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手动转一下田神的2048

时间:2014-08-24 11:38:02      阅读:277      评论:0      收藏:0      [点我收藏+]

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手动转一下田神的2048 :http://blog.csdn.net/tc_to_top/article/details/38793869

 

命令行之2048
2048挺火的游戏,在命令行实现是什么样呢?小尝试了下,这里感谢css大神给debug,还有就是游戏空格处采用特殊字符,因此程序在linux下跑可能会出现乱码,可以手动调整
 
游戏截图:
 
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bubuko.com,布布扣
 
 
bubuko.com,布布扣
 
 
 
代码:
 
  1 #include <iostream>
  2 #include <ctime>
  3 #include <cstdlib>
  4 #include <cstring>
  5 #include <conio.h>
  6 #include <cstdlib>
  7 #include <windows.h>
  8 #define Coord_x 15
  9 #define Coord_y 15
 10 #define Height  20
 11 #define Width  16
 12 
 13 using namespace std;
 14 
 15 class Game
 16 {
 17     public:
 18         int score;
 19         int num[5][5];
 20 
 21     public:
 22         Game(int s = 0);
 23         bool control(char ch);
 24         void init();
 25         void make();
 26 }G;
 27 
 28 class Console
 29 {
 30     public:
 31         void gotoxy(HANDLE hOut, int x, int y);
 32         void enter_game();
 33         void window();
 34         void show();
 35         void start_game();
 36         void end_game();
 37 
 38     friend class Game;
 39 }C;
 40 
 41 Game::Game(int s)
 42 {
 43     score = s;
 44     memset(num,0,sizeof(num));
 45 }
 46 
 47 void Console::gotoxy(HANDLE hOut, int x, int y)
 48 {
 49     COORD pos;
 50     pos.X = x;
 51     pos.Y = y;
 52     SetConsoleCursorPosition(hOut, pos);
 53 }
 54 
 55 void Console::enter_game()
 56 {
 57     HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
 58     HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
 59     system("title 2048 by Tc");
 60     gotoxy(hOut,Coord_x+Width-1,Coord_y-12);
 61     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
 62     cout<<"  欢迎进入 2 0 4 8";
 63     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);
 64     gotoxy(hOut,Coord_x+Width-25,Coord_y-8);
 65     cout << "        *  *           *  *            *        *        *  *         " << endl;
 66     gotoxy(hOut,Coord_x+Width-25,Coord_y-7);
 67     cout << "     *        *     *        *        *        *       *      *            " << endl;
 68     gotoxy(hOut,Coord_x+Width-25,Coord_y-6);
 69     cout << "    *        *     *          *      *        *         *    *            " << endl;
 70     gotoxy(hOut,Coord_x+Width-25,Coord_y-5);
 71     cout << "           *       *          *     *        *             *                     " << endl;
 72     gotoxy(hOut,Coord_x+Width-25,Coord_y-4);
 73     cout << "         *         *          *    *  *  *  *  * *      *      *     " << endl;
 74     gotoxy(hOut,Coord_x+Width-25,Coord_y-3);
 75     cout << "       *           *          *            *          *          *                 " << endl;
 76     gotoxy(hOut,Coord_x+Width-25,Coord_y-2);
 77     cout << "     *              *        *            *            *        *               " << endl;
 78     gotoxy(hOut,Coord_x+Width-25,Coord_y-1);
 79     cout << "  *  *  *  *  *        *  *              *                *  *      " << endl;
 80     gotoxy(hOut,Coord_x+Width+1,Coord_y+3);
 81     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
 82     cout << "按回车键进入游戏\n"<< endl;;
 83     while(1)
 84     {
 85         char c;
 86         if(kbhit())
 87         {
 88             c = getch();
 89             if(c == 13)
 90             {
 91                 system("CLS");
 92                 C.start_game();
 93             }
 94         }
 95     }
 96     if(getch() == 27)
 97     {
 98         C.end_game();
 99     }
100 }
101 
102 
103 void Console::end_game()
104 {
105     HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
106     HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
107     system("CLS");
108     gotoxy(hOut,Coord_x+Width+5,Coord_y-10);
109     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
110     cout << "游戏结束";
111     gotoxy(hOut,Coord_x+Width+5,Coord_y-7);
112     cout << "最终得分 : " << G.score << endl;
113     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
114     exit(0);
115 }
116 
117 void Console::window()
118 {
119     HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
120     HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
121     system("title 2 0 4 8 by Tc");
122     system("color 0C");
123     gotoxy(hOut,Coord_x+Width-2,Coord_y-13);
124     cout << " *******";
125     gotoxy(hOut,Coord_x+Width-2,Coord_y-12);
126     cout << " 2 0 4 8";
127     gotoxy(hOut,Coord_x+Width-2,Coord_y-11);
128     cout << " *******";
129     gotoxy(hOut,Coord_x+2*Width+3,Coord_y+6);
130     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
131     gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 8);
132     cout << "w键 : 向上  " << "s键 : 向下";
133     gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 6);
