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第十七章----面向对象(宠物乱斗之主后台篇)

时间:2017-05-24 00:47:10      阅读:257      评论:0      收藏:0      [点我收藏+]

标签:rand   private   orm   return   cto   catch   etag   string   对比   

写了挺多,脑子都炸了,眼都花了。。注释以后再加吧。

package com.maya.chongwu;

import java.util.Date;

public class Pet {
    private int Hp;
    boolean lock = true;
    private String name;
    private String name1;
    public int num;
    boolean lock1 = true;
    private String sex;
    private int age;
    private String pinzhong;
    private Date birthday;
    private int healthy; // 健康
    private int hungry; // 饥饿
    private int happy; // 心情
    private int intelligence;// 智力
    private int strength;// 力量
    private int agility;// 敏捷
    private double crit;// 暴击率
    private double evade;// 闪避率
    private double skil;// 技能发动几率
    public int victory = 0;// 胜场
    public static String[] npc = { "董世豪", "王林飞", "封鹏", "白念钊", "杨其帅", "郭世森", "巩慧鑫", "刘超", "吕正茂", "焦震", "尹延磊", "班巍",
            "朱士峻", "郇丽君" };

    // 构造函数
    public Pet(String name, String sex) {
        super();
        this.name = name;
        this.age = 1;
        this.sex = sex;
        this.birthday = new Date();
        this.healthy = 100;
        this.hungry = 80;
        this.happy = 60;
    }

    public Pet() {

    }

    // 打印信息
    public void printInfo() {

        System.out.println(
                "宠物名称: " + name + ", 今天" + age + "岁, " + "宠物性别: " + sex + ", 宠物生日: " + DateFormat.convert(birthday));
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("健康值: " + healthy);
        System.out.println("饥饿度: " + hungry);
        System.out.println("心情值: " + happy);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("生命值: " + Hp);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("力量值: " + strength);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("敏捷值: " + agility);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("智力值: " + intelligence);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("暴击率: " + crit);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("闪避率: " + evade);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("技能率: " + skil);
        if (healthy < 30) {
            System.out.println("宠物生病了, 快去吃药吧 !");
        }
        if (hungry > 80) {
            System.out.println("宝宝饿的不行了, 我要吃大餐 !");
        }
        if (happy < 30) {
            System.out.println("无聊空虚寂寞冷, 快来陪我玩 !");
        }
    }

    // 对战信息
    public void fightinfor() {
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("我的宠物: " + Main.a + Main.b + Main.c);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("生命值: " + Hp);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("力量值: " + strength);
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("暴击率: " + crit);

    }

    // 性别影响的属性
    public void sex() {
        if (this.sex.equalsIgnoreCase("男")) {
            this.setStrength(this.getStrength() + 10);
        } else if (this.sex.equals("女")) {
            this.setAgility(this.getAgility() + 5);
            this.setStrength(this.getStrength() + 5);
        } else if (this.sex.equals("妖")) {
            this.setStrength(this.getStrength() + 10);
            this.setAgility(this.getAgility() + 10);
        }
    }

    // 随机生成属性
    public void attribute() {
        double x, y;
        x = Math.random() / 2;
        y = Math.random() / 2;
        this.setAgility((int) (Math.random() * 10));
        this.setHp((int) (Math.random() * 250));
        this.setCrit(x);
        this.setEvade((double) (Math.random() / 3));
        this.setIntelligence((int) (Math.random() * 10));
        this.setStrength((int) (Math.random() * 10));
        this.setSkil(y);
    }

    // 吃饭
    public void eatFood() {
        System.out.println("与" + this.getName() + "一起吃饭, 心情值 + 2, 饥饿度 - 10");
        this.setHappy(this.getHappy() + 2);
        this.setHungry(this.getHungry() - 10);
    }

    // 吃药
    public void eatMidical() {

        System.out.println("喂" + this.getName() + "吃药, 心情值 - 5, 饥饿度 + 10, 健康值 + 50,生命值+70");
        this.setHappy(this.getHappy() - 5);
        this.setHungry(this.getHungry() + 10);
        this.setHealthy(this.getHealthy() + 50);
        this.setHp(this.getHp() + 100);

    }

    // 玩耍
    public void play() {
        System.out.println("与" + this.getName() + "玩耍, 心情值 + 10, 饥饿度 + 5, 健康值 + 5");
        this.setHappy(this.getHappy() + 10);
        this.setHungry(this.getHungry() + 5);
        this.setHealthy(this.getHealthy() + 5);
    }

