标签:table 结束 android平台 UI one load ios pre uil
bool AppDelegate::applicationDidFinishLaunching()
{
// 初始化导演类
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// 打开 display FPS
pDirector->setDisplayStats(true);
// 设置 FPS. 默认值是1.0/60。不是的话能够改动一下
pDirector->setAnimationInterval(1.0 / 60);
// 注冊Lua引擎
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
CCLuaStack *pStack = pEngine->getLuaStack();
lua_State *tolua_s = pStack->getLuaState();
tolua_extensions_ccb_open(tolua_s);
// 对于ios,win32和android平台做一下特殊处理
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
pStack = pEngine->getLuaStack();
tolua_s = pStack->getLuaState();
tolua_web_socket_open(tolua_s);
#endif
std::vector<std::string> searchPaths;
searchPaths.push_back("cocosbuilderRes");
searchPaths.insert(searchPaths.begin(), "scenetest/ArmatureComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/AttributeComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/BackgroundComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/EffectComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/LoadSceneEdtiorFileTest");
searchPaths.insert(searchPaths.begin(), "scenetest/ParticleComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/SpriteComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/TmxMapComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/UIComponentTest");
searchPaths.insert(searchPaths.begin(), "scenetest/TriggerTest");
#if CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
searchPaths.push_back("TestCppResources");
searchPaths.push_back("script");
#endif
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
//这里是运行lua的入口文件
pEngine->executeScriptFile("luaScript/controller.lua");
return true;
}逐行读下,最后一行是TestLua中调用到lua脚本了以下。我们细看一下controller.lua做了些什么。
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
require "luaScript/mainMenu"
----------------
-- run
local scene = CCScene:create()
scene:addChild(CreateTestMenu())
CCDirector:sharedDirector():runWithScene(scene)
2.创建一个场景
3.把CreateTestMenu() 的返回值加入到场景类里。执行场景。CreateTestMenu()方法是在mainMenu.lua里的
进入mainMenu.lua里看一下
1.首先require一堆文件
2.有一个局部变量_allTests。这个table是构造出TestLua的demo的主菜单。(lua通过表来构造自己想要的结构。这是强大的地方之中的一个)
3.CreateTestMenu里做些什么事呢?
local Idx = tag - 10000
local testScene = CreateTestScene(Idx)
if testScene then --替换场景
CCDirector:sharedDirector():replaceScene(testScene)
endlocal function CreateTestScene(nIdx)
--通过下标来调用相应的函数
local scene = _allTests[nIdx].create_func()
--清空缓存
CCDirector:sharedDirector():purgeCachedData()
return scene
end
menuCallBack主要为了通过下标来找到相应要调用的函数来创建场景。
标签:table 结束 android平台 UI one load ios pre uil
原文地址:http://www.cnblogs.com/yxysuanfa/p/6789045.html