134     cout << "a键 : 向左  " << "d键 : 向右";
135     gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 4);
136     cout << "Esc :退出";
137 }
138 
139 void Console :: show()
140 {
141     HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
142     HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
143     SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_RED);
144     gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);
145     cout << "                   ";
146     gotoxy(hOut,Coord_x+2*Width+3 + 2,Coord_y - 10);
147     cout << "分数 : " << G.score;
148     for(int i = 0; i < 4; i++)
149     {
150         for(int j = 0; j < 4; j++)
151         {
152             if(G.num[i][j] != 0)
153             {
154                 cout << " ";
155                 SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_RED);
156                 gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);
157                 cout << G.num[i][j];
158             }
159             else
160             {
161                 cout << " ";
162                 SetConsoleTextAttribute(handle,FOREGROUND_INTENSITY | FOREGROUND_GREEN);
163                 gotoxy(hOut, Coord_x + 6 + j * 8,Coord_x - 8 + i * 4);
164                 cout << "";
165             }
166         }
167         cout << endl;
168     }
169 
170 }
171 
172 bool Game::control(char dir)
173 {
174     int num2[4][4];
175     for(int n = 0; n < 4; n++)
176         for(int m = 0; m < 4; m++)
177             num2[n][m] = num[n][m];
178     bool IsMove = false;
179     if(dir == w || dir == W)
180     {
181         for(int j = 0; j < 4; j++)
182         {
183             int ii = 0, temp = 5;
184             for(int i = 0; i < 4; i++)
185             {
186                 if(num[i][j] == 0)
187                     continue;
188                 else
189                 {
190                     temp = i;
191                     break;
192                 }
193             }
194             if(temp == 5)
195                 continue;
196             num[ii][j] = num[temp][j];
197             for(int i = temp + 1; i < 4; i++)
198             {
199                 if(num[i][j] == 0)
200                     continue;
201                 else if(num[i][j] != 0 && num[i][j] == num[ii][j])
202                 {
203                     num[ii][j] *= 2;
204                     G.score += num[ii][j];
205                     num[i][j] = 0;
206                 }
207                 else if(num[i][j] != 0 && num[i][j] != num[ii][j])
208                     num[++ii][j] = num[i][j];
209             }
210             while(ii < 4)
211                 num[++ii][j] = 0;
212             for(int n = 0; n < 4; n++)
213             {
214                 for(int m = 0; m < 4; m++)
215                 {
216                     if(num2[n][m] != num[n][m])
217                     {
218                         IsMove = true;
219                         break;
220                     }
221                 }
222                 if(IsMove)
223                     break;
224             }
225         }
226         return IsMove;
227     }
228     else if(dir == s || dir == S)
229     {
230         for(int j = 0; j < 4; j++)
231         {
232             int ii = 3, temp = 5;
233             for(int i = 3; i >= 0; i--)
234             {
235                 if(num[i][j] == 0)
236                     continue;
237                 else
238                 {
239                     temp = i;
240                     break;
241                 }
242             }
243             if(temp == 5)
244                 continue;
245             num[ii][j] = num[temp][j];
246             for(int i = temp - 1; i >= 0; i--)
247             {
248                 if(num[i][j] == 0)
249                     continue;
250                 else if(num[i][j] != 0 && num[i][j] == num[ii][j])
251                 {
252                     num[ii][j] *= 2;
253                     G.score += num[ii][j];
254                     num[i][j] = 0;
255                 }
256                 else if(num[i][j] != 0 && num[i][j] != num[ii][j])
257                     num[--ii][j] = num[i][j];
258             }
259             while(ii >= 0)
260                 num[--ii][j] = 0;
261             for(int n = 0; n < 4; n++)
262             {
263                 for(int m = 0; m < 4; m++)
264                 {
265                     if(num2[n][m] != num[n][m])
266                     {
267                         IsMove = true;
268                         break;
269                     }
270                 }
271                 if(IsMove)
272                     break;
273             }
274         }
275         return IsMove;
276     }
277     else if(dir == a || dir == A)
278     {
279         for(int i = 0; i < 4; i++)
280         {
281             int jj = 0, temp = 5;
282             for(int j = 0; j < 4; j++)
283             {
