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C# socket 实现消息中心向消息平台 转发消息 (修改)

时间:2014-08-29 17:59:48      阅读:285      评论:0      收藏:0      [点我收藏+]

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Jinher.AMP.SNS.Chat.Client;
using Jinher.AMP.SNS.Chat.Deploy.CustomDTO;
using Jinher.AMP.SNS.Chat.Packet;
using Jinher.AMP.SNS.Chat.Utility;

namespace Jinher.AMP.SNS.Chat.SocketManager
{
    /// <summary>
    /// 消息服务基类
    /// </summary>
    public abstract class MessageCenter
    {
        /// <summary>
        /// 表示是否连接上
        /// </summary>
        public bool IsConnected { get; protected set; }
        /// <summary>
        /// 表示是否进行第一次握手协议
        /// </summary>
        public bool IsHandStake { get; protected set; }
        /// <summary>
        /// 表示是否注册APP
        /// </summary>
        public bool IsRegisterApp { get; protected set; }
        private string _ip = string.Empty;
        private int _port = 0;
        private object lockObject = new object();

        List<byte[]> byteList = new List<byte[]>();
        //通知

        private SocketAsyncEventArgsPool pool = null;
        private BufferManager m_bufferManager = null;
        /// <summary>
        /// 线程休眠时间(毫秒)
        /// </summary>
        private int threadSleepTime = 5000;
        //连接对象
        private Socket _socket = null;

        private int maxNumber = 10;

        protected Action<List<MessageTemplate>> MyAction = null;
        protected Action<WebMessageDTO> receiveAction = null;
        public MessageCenter()
        {
            //初始化,获取Host和Port
            _ip = System.Configuration.ConfigurationManager.AppSettings["serverip"];
            _port = int.Parse(System.Configuration.ConfigurationManager.AppSettings["port"]);
            maxNumber = int.Parse(System.Configuration.ConfigurationManager.AppSettings["maxNumber"] ?? "10");
            string timer = System.Configuration.ConfigurationManager.AppSettings["threadSleepTime"] ?? "5000";
            threadSleepTime = int.Parse(timer);
            //初始化连接对象
            InitSocket();
        }
        /// <summary>
        /// 带委托的构造函数
        /// </summary>
        /// <param name="action"></param>
        public MessageCenter(Action<List<MessageTemplate>> action)
            : this()
        {
            MyAction = action;
        }

        /// <summary>
        /// 启动消息中心
        /// </summary>
        public void Run()
        {
            try
            {
                LogHelper.WriteLog("启动服务");
                //第一次连接服务器
                Connect();
                //开始接受
                AccpetTo();
                //开始处理接受的数据
                ProcessAccpet();
                //保持连接
                KeepConnect();
                //推送消息队列
                //SendAsync();

                Task.Factory.StartNew(new Action(() =>
                {
                    client = ChatClient.Instance(ConfigurationManager.AppSettings["notificationUri"]);

                    client.OnMsgReceiveed = null;
                    client.OnMsgReceiveed += client_OnMsgReceiveed;
                }));

            }
            catch (SocketException exception)
            {
                //socket出错
                LogHelper.WriteLog("socket创建连接出错,尝试重新启动", exception);
                Thread.Sleep(5000);
                this.Run();
            }
            catch (Exception ex)
            {
                //未知错误
                LogHelper.WriteLog("启动时发生未知错误!", ex);
                throw;
            }
            finally
            {
                //重置连接
                //ResetConnect();
            }
        }

        #region 连接服务器

        /// <summary>
        /// 连接服务器
        /// </summary>
        protected void Connect()
        {
            try
            {
                if (_socket == null)
                {
                    InitSocket();
                }
                LogHelper.WriteLog("开始建立连接");
                _socket.Connect(IPAddress.Parse(_ip), _port);
                LogHelper.WriteLog("连接已经建立");
            }
            catch (Exception ex)
            {
                LogHelper.WriteLog("出错了", ex);
                LogHelper.WriteLog("建立连接失败,等待重新建立连接");
                Thread.Sleep(threadSleepTime);
                Connect();
                return;
            }


