CABasicAnimation 自己只有三个property fromValue toValue ByValue
当你创建一个 CABasicAnimation 时,你需要通过-setFromValue 和-setToValue 来指定一个开始值和结束值。 当你增加基础动画到层中的时候,它开始运行。当用属性做动画完成时,例如用位置属性做动画,层就会立刻 返回到它的初始位置
记住当你做动画时,你至少使用了 2 个对象。这些对象都是层本身,一个层或者层继承的对象,和在先前 的例子中你分配给层的 CABasicAnimation 对象。因为你给动画对象设定了最后的值(目的地),但是并不意 味着当动画完成的时候,层的属性就改变成了最后的值。当动画完成时,你必须显示的设定层的属性,这样动 画结束后,你的层才能真正的到你设定的属性值上。
你可以简单的停止动画到你结束的点上,但是这仅仅是一个视觉效果。层实际的值仍然是一样的。要真的 改变内部的值,就像刚才所说的你必须显示的设定那个属性。例如,显示的设定位置的属性,你需要在层中调 用-setPosition 方法。但是,这会造成一点问题。
如果你通过-set 这个方法显示的设定了层属性的值,那么默认的动画将被执行,而非之前你设定的动画。 在表 3-9 中演示了你设置位置的方法。注意到了,我们使用 position 已经创建了基础动画,但是我们在层上显 示的调用了-setPosition 方法,就覆盖了我们设定的动画,使我们设定的基础动画完全没用了。如果你使用了这 个代码,你会看到虽然我们的层结束的时候放到了正确的位置,但是它使用的是默认的 0.25 秒,而非我们在 动画里显示设定的 5 秒钟。
CABasicAnimation *animation =
[CABasicAnimation animationWithKeyPath:@”position”]; [animation setFromValue:[NSValue valueWithPoint:startPoint]]; [animation setToValue:[NSValue valueWithPoint:endPoint]]; [animation setDuration:5.0];
[layer setPosition:endpoint];
[layer addAnimation:animation forKey:nil];
因此现在问题出来了,你怎么能使用我们设定的动画呢?看表 3-9 的最后一行,注意到 forKey:这个参数 是被设定为 nil。这就是为什么动画不能覆盖默认动画的原因。如果你改变最后一行为[layer addAnimation:animation forKey:@"position"],动画将会按照我们设定的时间工作。这告诉了层当需要做动画时, 使用我们给关键路径指定的新动画。
下面是一些继承的游泳的属性
Autoreverses
当你设定这个属性为 YES 时,在它到达目的地之后,动画的返回到开始的值,代替了直接跳转到 开始的值。
Duration
Duration 这个参数你已经相当熟悉了。它设定开始值到结束值花费的时间。期间会被速度的属性所影响。RemovedOnCompletion
这个属性默认为 YES,那意味着,在指定的时间段完成后,动画就自动的从层上移除了。这个一般不用。
假如你想要再次用这个动画时,你需要设定这个属性为 NO。这样的话,下次你在通过-set 方法设定动画的属性时,它将再次使用你的动画,而非默认的动画。
Speed
默认的值为 1.0.这意味着动画播放按照默认的速度。如果你改变这个值为 2.0,动画会用 2 倍的速度播放。这样的影响就是使持续时间减半。如果你指定的持续时间为 6 秒,速度为 2.0,动画就会播放 3 秒钟---一半的持续时间。
BeginTime
这个属性在组动画中很有用。它根据父动画组的持续时间,指定了开始播放动画的时间。默认的是 0.0.组动画在下个段落中讨论“Animation Grouping”。
TimeOffset
如果一个时间偏移量是被设定,动画不会真正的可见,直到根据父动画组中的执行时间得到的时间都流逝了。
RepeatCount
默认的是 0,意味着动画只会播放一次。如果指定一个无限大的重复次数,使用 1e100f。这个不应该和repeatDration 属性一块使用。
RepeatDuration
这个属性指定了动画应该被重复多久。动画会一直重复,直到设定的时间流逝完。它不应该和 repeatCount一起使用。
下面这段英文摘自苹果官方文档,将的是fromValue toValue ByValue 怎么使用
The interpolation values are used as follows:
Both fromValue
and toValue
are
non-nil
. Interpolates between fromValue
and toValue
.
fromValue
and byValue
are
non-nil
. Interpolates between fromValue
and
(fromValue
+ byValue
).
byValue
and toValue
are
non-nil
. Interpolates between (toValue
- byValue
)
and toValue
.
fromValue
is non-nil
.
Interpolates between fromValue
and
the current presentation value of the property.
toValue
is non-nil
.
Interpolates between the current value of keyPath
in the target layer’s presentation layer andtoValue
.
byValue
is non-nil
.
