标签:进一步 width lsp 服务员 ati win 隧道 pos ext
step 01: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;
namespace 飞行棋游戏 { class Program { static void Main(string[] args) { GameHead(); Console.Read();
}
public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } } }
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step 02: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 static void Main(string[] args) { GameHead(); InitialMap(); Console.Read(); } /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } } }
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step 03: |
u using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 static void Main(string[] args) { GameHead(); InitialMap(); Console.Read(); } #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } #endregion #region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { #region 第一横行 for (int i = 0; i <= 29; i++) { if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { Console.Write("<>"); } else if (PlayerPos[0] == i) { Console.Write("A"); }else if (PlayerPos[1] == i) { Console.Write("B"); } } #endregion } #endregion } } |
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step 04: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 static void Main(string[] args) { GameHead(); InitialMap(); DrawMap(); Console.Read(); } #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } #endregion #region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { #region 第一横行 for (int i = 0; i <= 29; i++) { if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { Console.Write("<>"); } else if (PlayerPos[0] == i) { Console.Write("A"); }else if (PlayerPos[1] == i) { Console.Write("B"); } #region step 04 else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; Console.Write("□"); break; case 1: Console.ForegroundColor = ConsoleColor.Red; Console.Write("◎"); break; case 2: Console.ForegroundColor = ConsoleColor.Green; Console.Write("☆"); break; case 3: Console.ForegroundColor = ConsoleColor.Blue; Console.Write("▲"); break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; Console.Write("卐"); break; } } #endregion } #endregion } #endregion } }
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step 05: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 static void Main(string[] args) { GameHead(); InitialMap(); DrawMap(); Console.Read(); } #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } #endregion #region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { #region 第一横行 for (int i = 0; i <= 29; i++) { Console.Write(DrawStringMap(i)); } #endregion Console.WriteLine(); #region 第一竖行 for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } #endregion } #endregion #region step 05 public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Red; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; str = "卐"; break; } } return str; } #endregion } }
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step 06: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 static void Main(string[] args) { GameHead(); InitialMap(); DrawMap(); Console.Read(); } #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } #endregion #region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { #region 第一横行 for (int i = 0; i <= 29; i++) { Console.Write(DrawStringMap(i)); } #endregion Console.WriteLine(); #region 第一竖行 for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } #endregion #region 第二横行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } #endregion Console.WriteLine(); #region 第二竖行 for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion #region 第三横行 for (int i = 70; i < 100; i++) { Console.Write(DrawStringMap(i)); } #endregion } #endregion #region step 05 public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Red; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; str = "卐"; break; } } return str; } #endregion } }
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step 07: |