            //先进行第一次握手协议
            HandShakeCmdOp();
            //注册app
            RegisterApp();

            IsConnected = true;
        }
        /// <summary>
        /// 先进行第一次握手协议
        /// </summary>
        private void HandShakeCmdOp()
        {
            if (!IsHandStake)
            {
                LogHelper.WriteLog("开始第一次握手");

                _socket.Send(pmsMessage.HandShakePacket());
                IsHandStake = true;
                LogHelper.WriteLog("成功握手");
            }

        }
        /// <summary>
        /// 注册app
        /// </summary>
        private void RegisterApp()
        {
            //            一级命令:XNS_ROUTER
            //二级命令:REGISTER_SOCIAL_APP
            //并且规定AppId:99999999
            LogHelper.WriteLog("开始注册APP");
            _socket.Send(pmsMessage.RegisterPacket());

            IsRegisterApp = true;
            LogHelper.WriteLog("注册成功");
        }

        /// <summary>
        /// 初始化连接对象
        /// </summary>
        private void InitSocket()
        {
            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        }

        #endregion

        #region 发送消息

        /// <summary>
        /// 发送消息(异步)
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="count">表示失败重新发送次数</param>
        /// <returns></returns>
        protected void SendAsync(byte[] buffer, int count = 0)
        {
            //先将该消息尝试发送,如果发送失败,则连接后继续发送
            //byteList.Add(buffer);

            //启动任务,发送消息
            Task.Factory.StartNew(new Action(() =>
            {
                try
                {
                    if (_socket != null && IsConnected && _socket.Connected && !_isResetConnecting)
                    {
                        lock (lockObject)
                        {
                            if (_socket != null && IsConnected && _socket.Connected && !_isResetConnecting)
                            {
                                SendByInit(buffer);
                            }
                            else
                            {
                                ResetConnect();
                                SendAsync(buffer);
                            }
                        }

                    }
                    else
                    {
                        ResetConnect();
                        SendAsync(buffer);
                    }
                }
                catch (Exception)
                {
                    //重发一次
                    if (count == 0)
                    {
                        //表示失败重新发送
                        SendAsync(buffer, count + 1);
                    }
                    else
                    {
                        ResetConnect();
                        SendAsync(buffer);
                    }
                }
                finally
                {

                }

            }));

        }
        /// <summary>
        /// 发送数据()
        /// </summary>
        /// <param name="buffer"></param>
        private void SendByInit(byte[] buffer)
        {
            _socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(SendComplated), _socket);
        }

        /// <summary>
        /// 发送消息回调函数
        /// </summary>
        /// <param name="ar"></param>
        private void SendComplated(IAsyncResult async)
        {
            try
            {
                Socket skt = async.AsyncState as Socket;
                if (skt.Connected)
                {
                    skt.EndSend(async);
                }
                LogHelper.WriteLog("发送成功");
            }
            catch (SocketException ex)
            {
                //日志文件

            }
        }

        #endregion

        #region 接受消息(方式一)

        /// <summary>
        /// 接受消息方式一
        /// </summary>
        public void AccpetOne()
        {
            LogHelper.WriteLog("开始建立接受消息(方式一)");
            pool = new SocketAsyncEventArgsPool(10);


            // 预先分配一个对象池
            SocketAsyncEventArgs readWriteEventArg;

            for (int i = 0; i < maxNumber; i++)
            {
                m_bufferManager = new BufferManager(1024 * 1024);
                m_bufferManager.InitBuffer();
                //初始化 SocketAsyncEventArgs
                readWriteEventArg = new SocketAsyncEventArgs();
                readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(Receive_Completed);
                readWriteEventArg.UserToken = new AsyncUserToken() { Manager = m_bufferManager };
                // 从缓冲池分配一个字节缓冲区SocketAsyncEventArg对象
                m_bufferManager.SetBuffer(readWriteEventArg);
                // add SocketAsyncEventArg to the pool
                pool.Push(readWriteEventArg);
            }
            //取出  监视
            Receive();