    // 竞技场
    public void fight() {
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("今天新的一轮竞技场即将开始,让我们介绍一下双方选手!");
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("一阵清风吹过。.登上擂台的是:" + this.getName());
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        JingjichangYanyuan i = new JingjichangYanyuan();
        i.attribute1();
        num = (int) Math.floor(Math.random() * 13);
        System.out.println("看起来霸气十足的实力派送分选手:" + i.getName());
        try {
            Thread.sleep(2000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("让我们花5秒钟对比一下双方的实力");
        this.fightinfor();
        i.printInfo1();
        try {
            Thread.sleep(5000);
        } catch (InterruptedException e) {

            e.printStackTrace();
        }
        System.out.println("双方选手就位,战斗开始!");

        do {
            if (this.getAgility() >= i.getAgility()) {
                lock1 = false;
                if (lock) {
                    System.out.println(this.getName() + "率先发起攻击。");
                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                double iE = Math.random();
                double tC = Math.random();
                // 暴击攻击
                if (tC <= this.getCrit() && iE > i.getEvade()) {
                    int damage = (int) ((this.getStrength() * 3 * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 50);
                    System.out.println(this.getName() + "打出了暴击!!!!对" + i.getName() + "造成了" + damage + "点伤害");
                    i.setHp(i.getHp() - damage);

                }
                // 技能攻击
                else if ((this.getCrit() + this.getSkil()) >= tC && tC > this.getCrit() && iE > i.getEvade()) {
                    int damage1 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 10);

                    System.out.println(this.getName() + "对" + i.getName() + "造成了" + this.skill(damage1) + "点伤害");
                    i.setHp(i.getHp() - this.skill(damage1));

                }
                // 普通攻击
                else if ((this.getCrit() + this.getSkil()) < tC && iE > i.getEvade()) {
                    int damage2 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 10);
                    System.out.println(this.getName() + "对" + i.getName() + "造成了" + damage2 + "点伤害");
                    i.setHp(i.getHp() - damage2);

                }
                // 闪避
                else {
                    System.out.println(this.getName() + "发动狂暴攻击,但是" + i.getName() + "发动了王者走位,轻松躲过所有伤害。");

                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                System.out.println(this.getName() + "剩余生命值" + this.getHp());
                System.out.println(i.getName() + "剩余生命值" + i.getHp());
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                if (this.getHp() <= 0) {
                    System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                    System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                    break;
                } else if (i.getHp() <= 0) {
                    System.out.println(this.getName() + "历尽千辛万苦,击败了强大的" + i.getName());
                    this.victory += 1;
                    this.fight();
                    break;
                }

                System.out.println(i.getName() + "奋起反击。");
                double iE1 = Math.random();
                double tC1 = Math.random();
                if (tC1 <= i.getCrit() && iE1 > this.getEvade()) {
                    int damage3 = (int) ((i.getStrength() * (4) + 9) + Math.random() * 50);
                    System.out.println(i.getName() + "打出了暴击!!!!对" + this.getName() + "造成了" + damage3 + "点伤害");
                    this.setHp(this.getHp() - damage3);

                } else if ((i.getCrit() + i.getSkil()) >= tC1 && tC1 > i.getCrit() && iE1 > this.getEvade()) {
                    int damage4 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                    num = (int) Math.floor(Math.random() * 13);
                    if (num == 0) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:演员的愤怒!造成了" + i.skill13(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill13(damage4));
                    }
                    if (num == 1) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*天狗吞日造成了" + i.skill1(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill1(damage4));
                    }
                    if (num == 2) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*大闹天宫造成了" + i.skill2(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill2(damage4));
                    }
                    if (num == 3) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*虎啸山林,力量增加");
                        this.setHp(this.getHp() - i.skill3(damage4));
                    }
                    if (num == 4) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*神佑复生");
                        this.setHp(this.getHp() - i.skill4(damage4));
                    }
                    if (num == 5) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*神龙降世造成了" + i.skill5(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill5(damage4));
                    }
                    if (num == 6) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*草泥马造成了" + i.skill6(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill6(damage4));
                    }
                    if (num == 7) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*混世魔王,增加暴击率");
                        this.setHp(this.getHp() - i.skill7(damage4));
                    }
                    if (num == 8) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*死亡缠绕造成了" + i.skill8(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill8(damage4));
                    }
                    if (num == 9) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*偷梁换柱造成了" + i.skill9(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill9(damage4));
                    }
                    if (num == 10) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*月宫玉兔恢复70生命值");
                        this.setHp(this.getHp() - i.skill10(damage4));
                    }
                    if (num == 11) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*咩造成了" + i.skill11(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill11(damage4));
                    }
                    if (num == 12) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*天篷之威造成了" + i.skill12(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill12(damage4));
                    }

