1. linklist.c
#include "linklist.h" /* Allocate new list. */ struct list * list_new (void) {
return (struct list *)calloc(1, sizeof(struct list));
} /* Free list. */ void list_free (struct list *l) { free(l);
} /* Allocate new listnode. Internal use only. */ static struct listnode * listnode_new (void) { return (struct listnode *)calloc(1,sizeof (struct listnode)); } /* Free listnode. */ static void listnode_free (struct listnode *node) { free(node); } /* Add new data to the list. */ void listnode_add (struct list *list, void *val) { struct listnode *node; assert (val != NULL); node = listnode_new (); node->prev = list->tail; node->data = val; if (list->head == NULL) list->head = node; else list->tail->next = node; list->tail = node; list->count++; } /* * Add a node to the list. If the list was sorted according to the * cmp function, insert a new node with the given val such that the * list remains sorted. The new node is always inserted; there is no * notion of omitting duplicates. */ void listnode_add_sort (struct list *list, void *val) { struct listnode *n; struct listnode *new; assert (val != NULL); new = listnode_new (); new->data = val; if (list->cmp) { for (n = list->head; n; n = n->next) { if ((*list->cmp) (val, n->data) < 0) { new->next = n; new->prev = n->prev; if (n->prev) n->prev->next = new; else list->head = new; n->prev = new; list->count++; return; } } } new->prev = list->tail; if (list->tail) list->tail->next = new; else list->head = new; list->tail = new; list->count++; } void listnode_add_after (struct list *list, struct listnode *pp, void *val) { struct listnode *nn; assert (val != NULL); nn = listnode_new (); nn->data = val; if (pp == NULL) { if (list->head) list->head->prev = nn; else list->tail = nn; nn->next = list->head; nn->prev = pp; list->head = nn; } else { if (pp->next) pp->next->prev = nn; else list->tail = nn; nn->next = pp->next; nn->prev = pp; pp->next = nn; } list->count++; } /* Delete specific date pointer from the list. */ void listnode_delete (struct list *list, void *val) { struct listnode *node; assert(list); for (node = list->head; node; node = node->next) { if (node->data == val) { if (node->prev) node->prev->next = node->next; else list->head = node->next; if (node->next) node->next->prev = node->prev; else list->tail = node->prev; list->count--; listnode_free (node); return; } } } /* Return first node's data if it is there. */ void * listnode_head (struct list *list) { struct listnode *node; assert(list); node = list->head; if (node) return node->data; return NULL; } /* Delete all listnode from the list. */ void list_delete_all_node (struct list *list) { struct listnode *node; struct listnode *next; assert(list); for (node = list->head; node; node = next) { next = node->next; if (list->del) (*list->del) (node->data); listnode_free (node); } list->head = list->tail = NULL; list->count = 0; } /* Delete all listnode then free list itself. */ void list_delete (struct list *list) { assert(list); list_delete_all_node (list); list_free (list); } /* Lookup the node which has given data. */ struct listnode * listnode_lookup (struct list *list, void *data) { struct listnode *node; assert(list); for (node = listhead(list); node; node = listnextnode (node)) if (data == listgetdata (node)) return node; return NULL; } /* Delete the node from list.. */ void list_delete_node (struct list *list, struct listnode *node) { if (node->prev) node->prev->next = node->next; else list->head = node->next; if (node->next) node->next->prev = node->prev; else list->tail = node->prev; list->count--; listnode_free (node); } void list_add_node_prev (struct list *list, struct listnode *current, void *val) { struct listnode *node; assert (val != NULL); node = listnode_new (); node->next = current; node->data = val; if (current->prev == NULL) list->head = node; else current->prev->next = node; node->prev = current->prev; current->prev = node; list->count++; } void list_add_node_next (struct list *list, struct listnode *current, void *val) { struct listnode *node; assert (val != NULL); node = listnode_new (); node->prev = current; node->data = val; if (current->next == NULL) list->tail = node; else current->next->prev = node; node->next = current->next; current->next = node; list->count++; } void list_add_list (struct list *l, struct list *m) { struct listnode *n; for (n = listhead (m); n; n = listnextnode (n)) listnode_add (l, n->data); }
2. linklist.h
#ifndef __LINKLIST_H #define __LINKLIST_H /* listnodes must always contain data to be valid. Adding an empty node * to a list is invalid */ struct listnode { struct listnode *next; struct listnode *prev; /* private member, use getdata() to retrieve, do not access directly */ void *data; }; struct list { struct listnode *head; struct listnode *tail; /* invariant: count is the number of listnodes in the list */ unsigned int count; /* * Returns -1 if val1 < val2, 0 if equal?, 1 if val1 > val2. * Used as definition of sorted for listnode_add_sort */ int (*cmp) (void *val1, void *val2); /* callback to free user-owned data when listnode is deleted. supplying * this callback is very much encouraged! */ void (*del) (void *val); }; #define listnextnode(X) ((X) ? ((X)->next) : NULL) #define listhead(X) ((X) ? ((X)->head) : NULL) #define listtail(X) ((X) ? ((X)->tail) : NULL) #define listcount(X) ((X)->count) #define list_isempty(X) ((X)->head == NULL && (X)->tail == NULL) #define listgetdata(X) (assert((X)->data != NULL), (X)->data) /* Prototypes. */ extern struct list *list_new(void); /* encouraged: set list.del callback on new lists */ extern void list_free (struct list *); extern void listnode_add (struct list *, void *); extern void listnode_add_sort (struct list *, void *); extern void listnode_add_after (struct list *, struct listnode *, void *); extern void listnode_delete (struct list *, void *); extern struct listnode *listnode_lookup (struct list *, void *); extern void *listnode_head (struct list *); extern void list_delete (struct list *); extern void list_delete_all_node (struct list *); extern void list_delete_node (struct list *, struct listnode *); extern void list_add_node_prev (struct list *, struct listnode *, void *); extern void list_add_node_next (struct list *, struct listnode *, void *); extern void list_add_list (struct list *, struct list *); /* List iteration macro. * Usage: for (ALL_LIST_ELEMENTS (...) { ... } * It is safe to delete the listnode using this macro. */ #define ALL_LIST_ELEMENTS(list,node,nextnode,data) (node) = listhead(list), ((data) = NULL); (node) != NULL && ((data) = listgetdata(node),(nextnode) = node->next, 1); (node) = (nextnode), ((data) = NULL) /* read-only list iteration macro. * Usage: as per ALL_LIST_ELEMENTS, but not safe to delete the listnode Only * use this macro when it is *immediately obvious* the listnode is not * deleted in the body of the loop. Does not have forward-reference overhead * of previous macro. */ #define ALL_LIST_ELEMENTS_RO(list,node,data) (node) = listhead(list), ((data) = NULL); (node) != NULL && ((data) = listgetdata(node), 1); (node) = listnextnode(node), ((data) = NULL) /* these *do not* cleanup list nodes and referenced data, as the functions * do - these macros simply {de,at}tach a listnode from/to a list. */ /* List node attach macro. */ #define LISTNODE_ATTACH(L,N) do { (N)->prev = (L)->tail; if ((L)->head == NULL) (L)->head = (N); else (L)->tail->next = (N); (L)->tail = (N); (L)->count++; } while (0) /* List node detach macro. */ #define LISTNODE_DETACH(L,N) do { if ((N)->prev) (N)->prev->next = (N)->next; else (L)->head = (N)->next; if ((N)->next) (N)->next->prev = (N)->prev; else (L)->tail = (N)->prev; (L)->count--; } while (0) #endif /* __LINKLIST_H */
原文地址:http://blog.csdn.net/daydring/article/details/38822313