标签:get font log [] overlay var pre object com
screen space overlay 下直接取UI坐标和长,宽,计算得到四角坐标。
screen space camera 下需要转换长宽到相机空间单位:如下:
var cam = GameObject.Find("Camera").GetComponent<Camera>();
var cam_h = 2*cam.orthographicSize;
var cam_w = cam_h * Screen.width /Screen.height;
var rtrans = gameObject.GetComponent<RectTransform>();
Vector3[] worldcorners = new Vector3[4];
rtrans.GetWorldCorners(worldcorners);
float[] wcs = new float[4];
float fw = rtrans.rect.width / Screen.width * cam_w;
float fh = rtrans.rect.height / Screen.height * cam_h;
var c1 = transform.position.x - fw / 2;
var c2 = transform.position.x + fw / 2;
var c3 = transform.position.y - fh / 2;
var c4 = transform.position.y + fh / 2;
标签:get font log [] overlay var pre object com
原文地址:http://www.cnblogs.com/timeObjserver/p/7081583.html