                } else if ((i.getCrit() + i.getSkil()) < tC1 && iE1 > this.getEvade()) {
                    int damage5 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                    System.out.println(i.getName() + "对" + this.getName() + "造成了" + damage5 + "点伤害");
                    this.setHp(this.getHp() - damage5);

                } else {
                    System.out.println(i.getName() + "发动狂暴攻击,但是" + this.getName() + "发动了王者走位,轻松躲过所有伤害。");
                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                System.out.println(this.getName() + "剩余生命值" + this.getHp());
                System.out.println(i.getName() + "剩余生命值" + i.getHp());
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                if (this.getHp() <= 0) {
                    System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                    System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                    break;
                } else if (i.getHp() <= 0) {
                    System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                    this.victory += 1;
                    this.fight();
                    break;
                }
                lock = false;
            } else {
                lock = false;
                if (lock1) {
                    System.out.println(i.getName() + "率先发起攻击。");
                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                double iE1 = Math.random();
                double tC1 = Math.random();
                if (tC1 <= i.getCrit() && iE1 > this.getEvade()) {
                    int damage3 = (int) ((i.getStrength() * (4) + 9) + Math.random() * 50);
                    System.out.println(i.getName() + "打出了暴击!!!!对" + this.getName() + "造成了" + damage3 + "点伤害");
                    this.setHp(this.getHp() - damage3);

                } else if ((i.getCrit() + i.getSkil()) >= tC1 && tC1 > i.getCrit() && iE1 > this.getEvade()) {
                    int damage4 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                    num = (int) Math.floor(Math.random() * 13);
                    if (num == 0) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:演员的愤怒!造成了" + i.skill13(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill13(damage4));
                    }
                    if (num == 1) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*天狗吞日造成了" + i.skill1(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill1(damage4));
                    }
                    if (num == 2) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*大闹天宫造成了" + i.skill2(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill2(damage4));
                    }
                    if (num == 3) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*虎啸山林,力量增加");
                        this.setHp(this.getHp() - i.skill3(damage4));
                    }
                    if (num == 4) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*神佑复生");
                        this.setHp(this.getHp() - i.skill4(damage4));
                    }
                    if (num == 5) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*神龙降世造成了" + i.skill5(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill5(damage4));
                    }
                    if (num == 6) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*草泥马造成了" + i.skill6(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill6(damage4));
                    }
                    if (num == 7) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*混世魔王,增加暴击率");
                        this.setHp(this.getHp() - i.skill7(damage4));
                    }
                    if (num == 8) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*死亡缠绕造成了" + i.skill8(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill8(damage4));
                    }
                    if (num == 9) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*偷梁换柱造成了" + i.skill9(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill9(damage4));
                    }
                    if (num == 10) {
                        System.out.println(i.getName() + "对" + this.getName() + "%%%发动技能:真*月宫玉兔恢复70生命值");
                        this.setHp(this.getHp() - i.skill10(damage4));
                    }
                    if (num == 11) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*咩造成了" + i.skill11(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill11(damage4));
                    }
                    if (num == 12) {
                        System.out.println(
                                i.getName() + "对" + this.getName() + "%%%发动技能:真*天篷之威造成了" + i.skill12(damage4) + "点伤害");
                        this.setHp(this.getHp() - i.skill12(damage4));
                    }
                } else if ((i.getCrit() + i.getSkil()) < tC1 && iE1 > this.getEvade()) {
                    int damage5 = (int) ((i.getStrength() * (0.9) + 9) + Math.random() * 10);
                    System.out.println(i.getName() + "对" + this.getName() + "造成了" + damage5 + "点伤害");
                    this.setHp(this.getHp() - damage5);

