标签:sde 基于 view date 16px mode target tom validate
1. POP动画基于底层刷新原理。是基于CADisplayLink,1秒钟运行60秒,接近于游戏开发引擎
@interface ViewController ()
@property (nonatomic,strong)CADisplayLink *displayLink;
@property (nonatomic) NSInteger count;
@end
- (void)viewDidLoad {
[superviewDidLoad];
self.displayLink = [CADisplayLinkdisplay LinkWithTarget:self
selector:@selector(displayLinkEvent:)];
[self performSelector:@selector(eventOne)
withObject:nil
afterDelay:1];
[self performSelector:@selector(eventTwo)
withObject:nil
afterDelay:2];
}
- (void)displayLinkEvent:(id)obj
{
self.count ++;
NSLog(@"count = %ld",(long)self.count);
}
- (void)eventOne{
[self.displayLink addToRunLoop:[NSRunLoopcurrentRunLoop]forMode:NSDefaultRunLoopMode];
}
- (void)eventTwo{
[self.displayLink invalidate];
}
二、POP动画引擎中 Layer与 CALayer的联系与差别
1.使用pop动画与使用CALayer动画很相似
2.POP动画的运行没有中间状态
3.POP动画是对CALayer的动画的扩充,但不能实现全部的CALayer的动画效果
4.POP动画能够作用在不论什么对象上,不不过CALayer
- (void)accessNormalLayer{
self.normalLayer = [CALayerlayer];
self.normalLayer.frame =CGRectMake(100,100,100,100);
self.normalLayer.backgroundColor = [UIColorredColor].CGColor;
[self.view.layeraddSublayer:self.normalLayer];
//
CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
basicAnimation.fromValue = [NSValue valueWithCGPoint:self.normalLayer.position];
basicAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100 +50,400)];
basicAnimation.duration = 4.0;
basicAnimation.timingFunction = \
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// layer的postion相当于view的center
self.normalLayer.position =CGPointMake(100 +50,400);
[self.normalLayer addAnimation:basicAnimationforKey:nil];
//1.4秒移除后,动画直接到终点
[self performSelector:@selector(remoVeNormalAnimation)withObject:nilafterDelay:1.4];
}
- (void)remoVeNormalAnimation{
CALayer *layer = self.normalLayer.presentationLayer;
NSLog(@"%@",NSStringFromCGRect(layer.frame));
NSLog(@"%@",NSStringFromCGRect(self.normalLayer.frame));
[self.normalLayer removeAllAnimations];
}
三、用 POP动画引擎实现衰减动画
1.衰减动画由POPDecayAnimaiton来实现
2.须要精确计算停止运动瞬间的加速度才干用衰减动画做出真实的效果
- (void)handlePanGesture:(UIPanGestureRecognizer *)recognizer{
//获取定位点
CGPoint translation = [recognizer translationInView:self.view];
//recognizer.view.center 指的是button
recognizer.view.center =CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y +translation.y);
//让他恢复坐标系
[recognizer setTranslation:CGPointMake(0,0)inView:self.view];
if (recognizer.state ==UIGestureRecognizerStateChanged) {
NSLog(@"手势停止时运行这一句话");
//获取加速度
CGPoint velocity = [recognizer velocityInView:self.view];
//初始化POP的deacy(衰减)动画
POPDecayAnimaton *decayAnimation = \
[POPDecayAnimation animationWithPropertyName:kPOPLayerPosition];
decayAnimation.velocity = [NSValue valueWithCGPoint:velocity];
[recognizer.view.layer pop_addAnimation:decayAnimation forKey:nil];
}
}
- (void)buttonEvent:(UIButton *)button
{
//[button.layer pop_removeAllAnimations];
}
- (void)viewDidLoad {
[superviewDidLoad];
self.button = [[UIButton alloc]initWithFrame:CGRectMake(100,100,100,100)];
self.button .backgroundColor = [UIColorredColor];
self.button.layer.cornerRadius =50;
self.button.layer.masksToBounds =YES;
self.button.center =self.view.center;
[self.viewaddSubview:self.button];
[self.buttonaddTarget:self
action:@selector(buttonEvent:)
forControlEvents:UIControlEventTouchDragInside];
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizeralloc]initWithTarget:selfaction:@selector(handlePanGesture:)];
[self.buttonaddGestureRecognizer:panGesture];
}
Facebook官方的pop动画:附链接https://github.com/schneiderandre/popping
标签:sde 基于 view date 16px mode target tom validate
原文地址:http://www.cnblogs.com/blfbuaa/p/7010929.html