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 public static string[] PlayerName = new string[2]; static void Main(string[] args) { GameHead(); #region Input username: Console.WriteLine("Please input A‘s name:"); PlayerName[0] = Console.ReadLine(); while (PlayerName[0] == "") { Console.WriteLine("Can‘t be nil"); PlayerName[0] = Console.ReadLine(); } Console.WriteLine("Please input B‘s name:"); PlayerName[1] = Console.ReadLine(); while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0]) { if (PlayerName[1] == "") { Console.WriteLine("B‘s name can‘t be nil"); PlayerName[1] = Console.ReadLine(); } else { Console.WriteLine("A and B‘s name can‘t be the same."); PlayerName[1] = Console.ReadLine(); } } #endregion InitialMap(); DrawMap(); Console.Read(); } #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkMagenta; Console.WriteLine("*************************************"); } #endregion #region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { #region 第一横行 for (int i = 0; i <= 29; i++) { Console.Write(DrawStringMap(i)); } #endregion Console.WriteLine(); #region 第一竖行 for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } #endregion #region 第二横行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } #endregion Console.WriteLine(); #region 第二竖行 for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion #region 第三横行 for (int i = 70; i < 100; i++) { Console.Write(DrawStringMap(i)); } #endregion } #endregion #region step 05 public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Red; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; str = "卐"; break; } } return str; } #endregion } }
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;
namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 public static string[] PlayerName = new string[2];
static void Main(string[] args) { GameHead(); #region Input username: Console.WriteLine("Please input A‘s name:"); PlayerName[0] = Console.ReadLine(); while (PlayerName[0] == "") { Console.WriteLine("Can‘t be nil"); PlayerName[0] = Console.ReadLine(); } Console.WriteLine("Please input B‘s name:"); PlayerName[1] = Console.ReadLine(); while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0]) { if (PlayerName[1] == "") { Console.WriteLine("B‘s name can‘t be nil"); PlayerName[1] = Console.ReadLine(); } else { Console.WriteLine("A and B‘s name can‘t be the same."); PlayerName[1] = Console.ReadLine(); } } #endregion Console.Clear(); GameHead(); Console.WriteLine("{0}的士兵用A表示", PlayerName[0]); Console.WriteLine("{0}的士兵用B表示", PlayerName[1]); InitialMap(); DrawMap(); while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { Console.WriteLine("Player {0} begin:",PlayerName[0]); Console.ReadKey(true); Console.WriteLine("Player {0} rolled 4", PlayerName[0]); PlayerPos[0] += 4; Console.ReadKey(true); Console.WriteLine("Player {0} press any key to continue:", PlayerName[0]); Console.ReadKey(true); Console.WriteLine("Player {0} finished.", PlayerName[0]); Console.ReadKey(true); if (PlayerPos[0] == PlayerPos[1]) { Console.WriteLine("Player {0} hit Player {1}, {2} back 6", PlayerName[0], PlayerName[1], PlayerName[1]); Console.ReadKey(true); PlayerPos[1] -= 6; Console.WriteLine("Player {0} back 6 space.", PlayerName[1]); Console.ReadKey(true); } else { switch (Maps[PlayerPos[0]]) { case 0: Console.WriteLine("Player {0} hit square, nothing happen. ", PlayerName[0]); Console.ReadKey(true); break; case 1: Console.WriteLine("Player {0} hit lucky square, 1- change position, 2- bomb opponent", PlayerName[0]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("Player {0} change position with Player {1}.", PlayerName[0], PlayerName[1]); int temp = PlayerPos[0]; PlayerPos[0] = PlayerPos[1]; PlayerPos[1] = temp; Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("Player {0} bomb Player {1}, Player {2} back 6 spaces.", PlayerName[0], PlayerName[1], PlayerName[1]); PlayerPos[1] -= 6; Console.ReadKey(true); break; } else { Console.WriteLine("Error input. 1- change position, 2- bomb opponent"); input = Console.ReadLine(); } } Console.ReadKey(true); break; case 2: Console.WriteLine("Player {0} hit mine, back 6 spaces.",PlayerName[0]); PlayerPos[0] -= 6; Console.ReadKey(true); break; case 3: Console.WriteLine("Player {0} hit pause,pause one turn.", PlayerName[0]); Console.ReadKey(true); break; case 4: Console.WriteLine("Player {0} hit time shuffle, forward 10 spaces.", PlayerName[0]); PlayerPos[0] += 10; Console.ReadKey(true); break; } } Console.Clear(); DrawMap(); } Console.Read();