        }

        private void Receive()
        {
            if (IsConnected && IsRegisterApp && IsHandStake)
            {
                SocketAsyncEventArgs readEventArgs = null;
                readEventArgs = pool.Pop();
                if (readEventArgs != null)
                {
                    ((AsyncUserToken)readEventArgs.UserToken).Socket = _socket;

                    _socket.ReceiveAsync(readEventArgs);
                }
            }
        }

        private void Receive_Completed(object sender, SocketAsyncEventArgs e)
        {
            Receive();
            ReceiveAsync(e);
        }
        private void ReceiveAsync(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                //echo the data received back to the client
                e.SetBuffer(0, e.BytesTransferred);
                //string txt = Encoding.Default.GetString(e.Buffer, 0, e.BytesTransferred);
                //Console.WriteLine(tmp);
                //通知
                #region 收到消息平台发送来的消息
                //client.Send();
                if (e.BytesTransferred > 0)
                {
                    byte[] temp = new byte[e.BytesTransferred];
                    Array.Copy(e.Buffer, 0, temp, 0, e.BytesTransferred);

                    ProcessAccpet(temp, e.BytesTransferred);
                }
                #endregion

                BufferManager bufferManager = ((AsyncUserToken)(e.UserToken)).Manager;
                if (bufferManager == null)
                {
                    bufferManager = new BufferManager(1024 * 1024);
                    e.UserToken = new AsyncUserToken() { Manager = bufferManager };
                }
                bufferManager.FreeBuffer(e);
                bufferManager.SetBuffer(e);
                //回收
                pool.Push(e);

            }
        }



        #endregion

        #region 接受消息(方式二)
        List<byte> testList = new List<byte>();
        private void AccpetTo()
        {
            LogHelper.WriteLog("开始建立接受消息(方式二)");

            Task.Factory.StartNew(new Action(() =>
            {
                try
                {
                    byte[] bytes = new byte[1024 * 1024];
                    while (true)
                    {
                        int r = _socket.Receive(bytes);
                        //通知
                        #region 收到消息平台发送来的消息
                        if (r > 0)
                        {
                            byte[] temp = new byte[r];
                            Array.Copy(bytes, 0, temp, 0, r);
                            lock ("我要给集合增加数据")
                            {
                                testList.AddRange(temp);
                            }
                            // ProcessAccpet(temp, r);
                        }
                        #endregion
                        Array.Clear(bytes, 0, r);
                    }
                }
                catch (SocketException ex)
                {
                    LogHelper.WriteLog("socket出错", ex);
                    ResetConnect();
                }
                catch (Exception ex)
                {
                    LogHelper.WriteLog("出错", ex);
                }

            }));
        }

        #endregion

        #region 收到的消息进行处理
        /// <summary>
        /// 消息处理中转
        /// </summary>
        /// <param name="p"></param>
        /// <param name="r"></param>
        private async void ProcessAccpet(byte[] p, int r)
        {
            //if (r > 10)
            //{
            //    LogHelper.WriteLog("收到正常消息");
            //    var result = pmsMessage.ReversePacketMessage(p, r);

            //    //发送给客户端
            //    ClientSend(result);

            //    //发送给测试端
            //    if (MyAction != null)
            //    {
            //        MyAction(result.ToList());
            //    }
            //}
            //else
            //{
            //    LogHelper.WriteLog(string.Format("收到心跳包"));
            //}


