j < 0 || j >= SQUARE_WIDTH)
					continue;

				if (square[j * SQUARE_WIDTH + i] == 0)
					return true;
			}
		}

		return false;
	}

	public Point move(int x, int y) {
		Log.d(TAG, "move" + ",x=" + x + ",y=" + y);
		if (!moveable(x, y))
			return new Point(-1, -1);

		steps++;

		for (int i = x - 1; i <= x + 1; i++) {
			for (int j = y - 1; j <= y + 1; j++) {
				if (i == x && j == y) // it‘s myself, skip
					continue;

				if (i != x && j != y)
					continue;

				if (i < 0 || i >= SQUARE_WIDTH)
					continue;

				if (j < 0 || j >= SQUARE_WIDTH)
					continue;

				if (square[j * SQUARE_WIDTH + i] == 0) {
					int temp = square[j * SQUARE_WIDTH + i];
					square[j * SQUARE_WIDTH + i] = square[y * SQUARE_WIDTH + x];
					square[y * SQUARE_WIDTH + x] = temp;
					return new Point(i, j);
				}
			}
		}

		return new Point(-1, -1);
	}

	public boolean win() {
		for (int i = 0; i < square.length - 1; i++) {
			if (square[i] != i + 1)
				return false;
		}
		return true;
	}
	
	public class Pic{
		private  int id;
		private  Bitmap subbitmap;
	}
}

MagicSquarView.java

/**
 * 
 */
package org.diudiululu.magicSquare;

import java.util.ArrayList;

import org.diudiululu.magicSquare.R;

import android.app.Dialog;
import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.*;
import android.graphics.*;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.Style;
import android.util.*;

/**
 * @author a1623z
 * 
 */
public class MagicSquareView extends View {
	private static final String TAG = "MagicSquare";
	private final MagicSquareActivity magicSquareActivity;

	private float width;
	private float height;
	private int selX;
	private int selY;
	private final Rect selRect = new Rect();
	private final int pingtuheight = 200;

	private ArrayList<Pic> pieces;

	/**
	 * @param context
	 */
	public MagicSquareView(Context context) {
		super(context);
		this.magicSquareActivity = (MagicSquareActivity) context;
		this.setFocusable(true);
		this.setFocusableInTouchMode(true);
		// TODO Auto-generated constructor stub
	}

	// 切割图片,放入ArrayList中
	{
		pieces = new ArrayList<MagicSquareView.Pic>();
		Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
				R.drawable.pingtu);
		int bitmapwidth = bitmap.getWidth();
		int bitmapheight = bitmap.getHeight();
		int pieceWidth = bitmapwidth / 3;
		int pieceHeight = bitmapheight / 3;
		for (int i = 0; i < 3; i++) {
			for (int j = 0; j < 3; j++) {
				Pic piece = new Pic();
				piece.index = j + i * 3;
				int xValue = j * pieceWidth;
				int yValue = i * pieceHeight;
				piece.piece = Bitmap.createBitmap(bitmap, xValue, yValue,
						pieceWidth, pieceHeight);
				pieces.add(piece);
			}
		}
	}

	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh) {

		width = w / 3f;
		height = (h - pingtuheight) / 3f;
		getRect(selX, selY, selRect);
		Log.d(TAG, "onSizeChanged: width=" + width + ", height=" + height
				+ ",selX=" + selX + ",selY=" + selY);
		super.onSizeChanged(w, h, oldw, oldh);
	}

	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		switch (keyCode) {
		case KeyEvent.KEYCODE_DPAD_UP:
			select(selX, selY - 1);
			break;
		case KeyEvent.KEYCODE_DPAD_DOWN:
			select(selX, selY + 1);
			break;
		case KeyEvent.KEYCODE_DPAD_LEFT:
			select(selX - 1, selY);
			break;
		case KeyEvent.KEYCODE_DPAD_RIGHT:
			select(selX + 1, selY);
			break;
		case KeyEvent.KEYCODE_ENTER:
		case KeyEvent.KEYCODE_DPAD_CENTER:
			Point point = magicSquareActivity.move(selX, selY);
			if (point.x >= 0 && point.y >= 0) {
				this.invalidate(selRect);
				Rect targetRect = new Rect();
				this.getRect(point.x, point.y, targetRect);
				this.invalidate(targetRect);
			}
			break;
		default:
			return super.onKeyDown(keyCode, event);
		}
		return true;
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {
		if (event.getAction() != MotionEvent.ACTION_DOWN)
			return super.onTouchEvent(event);
		if (event.getY() <= pingtuheight)
			return false;
		Log.i(TAG,
				"event.getX()=" + event.getX() + ",event.getY=" + event.getY());
		select((int) (event.getX() / width),
				(int) ((event.getY() - pingtuheight) / height));