} #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("*************************************"); } #endregion
#region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion
#region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐"); #region 第一横行
for (int i = 0; i <= 29; i++) { Console.Write(DrawStringMap(i));
} #endregion Console.WriteLine();
#region 第一竖行
for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } #endregion
#region 第二横行
for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } #endregion
Console.WriteLine();
#region 第二竖行
for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion
#region 第三横行
for (int i = 70; i < 100; i++) { Console.Write(DrawStringMap(i)); } #endregion
Console.WriteLine(); } #endregion
#region step 05 public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Red; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; str = "卐"; break; } } return str; } #endregion } }
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;
namespace 飞行棋游戏 { class Program { public static int[] Maps = new int[100]; //存储地图的数组 public static int[] PlayerPos = new int[2]; //PlayerPos[0] A的坐标 public static string[] PlayerName = new string[2]; public static bool[] Flags = new bool[2];
static void Main(string[] args) { GameHead(); #region Input username: Console.WriteLine("Please input A‘s name:"); PlayerName[0] = Console.ReadLine(); while (PlayerName[0] == "") { Console.WriteLine("Can‘t be nil"); PlayerName[0] = Console.ReadLine(); } Console.WriteLine("Please input B‘s name:"); PlayerName[1] = Console.ReadLine(); while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0]) { if (PlayerName[1] == "") { Console.WriteLine("B‘s name can‘t be nil"); PlayerName[1] = Console.ReadLine(); } else { Console.WriteLine("A and B‘s name can‘t be the same."); PlayerName[1] = Console.ReadLine(); } } #endregion Console.Clear(); GameHead(); Console.WriteLine("{0}的士兵用A表示", PlayerName[0]); Console.WriteLine("{0}的士兵用B表示", PlayerName[1]); InitialMap(); DrawMap(); while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { if (Flags[0] == false) { PlayGame(0); } else { Flags[0] = false; } if (PlayerPos[0] >= 99) { Console.WriteLine("{0} win.", PlayerName[0]); break; } if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } if (PlayerPos[1] >= 99) { Console.WriteLine("{0} win.",PlayerName[1]); break; } } Win(); Console.Read();
} #region step 01 /// <summary> /// 画游戏头 /// </summary> public static void GameHead() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("********0326版骑士飞行棋--v1.0*******"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.DarkCyan; Console.WriteLine("*************************************"); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("*************************************"); } #endregion
#region step 02 /// <summary> /// 初始化地图 /// </summary> public static void InitialMap() { //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93 };//暂停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion
#region step 03 /// <summary> /// 画地图 /// </summary> public static void DrawMap() { Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐"); #region 第一横行
for (int i = 0; i <= 29; i++) { Console.Write(DrawStringMap(i));
} #endregion Console.WriteLine();
#region 第一竖行
for (int i = 30; i <= 34; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } #endregion
#region 第二横行
for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } #endregion
Console.WriteLine();
#region 第二竖行
for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion
#region 第三横行
for (int i = 70; i < 100; i++) { Console.Write(DrawStringMap(i)); } #endregion
Console.WriteLine(); } #endregion