Interpolates between the current value of keyPath
in the target layer’s presentation layer and that value plus byValue
.
All properties are nil
. Interpolates between the previous value of keyPath
in the target layer’s presentation layer and the current value of keyPath
in the target layer’s presentation layer.
其他的方法 还是属性等 都是继承而来的
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值:
transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度
margin
zPosition
backgroundColor 背景颜色
cornerRadius 圆角
borderWidth
bounds
contents
contentsRect
cornerRadius
frame
hidden
mask
masksToBounds
opacity
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius
以下是一些例子
CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; pulse.duration = 0.5 + (rand() % 10) * 0.05; pulse.repeatCount = 1; pulse.autoreverses = YES; pulse.fromValue = [NSNumber numberWithFloat:.8]; pulse.toValue = [NSNumber numberWithFloat:1.2]; [self.ui_View.layer addAnimation:pulse forKey:nil]; // bounds CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"]; anim.duration = 1.f; anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)]; anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)]; anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds]; // anim.toValue = (id)[UIColor redColor].CGColor; // anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; anim.repeatCount = 1; anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; //cornerRadius CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"]; anim2.duration = 1.f; anim2.fromValue = [NSNumber numberWithFloat:0.f]; anim2.toValue = [NSNumber numberWithFloat:20.f]; anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; anim2.repeatCount = CGFLOAT_MAX; anim2.autoreverses = YES; [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"]; //contents CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"]; anim.duration = 1.f; anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage; anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage; // anim.byValue = (id)[UIImage imageNamed:@"3.png"].CGImage; // anim.toValue = (id)[UIColor redColor].CGColor; // anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; anim.repeatCount = CGFLOAT_MAX; anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; [ui_View.layer setShadowOffset:CGSizeMake(2,2)]; [ui_View.layer setShadowOpacity:1]; [ui_View.layer setShadowColor:[UIColor grayColor].CGColor]; // CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"]; anim.duration = 1.f; anim.toValue = (id)[UIColor redColor].CGColor; anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; anim.repeatCount = CGFLOAT_MAX; anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"]; _anim.duration = 1.f; _anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)]; _anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)]; _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; _anim.repeatCount = CGFLOAT_MAX; _anim.autoreverses = YES; [ui_View.layer addAnimation:_anim forKey:nil]; CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"]; _anim1.duration = 1.f; _anim1.fromValue = [NSNumber numberWithFloat:0.5]; _anim1.toValue = [NSNumber numberWithFloat:1]; _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; _anim1.repeatCount = CGFLOAT_MAX; _anim1.autoreverses = YES; [ui_View.layer addAnimation:_anim1 forKey:nil]; CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"]; _anim2.duration = 1.f; _anim2.fromValue = [NSNumber numberWithFloat:10]; _anim2.toValue = [NSNumber numberWithFloat:5]; _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; _anim2.repeatCount = CGFLOAT_MAX; _anim2.autoreverses = YES; [ui_View.layer addAnimation:_anim2 forKey:nil];
以下是一些应用
几个可以用来实现热门APP应用PATH中menu效果的几个方法 +(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"]; animation.fromValue=[NSNumber numberWithFloat:1.0]; animation.toValue=[NSNumber numberWithFloat:0.0]; animation.autoreverses=YES; animation.duration=time; animation.repeatCount=FLT_MAX; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"]; animation.fromValue=[NSNumber numberWithFloat:1.0]; animation.toValue=[NSNumber numberWithFloat:0.4]; animation.repeatCount=repeatTimes; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.autoreverses=YES; return animation; } +(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"]; animation.toValue=x; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"]; animation.toValue=y; animation.duration=time; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"]; animation.fromValue=orginMultiple; animation.toValue=Multiple; animation.duration=time; animation.autoreverses=YES; animation.repeatCount=repeatTimes; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画 { CAAnimationGroup *animation=[CAAnimationGroup animation]; animation.animations=animationAry; animation.duration=time; animation.repeatCount=repeatTimes; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画 { CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"]; animation.path=path; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; animation.autoreverses=NO; animation.duration=time; animation.repeatCount=repeatTimes; return animation; } +(CABasicAnimation *)movepoint:(CGPoint )point //点移动 { CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"]; animation.toValue=[NSValue valueWithCGPoint:point]; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; return animation; } +(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转 { CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction); CABasicAnimation* animation; animation = [CABasicAnimation animationWithKeyPath:@"transform"]; animation.toValue= [NSValue valueWithCATransform3D:rotationTransform]; animation.duration= dur; animation.autoreverses= NO; animation.cumulative= YES; animation.removedOnCompletion=NO; animation.fillMode=kCAFillModeForwards; animation.repeatCount= repeatCount; animation.delegate= self; return animation; }
原文地址:http://blog.csdn.net/xietao3/article/details/38960823