        }
        //标示处理任务是否正在运行
        private bool IsProcessAccpetRuning = false;
        private void ProcessAccpet()
        {
            if (IsProcessAccpetRuning)
            {//表示任务正在执行
                return;
            }
            else
            {
                IsProcessAccpetRuning = true;
            }
            Task.Factory.StartNew(new Action(() =>
            {
                //IsProcessAccpetRuning = false;
                //Thread.Sleep(100);
                //IsProcessAccpetRuning = true;
                while (IsProcessAccpetRuning)
                {
                    if (testList.Count > 0)
                    {
                        List<byte> tempList = new List<byte>();
                        lock ("我要给集合增加数据")
                        {
                            tempList = testList.ToList();
                            testList.Clear();
                        }
                        //启动一个任务来发送数据
                        Task.Factory.StartNew(new Action(() =>
                        {
                            var result = pmsMessage.ReversePacketMessage(tempList, tempList.Count);

                            //发送给客户端
                            ClientSend(result);

                            //发送给测试端
                            if (MyAction != null && result != null && result.Count > 0)
                            {
                                MyAction(result.ToList());
                            }
                        }));
                    }
                    else
                    {
                        Thread.Sleep(50);
                    }
                }
                LogHelper.WriteLog("新的处理请求,停止处理接受");
            }));
        }
        #endregion

        #region 保持连接

        /// <summary>
        /// 重置连接
        /// </summary>
        public void ResetConnect()
        {
            if (!_isResetConnecting)
            {
                lock (lockObject)
                {
                    if (!_isResetConnecting)
                    {
                        _isResetConnecting = true;
                        LogHelper.WriteLog("=========重新连接==============");
                        lock (lockObject)
                        {
                            this.Dispose();
                            InitSocket();
                        }
                        Thread.Sleep(10000);
                        Run();
                        _isResetConnecting = false;
                    }
                }
            }


        }

        private Timer timer = null;
        /// <summary>
        /// 保持连接
        /// </summary>
        private void KeepConnect()
        {
            timer = new Timer(new TimerCallback((o) =>
            {
                if (IsConnected)
                {
                    //发送心跳包
                    SendAsync(pmsMessage.GetHeardbeat());
                    LogHelper.WriteLog("已经发送心跳包");
                }
            }), null, new TimeSpan(0, 0, 0, 5), new TimeSpan(0, 0, 0, 10));

        }

        #endregion

        #region 通知相关

        private ChatClient client = null;// ChatClient.Instance(ConfigurationManager.AppSettings["notificationUri"]);
        PacketConvert pmsMessage = new PacketConvert();
        private bool _isResetConnecting = false;

        /// <summary>
        /// 请求发送消息
        /// </summary>
        /// <param name="msg"></param>
        protected void client_OnMsgReceiveed(WebMessageDTO msg)
        {
            //请求发送消息
            LogHelper.WriteLog(string.Format("开始请求发送消息:消息id=>{0} **********消息内容=>:{1}", msg.MsgId, msg.Msg != null ? msg.Msg.Message : ""));
            byte[] bytes = pmsMessage.PacketMessage(msg);
            SendAsync(bytes);

            //发送给测试程序
            if (receiveAction != null)
            {
                receiveAction(msg);
            }
        }

        private void ClientSend(IList<MessageTemplate> message)
        {
            if (message != null && client != null)
                client.SendAsync(message);
        }
        #endregion

        #region 资源清理
        /// <summary>
        /// 清理资源
        /// </summary>
        public void Dispose()
        {
            IsRegisterApp = false;
            IsHandStake = false;
            IsConnected = false;
            if (_socket.Connected == true)
                _socket.Shutdown(SocketShutdown.Both);

            _socket.Dispose();
            _socket = null;
            pool = null;
            m_bufferManager = null;
        }

        #endregion

    }
}
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C# socket 实现消息中心向消息平台 转发消息 (修改)

标签:style   blog   http   color   os   io   ar   for   文件   

原文地址:http://www.cnblogs.com/shi-meng/p/3945269.html

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