#region step 05 public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.DarkYellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Red; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkGray; str = "卐"; break; } } return str; } #endregion
#region step 06
public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("Player {0} begin:", PlayerName[playerNumber]); Console.ReadKey(true); Console.WriteLine("Player {0} rolled {1}", PlayerName[playerNumber],rNumber);
PlayerPos[playerNumber] += rNumber; ChangePos(); Console.ReadKey(true); Console.WriteLine("Player {0} press any key to continue:", PlayerName[playerNumber]); Console.ReadKey(true); Console.WriteLine("Player {0} finished.", PlayerName[playerNumber]); Console.ReadKey(true); if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]) { Console.WriteLine("Player {0} hit Player {1}, {2} back 6", PlayerName[playerNumber], PlayerName[1 - playerNumber], PlayerName[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; ChangePos(); Console.WriteLine("Player {0} back 6 space.", PlayerName[1 - playerNumber]); Console.ReadKey(true); } else { switch (Maps[PlayerPos[playerNumber]]) { case 0: Console.WriteLine("Player {0} hit square, nothing happen. ", PlayerName[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("Player {0} hit lucky square, 1- change position, 2- bomb opponent", PlayerName[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("Player {0} change position with Player {1}.", PlayerName[playerNumber], PlayerName[1 - playerNumber]); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; ChangePos(); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("Player {0} bomb Player {1}, Player {2} back 6 spaces.", PlayerName[playerNumber], PlayerName[1 - playerNumber], PlayerName[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; ChangePos(); Console.ReadKey(true); break; } else { Console.WriteLine("Error input. 1- change position, 2- bomb opponent"); input = Console.ReadLine(); } } Console.ReadKey(true); break; case 2: Console.WriteLine("Player {0} hit mine, back 6 spaces.", PlayerName[playerNumber]); PlayerPos[playerNumber] -= 6; ChangePos(); Console.ReadKey(true); break; case 3: Console.WriteLine("Player {0} hit pause,pause one turn.", PlayerName[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("Player {0} hit time shuffle, forward 10 spaces.", PlayerName[playerNumber]); PlayerPos[playerNumber] += 10; ChangePos(); Console.ReadKey(true); break; } } Console.Clear(); DrawMap(); } #endregion
#region step 07
public static void ChangePos() { if (PlayerPos[0] <= 0) { PlayerPos[0] = 0; } if (PlayerPos[0] >= 99) { PlayerPos[0] = 99; } if (PlayerPos[1] <= 0) { PlayerPos[1] = 0; } if (PlayerPos[1] >= 99) { PlayerPos[1] = 99; } } #endregion
/// <summary> /// 胜利啦!!! /// </summary> public static void Win() { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(" ◆ "); Console.WriteLine(" ■ ◆ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ "); Console.WriteLine(" ■ ■ ■ ■ ● ■ "); Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●"); Console.ResetColor(); } } }
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1、面向过程 面向对象 想吃煎饼 面向过程:拿着钱,从宿舍到煎饼摊。 面向对象:找个对象 帮你做事儿。
面向过程:面向的是这件事儿的过程,强调是做这件事儿的动作。 面向对象:面向的是对象。 用面向过程的思想:将大象塞进冰箱里 把大象塞进冰箱里 软件系统 1、打开冰箱门 2、把大象塞进去 ,亲下大象的屁股 //3、关闭冰箱门
杨浩然 高大 浑身都是肌肉 杨浩然可以自己打开冰箱门 杨浩然自己也可以把大象塞进去,亲下大象的屁股 //杨浩然可以自己关闭冰箱门
苏雷 130cm 30KG 苏蕾踩着凳子打开冰箱门 苏蕾 找杨浩然帮忙把大象塞进冰箱里,亲下大象的屁股 //苏蕾自己踩着凳子关闭冰箱门。
用面向对象的思想:将大象塞进冰箱里 把冰箱提取出来作为对象 1、冰箱门可以被打开 2、大象可以被塞进冰箱里,亲一下屁股 3、冰箱门可以被关闭
杨浩然:冰箱门可以被打开 杨浩然:大象可以被塞进冰箱里,亲一下屁股 杨浩然:冰箱门可以被关闭
去中关村买电脑 1、首先 查要买的电脑的型号和价格 2、做车去中关村 3、跟服务员讨价还价 4、被骗
杨浩然:大牛及神人 面向对象的3大特征:封装、继承、多态
关门 门可以被关闭
我在黑板上画了一个圆 黑板可以被画一个圆
描述杨浩然、苏雷的特征和行为 杨浩然: 姓名:杨浩然 性别:男 年龄:18 身高:180cm 体重:10kg 吃喝拉撒睡 吃喝嫖赌抽
苏雷: 姓名:苏雷 性别:男 年龄:81 身高:120cm 体重:20kg 吃喝拉撒睡 吃喝嫖赌抽
在程序中,我们描述一个对象,描述的是这个对象的属性和方法。
对象是实际存在的,一定是看得见摸得着的。
我们把这些具有相同属性和行为的对象进行进一步的封装,提取出了一个概念"类".
类就是一个模子,确定了对象将会拥有的属性和方法。
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标签:进一步 width lsp 服务员 ati win 隧道 pos ext
原文地址:http://www.cnblogs.com/CSharpLearningJourney/p/6921052.html