284                 if(num[i][j] == 0)
285                     continue;
286                 else
287                 {
288                     temp = j;
289                     break;
290                 }
291             }
292             if(temp == 5)
293                 continue;
294             num[i][jj] = num[i][temp];
295             for(int j = temp + 1; j < 4; j++)
296             {
297                 if(num[i][j] == 0)
298                     continue;
299                 else if(num[i][j] != 0 && num[i][j] == num[i][jj])
300                 {
301 
302                     num[i][jj] *= 2;
303                     G.score += num[i][jj];
304                     num[i][j] = 0;
305                 }
306                 else if(num[i][j] != 0 && num[i][j] != num[i][jj])
307                 {
308 
309                     num[i][++jj] = num[i][j];
310                 }
311             }
312             while(jj < 4)
313             {
314                 num[i][++jj] = 0;
315             }
316             for(int n = 0; n < 4; n++)
317             {
318                 for(int m = 0; m < 4; m++)
319                 {
320                     if(num2[n][m] != num[n][m])
321                     {
322                         IsMove = true;
323                         break;
324                     }
325                 }
326                 if(IsMove)
327                     break;
328             }
329         }
330         return IsMove;
331     }
332     else if(dir == d || dir == D)
333     {
334         for(int i = 0; i < 4; i++)
335         {
336             int jj = 3, temp = 5;
337             for(int j = 3; j >= 0; j--)
338             {
339                 if(num[i][j] == 0)
340                     continue;
341                 else
342                 {
343                     temp = j;
344                     break;
345                 }
346             }
347             if(temp == 5)
348                 continue;
349             num[i][jj] = num[i][temp];
350             for(int j = temp - 1; j >= 0 && jj > 0; j--)
351             {
352                 if(num[i][j] == 0)
353                     continue;
354                 else if(num[i][j] != 0 && num[i][j] == num[i][jj])
355                 {
356                     num[i][jj] *= 2;
357                     G.score += num[i][jj];
358                     num[i][j] = 0;
359                 }
360                 else if(num[i][j] != 0 && num[i][j] != num[i][jj])
361                     num[i][--jj] = num[i][j];
362             }
363             while(jj > 0)
364                 num[i][--jj] = 0;
365             for(int n = 0; n < 4; n++)
366             {
367                 for(int m = 0; m < 4; m++)
368                 {
369                     if(num2[n][m] != num[n][m])
370                     {
371                         IsMove = true;
372                         break;
373                     }
374                 }
375                 if(IsMove)
376                     break;
377             }
378         }
379         return IsMove;
380     }
381     return false;
382 }
383 
384 void Game :: init()
385 {
386     srand((unsigned int) time(NULL));
387     int x = rand() % 4;
388     int y = rand() % 4;
389     G.num[x][y] = 2;
390     int xx = rand() % 4;
391     int yy = rand() % 4;
392     while(1)
393     {
394         if(xx != x && yy != y)
395         {
396             G.num[xx][yy] = 2;
397             break;
398         }
399         xx = rand() % 4;
400         yy = rand() % 4;
401     }
402 }
403 
404 void Game :: make()
405 {
406     int count = 0;
407     for(int i = 0; i < 4; i++)
408     {
409         for(int j = 0; j < 4; j++)
410         {
411             if(num[i][j])
412                 count ++;
413         }
414     }
415     if(count == 16)
416         C.end_game();
417     int xx = rand() % 4;
418     int yy = rand() % 4;
419     while(1)
420     {
421         if(num[xx][yy] == 0)
422         {
423             num[xx][yy] = 2;
424             break;
425         }
426         xx = rand() % 4;
427         yy = rand() % 4;
428     }
429 }
430 
431 void Console :: start_game()
432 {
433     G.init();
434     window();
435     show();
436     char dir;
437     while(true)
438     {
439         bool flag = false;
440         dir = getch();
441         if(dir == 27)
442             end_game();
443         if(dir == w || dir == W || dir == a || dir == A || dir == s || dir == S || dir == D || dir == d)
444         {
445             flag = G.control(dir);
446             window();
447             if(flag)
448                 G.make();
449             show();
450         }
451     }
452 }
453 
454 int main()
455 {
456     C.enter_game();
457 }

 

手动转一下田神的2048

标签:style   blog   http   color   os   io   strong   for   ar   

原文地址:http://www.cnblogs.com/njczy2010/p/3932587.html

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