		Point point = magicSquareActivity.move(selX, selY);
		if (point.x >= 0 && point.y >= 0) {
			this.invalidate(selRect);
			Rect targetRect = new Rect();
			this.getRect(point.x, point.y, targetRect);
			this.invalidate(targetRect);
		}
		return true;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		Paint backround = new Paint();
		backround.setColor(getResources().getColor(R.color.ms_backgroud));
		canvas.drawRect(0, 0, this.getWidth(), this.getHeight(), backround);
		// 画出原图及图片的介绍
		Rect dst = new Rect();// 屏幕 >>目标矩形
		Bitmap pic = BitmapFactory.decodeResource(getResources(),
				R.drawable.pingtu);

		dst.left = 0;
		dst.top = 0;
		dst.right = (int) (width * 3) / 2;
		dst.bottom = pingtuheight;
		canvas.drawBitmap(pic, null, dst, null);
		// 绘制出图片的介绍
		Paint textpaint = new Paint();
		textpaint.setTextSize(25);
		canvas.drawText("一副美丽的图片,", dst.right, 30, textpaint);
		canvas.drawText("但已支离破碎......", dst.right, 70, textpaint);

		// draw the board
		Paint dark = new Paint();
		dark.setColor(getResources().getColor(R.color.ms_dark));

		Paint hilite = new Paint();
		hilite.setColor(getResources().getColor(R.color.ms_hilite));

		Paint light = new Paint();
		light.setColor(getResources().getColor(R.color.ms_light));

		// draw the minor grid lines
		for (int i = 0; i < 3; i++) {
			canvas.drawLine(0, i * height + pingtuheight, getWidth(), i
					* height + pingtuheight, light);
			canvas.drawLine(0, i * height + 1 + pingtuheight, getWidth(), i
					* height + pingtuheight + 1, hilite);
			canvas.drawLine(i * width, pingtuheight, i * width, getHeight()
					+ pingtuheight, light);
			canvas.drawLine(i * width + 1, pingtuheight, i * width + 1,
					getHeight() + pingtuheight, hilite);
		}
		Rect picrect = new Rect();
		for (int i = 0; i < 3; i++) {
			for (int j = 0; j < 3; j++) {
			int n = this.magicSquareActivity.getTitleNumber(i, j);//根据坐标依次取出0,1,2,3,4,5,6,7,8下标数组对应的值
				if (n == 0)
					continue;
				picrect.left = (int) (i * width);
				picrect.top = pingtuheight + (int) (j * height);
				picrect.right = (int) (i * width + width);
				picrect.bottom = (int) (pingtuheight + j * height + height);
				canvas.drawBitmap(pieces.get(n).getPiece(), null, picrect, null);

			}
		}

		Paint selected = new Paint();
		selected.setColor(getResources().getColor(R.color.ms_selected));
		canvas.drawRect(selRect, selected);

		if (magicSquareActivity.win()) {
			Dialog winDlg = new Win(magicSquareActivity);
			winDlg.show();
			magicSquareActivity.finish();
		}
	}

	private void getRect(int x, int y, Rect rect) {
		Log.i(TAG, "getRect" + x + "y" + y);
		rect.set((int) (x * width), (int) (y * height + pingtuheight), (int) (x
				* width + width), (int) (y * height + height + pingtuheight));
	}

	private void select(int x, int y) {
		invalidate(selRect);
		selX = Math.min(Math.max(x, 0), 2);
		selY = Math.min(Math.max(y, 0), 2);
		getRect(selX, selY, selRect);
		invalidate(selRect);
	}

	public class Pic {
		public int getIndex() {
			return index;
		}

		public void setIndex(int index) {
			this.index = index;
		}

		public Bitmap getPiece() {
			return piece;
		}

		public void setPiece(Bitmap piece) {
			this.piece = piece;
		}

		int index;
		Bitmap piece;
	}
}
三、运行结果
bubuko.com,布布扣


九格智能拼图,布布扣,bubuko.com

九格智能拼图

标签:拼图android小游戏   9格智能拼图   

原文地址:http://blog.csdn.net/axiaoquan/article/details/24239241

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