                } else {
                    System.out.println(i.getName() + "发动狂暴攻击,但是" + this.getName() + "发动了王者走位,轻松躲过所有伤害。");
                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                System.out.println(this.getName() + "剩余生命值" + this.getHp());
                System.out.println(i.getName() + "剩余生命值" + i.getHp());
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                if (this.getHp() <= 0) {
                    System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                    System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                    break;
                } else if (i.getHp() <= 0) {
                    System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                    this.victory += 1;
                    this.fight();
                    break;
                }
                System.out.println(this.getName() + "奋起反击。");
                double iE = Math.random();
                double tC = Math.random();
                if (tC <= this.getCrit() && iE > i.getEvade()) {
                    int damage = (int) ((this.getStrength() * 3 * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 50);
                    System.out.println(this.getName() + "打出了暴击!!!!对" + i.getName() + "造成了" + damage + "点伤害");
                    i.setHp(i.getHp() - damage);

                } else if ((this.getCrit() + this.getSkil()) >= tC && tC > this.getCrit() && iE > i.getEvade()) {
                    int damage1 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 10);

                    System.out.println(this.getName() + "对" + i.getName() + "造成了" + this.skill(damage1) + "点伤害");
                    i.setHp(i.getHp() - this.skill(damage1));

                } else if ((this.getCrit() + this.getSkil()) < tC && iE > i.getEvade()) {
                    int damage2 = (int) ((this.getStrength() * (this.getHealthy() / 100) - (this.getHungry() / 10)
                            + (this.getHappy() / 10)) + Math.random() * 10);
                    System.out.println(this.getName() + "对" + i.getName() + "造成了" + damage2 + "点伤害");
                    i.setHp(i.getHp() - damage2);

                } else {
                    System.out.println(this.getName() + "发动狂暴攻击,但是" + i.getName() + "发动了王者走位,轻松躲过所有伤害。");

                }
                try {
                    Thread.sleep(2000);
                } catch (InterruptedException e) {

                    e.printStackTrace();
                }
                if (this.getHp() <= 0) {
                    System.out.println(this.getName() + "竟然连演员都干不过,回家种地吧!");
                    System.out.println(this.getName() + "大发神威,完成了1穿" + this.victory + "的壮举。");
                    break;
                } else if (i.getHp() <= 0) {
                    System.out.println(this.getName() + "历尽千辛万苦,击败了强大的竞技场演员!");
                    this.victory += 1;
                    this.fight();
                    break;
                }
                System.out.println(this.getName() + "剩余生命值" + this.getHp());
                System.out.println(i.getName() + "剩余生命值" + i.getHp());
                lock1 = false;
            }

        } while (this.getHp() > 0 && i.getHp() > 0);

    }

    // 技能
    public int skill(int damage) {
        return damage;
    }

    /**
     * 可以改变的属性
     * 
     * @return
     */
    public String getName() {
        return name;
    }

    public int getHp() {
        return Hp;
    }

    public void setHp(int hp) {
        this.Hp = hp;
    }

    public int getAge() {
        return age;
    }

    public void setAge(int age) {
        this.age = age;
    }

    public String getPinzhong() {
        return pinzhong;
    }

    public void setPinzhong(String pinzhong) {
        this.pinzhong = pinzhong;
    }

    public int getHealthy() {
        return healthy;
    }

    public void setHealthy(int healthy) {
        this.healthy = healthy;
    }

    public int getHungry() {
        return hungry;
    }

    public void setHungry(int hungry) {
        this.hungry = hungry;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getName1() {
        return name1;
    }

    public void setName1(String name1) {
        this.name1 = name1;
    }

    public int getHappy() {
        return happy;
    }

    public void setHappy(int happy) {
        this.happy = happy;
    }

    public int getIntelligence() {
        return intelligence;
    }

    public void setIntelligence(int intelligence) {
        this.intelligence = intelligence;
    }

    public int getStrength() {
        return strength;
    }

    public void setStrength(int strength) {
        this.strength = strength;
    }

    public int getAgility() {
        return agility;
    }

    public void setAgility(int agility) {
        this.agility = agility;
    }

    public double getCrit() {
        return crit;
    }

    public void setCrit(double crit) {
        this.crit = crit;
    }

    public double getEvade() {
        return evade;
    }

    public void setEvade(double evade) {
        this.evade = evade;
    }

    public double getSkil() {
        return skil;
    }

    public void setSkil(double skil) {
        this.skil = skil;
    }

}

 

第十七章----面向对象(宠物乱斗之主后台篇)

标签:rand   private   orm   return   cto   catch   etag   string   对比   

原文地址:http://www.cnblogs.com/yuanlaihenkuang/p/6896756.html

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