X射线也就是轮廓线,效果如下图所示
原理:物体表面的法线与人眼睛缩成的角度为90度时,刚好能看到物体的轮廓
Fragment shader代码如下:
uniform sampler2D U_MainTexture; varying vec2 M_coord; varying vec3 M_normal; varying vec3 M_WordPos; void main(void) { vec3 nLightDirection = vec3(0) - M_WordPos; vec3 nLightNormal = normalize(nLightDirection); // 指向眼睛的单位向量 vec3 nNorNormal = normalize(M_normal); // 法线的单位向量 float cosThta = dot(nLightNormal, nNorNormal); float cosThta2 = cos(83.0 * 3.14 / 180.0); vec4 color = texture2D(U_MainTexture, M_coord); if (cosThta >= 0.0 && cosThta <= cosThta2) { color = vec4(0.0, 1.0, 1.0, 0.5); } gl_FragColor = color; }
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原文地址:http://douzhq.blog.51cto.com/12552184/1931051