之前做过一个简单的音频播放器:《最简单的基于FFMPEG+SDL的音频播放器》,采用的是SDL1.2。前两天刚把原先做的《最简单的基于FFMPEG+SDL的视频播放器》更新采用了SDL2.0,于是顺手也把音频播放器更新成为SDL2.0.
SourceForge项目主页:https://sourceforge.net/projects/simplestffmpegaudioplayer/
完整工程下载地址:http://download.csdn.net/detail/leixiaohua1020/7850021
需要注意的是,与播放视频有很大的不同,SDL2.0播放音频的函数相对于SDL1.2来说变化很小。基本上保持了不变。
除了使用SDL2.0之外,修改了如下地方:
*重建了工程,删掉了不必要的代码,把代码修改得更规范更易懂。
*可以通过宏控制是否使用SDL,以及是否输出PCM。
*支持MP3,AAC等多种格式
/** * 最简单的基于FFmpeg的音频播放器 2 (SDL 2.0) * Simplest FFmpeg Audio Player 2 (SDL 2.0) * * 该版本使用SDL 2.0替换了第一个版本中的SDL 1.0。 * 注意:SDL 2.0中音频解码的API并无变化。唯一变化的地方在于 * 其回调函数的中的Audio Buffer并没有完全初始化,需要手动初始化。 * 本例子中即SDL_memset(stream, 0, len); * * This version use SDL 2.0 instead of SDL 1.2 in version 1 * Note:The good news for audio is that, with one exception, * it‘s entirely backwards compatible with 1.2. * That one really important exception: The audio callback * does NOT start with a fully initialized buffer anymore. * You must fully write to the buffer in all cases. In this * example it is SDL_memset(stream, 0, len); * * 雷霄骅 Lei Xiaohua * leixiaohua1020@126.com * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程序实现了音频的解码和播放。 * * This software decode and play audio streams. * * Version 2.0 */ #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> extern "C" { #include "libavcodec/avcodec.h" #include "libavformat/avformat.h" #include "libswresample/swresample.h" //SDL #include "sdl/SDL.h" #include "sdl/SDL_thread.h" }; #define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio //Output PCM #define OUTPUT_PCM 0 //Use SDL #define USE_SDL 1 //Buffer: //|-----------|-------------| //chunk-------pos---len-----| static Uint8 *audio_chunk; static Uint32 audio_len; static Uint8 *audio_pos; /* The audio function callback takes the following parameters: * stream: A pointer to the audio buffer to be filled * len: The length (in bytes) of the audio buffer * 回调函数 */ void fill_audio(void *udata,Uint8 *stream,int len){ //SDL 2.0 SDL_memset(stream, 0, len); if(audio_len==0) /* Only play if we have data left */ return; len=(len>audio_len?audio_len:len); /* Mix as much data as possible */ SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } //----------------- int _tmain(int argc, _TCHAR* argv[]) { AVFormatContext *pFormatCtx; int i, audioStream; AVCodecContext *pCodecCtx; AVCodec *pCodec; char url[]="WavinFlag.aac"; av_register_all(); //支持网络流输入 avformat_network_init(); //初始化 pFormatCtx = avformat_alloc_context(); //打开 if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){ printf("Couldn‘t open input stream.\n"); return -1; } // Retrieve stream information if(av_find_stream_info(pFormatCtx)<0){ printf("Couldn‘t find stream information.\n"); return -1; } // Dump valid information onto standard error av_dump_format(pFormatCtx, 0, url, false); // Find the first audio stream audioStream=-1; for(i=0; i < pFormatCtx->nb_streams; i++) if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){ audioStream=i; break; } if(audioStream==-1){ printf("Didn‘t find a audio stream.\n"); return -1; } // Get a pointer to the codec context for the audio stream pCodecCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the audio stream pCodec=avcodec_find_decoder(pCodecCtx->codec_id); if(pCodec==NULL){ printf("Codec not found.\n"); return -1; } // Open codec if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){ printf("Could not open codec.\n"); return -1; } FILE *pFile=NULL; #if OUTPUT_PCM pFile=fopen("output.pcm", "wb"); #endif AVPacket *packet=(AVPacket *)malloc(sizeof(AVPacket)); av_init_packet(packet); //Out Audio Param uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO; int out_nb_samples=1024; AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16; int out_sample_rate=44100; int out_channels=av_get_channel_layout_nb_channels(out_channel_layout); //输出内存大小 int out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1); uint8_t *out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2); AVFrame *pFrame; pFrame=avcodec_alloc_frame(); //SDL------------------ #if USE_SDL //Init if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { printf( "Could not initialize SDL - %s\n", SDL_GetError()); return -1; } //SDL_AudioSpec SDL_AudioSpec wanted_spec; wanted_spec.freq = out_sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = out_channels; wanted_spec.silence = 0; wanted_spec.samples = out_nb_samples; wanted_spec.callback = fill_audio; wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0){ printf("can‘t open audio.\n"); return -1; } #endif printf("Bitrate:\t %3d\n", pFormatCtx->bit_rate); printf("Decoder Name:\t %s\n", pCodecCtx->codec->long_name); printf("Channels:\t %d\n", pCodecCtx->channels); printf("Sample per Second\t %d \n", pCodecCtx->sample_rate); uint32_t ret,len = 0; int got_picture; int index = 0; struct SwrContext *au_convert_ctx; au_convert_ctx = swr_alloc(); au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate, pCodecCtx->channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL); swr_init(au_convert_ctx); while(av_read_frame(pFormatCtx, packet)>=0){ if(packet->stream_index==audioStream){ ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet); if ( ret < 0 ) { printf("Error in decoding audio frame.\n"); return -1; } if ( got_picture > 0 ){ swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples); #if 1 printf("index:%5d\t pts:%10d\t packet size:%d\n",index,packet->pts,packet->size); #endif #if OUTPUT_PCM //Write PCM fwrite(out_buffer, 1, out_linesize, pFile); #endif //FIX:FLAC,MP3,AAC Different number of samples if(wanted_spec.samples!=pFrame->nb_samples){ SDL_CloseAudio(); out_nb_samples=pFrame->nb_samples; out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1); wanted_spec.samples=out_nb_samples; SDL_OpenAudio(&wanted_spec, NULL); } index++; } //SDL------------------ #if USE_SDL //设置音频数据缓冲,PCM数据 audio_chunk = (Uint8 *) out_buffer; //设置音频数据长度 audio_len =out_buffer_size; audio_pos = audio_chunk; //回放音频数据 SDL_PauseAudio(0); while(audio_len>0)//等待直到音频数据播放完毕! SDL_Delay(1); #endif } av_free_packet(packet); } swr_free(&au_convert_ctx); #if USE_SDL SDL_CloseAudio();//关闭音频设备 SDL_Quit(); #endif // Close file fclose(pFile); av_free(out_buffer); // Close the codec avcodec_close(pCodecCtx); // Close the video file av_close_input_file(pFormatCtx); return 0; }
最简单的基于FFMPEG+SDL的音频播放器 ver2 (采用SDL2.0)
原文地址:http://blog.csdn.net/leixiaohua1020/article/details/38979615