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继承 各种关键字

时间:2017-07-18 23:12:01      阅读:362      评论:0      收藏:0      [点我收藏+]

标签:方法   void   util   package   int   情况   else   类对象   data   

一.关键字this, static, package和import语句

this:(this表示当前对象)
  --在类的方法定义中使用this关键字代表使用该方法的对象的引用
  --当必须指出当前使用方法的对象是谁时要使用this
  --有时this可以处理方法中成员变量和参数重名的情况
  --this可以看作是一个变量, 它的值是当前对象的引用


static 静态的(不在堆里面也不在栈里面, 在数据区(data seg)):
  --类名直接 . 出来的变量是静态变量, 每个类里面的静态变量只有一份, 是公用的(赋值后每个实例化的类都可使用)
  --静态方法中不可访问非静态成员
  --静态变量和静态方法不需要实例化

  被声明为static的变量、常量和方法被称为静态成员。静态成员是属于类所有的,区别于个别对象,可以在本类或其他类使用类名和 " . " 运算符调用静态成员。

    语法格式为: 类名.静态类成员

  在Java语句中对静态方法有以下两点规定:

    1.在静态方法中,不可以使用this关键字

    2.在静态方法中,不可以直接调用非静态方法

 

package com.hanqi.maya.model;

public class Main {
    public static void main(String[] args) {
        //System.out.println(Person.currentNum);
        Person p1 = new Person();
        Person p2 = new Person();
        Person p3 = new Person();
        // static 静态变量, 不管你实例化多少个, 都共享一份
        p1.currentNum = 2;
        
        System.out.println(p2.currentNum++);  //输出值为:2
        System.out.println(p3.currentNum);    //输出值为:3
            
    }
}

package:
  便于管理大型软件系统中数目众多的类, 解决类名重名的现象

二.访问控制, 权限修饰符(private(私有的) default(默认的) protected(受保护的) public(公共的))

puclic class 类名 {
  private 类型 属性1;
  private 类型 属性2;

  set, get
}

package com.hanqi.maya.model;

public class Person {
    private String name;
    private String sex;
    
    
    public Person(String name, String sex) {
        super();
        this.name = name;
        this.sex = sex;
        
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getSex() {
        return sex;
    }

    public void setSex(String sex) {
        this.sex = sex;
    }

 

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三.super, final关键字

  super: 指向父类的引用
  this: 指向当前类的引用
  final的变量值不能改变
  final的方法不能被重写
  final的类不能被继承

四.电子宠物实例:

1.简单一点的案例:

package com.hanqi.maya.model;

public class Pet {   //父类,宠物
    protected String name;
    protected int sex;
    protected int age;
    protected int happy;
    protected int healthy;
    protected int hungry;
    
    public Pet(){  //空的构造方法
        
    }
    
    public Pet(String name, int sex){   //有参数的构造方法
        this.name = name;
        this.sex = sex;
        this.age = 1;
        this.happy = 80;
        this.healthy = 100;
        this.hungry = 80;
    }
    
    public void playGame(){
        
    }
    
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getSex() {
        return sex;
    }
    public void setSex(int sex) {
        this.sex = sex;
    }
    public int getAge() {
        return age;
    }
    public void setAge(int age) {
        this.age = age;
    }
    public int getHappy() {
        return happy;
    }
    public void setHappy(int happy) {
        this.happy = happy;
    }
    public int getHealthy() {
        return healthy;
    }
    public void setHealthy(int healthy) {
        this.healthy = healthy;
    }
    public int getHungry() {
        return hungry;
    }
    public void setHungry(int hungry) {
        this.hungry = hungry;
    }
    
}
package com.hanqi.maya.model;
//子类,猫(也可以为狗啊、猪啊之类的)
public class Cat extends Pet {  //extends   表示继承
    
    public Cat(){
        
    }
    
    public Cat(String catNmane, int catSex){
        super(catNmane, catSex);  //super,关键字,父类对象的引用
    }
    
    public void showInfo(){
        System.out.println("宠物名称" + this.name);
        System.out.println("宠物性别" + this.sex);
        System.out.println("宠物年龄" + this.age);
        System.out.println("开心值" + this.happy);
        System.out.println("健康值" + this.healthy);
        System.out.println("饥饿度" + this.hungry);
    }
}
package com.hanqi.maya.text;

import com.hanqi.maya.model.Cat;

public class Main {

    public static void main(String[] args) {
        
        Cat cat = new Cat("花花", 1); //实例化
        
        cat.showInfo();   //调用子类(猫)方法,执行

    }
}

控制台输出:

技术分享

 

2.添加一些玩法或者其他操作

package com.hanqi.maya.model;

public class Pet {   //父类,宠物
    protected String name;
    protected int sex;
    protected int age;
    protected int happy;
    protected int healthy;
    protected int hungry;
    
    public Pet(){  //空的构造方法
        
    }
    
    public Pet(String name, int sex){   //有参数的构造方法
        this.name = name;
        this.sex = sex;
        this.age = 1;
        this.happy = 80;
        this.healthy = 100;
        this.hungry = 80;
    }
    
    public void playGame(){  //添加一个情况,玩游戏,改变值
        if(!check()){
            System.out.println("各项属性值不能为负数!");
            return;
        }
        System.out.println("与"+this.name+"一起玩");
        this.happy += 10;
        this.healthy -= 5;
        this.hungry += 12;
    }
    
    public void eat(){  //添加一个情况,吃东西,改变值
        if(!check()){
            System.out.println("各项属性值不能为负数!");
            return;
        }
        System.out.println("与"+this.name+"一起吃");
        this.healthy += 5;
        this.hungry -= 20;
    }
    
    public boolean check(){  //总的一个判断条件,确保各项属性值不为负数
        if(this.happy>0 && this.healthy>0 && this.hungry>0){
            return true;
        }
        if(happy<0){
            happy = 0;
        }if(healthy<0){
            healthy = 0;
        }if(hungry<0){
            hungry = 0;
        }
        return false;
    }
    
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getSex() {
        return sex;
    }
    public void setSex(int sex) {
        this.sex = sex;
    }
    public int getAge() {
        return age;
    }
    public void setAge(int age) {
        this.age = age;
    }
    public int getHappy() {
        return happy;
    }
    public void setHappy(int happy) {
        this.happy = happy;
    }
    public int getHealthy() {
        return healthy;
    }
    public void setHealthy(int healthy) {
        this.healthy = healthy;
    }
    public int getHungry() {
        return hungry;
    }
    public void setHungry(int hungry) {
        this.hungry = hungry;
    }
    
}
package com.hanqi.maya.model;
//子类,猫(也可以为狗啊、猪啊之类的)
public class Cat extends Pet {  //extends   表示继承
    
    public Cat(){
        
    }
    
    public Cat(String catNmane, int catSex){
        super(catNmane, catSex);  //super,关键字,父类对象的引用
    }
    
    public void showInfo(){
        System.out.println("宠物名称" + this.name);
        System.out.println("宠物性别" + this.sex);
        System.out.println("宠物年龄" + this.age);
        System.out.println("开心值" + this.happy);
        System.out.println("健康值" + this.healthy);
        System.out.println("饥饿度" + this.hungry);
    }
}
package com.hanqi.maya.text;

import com.hanqi.maya.model.Cat;

public class Main {

    public static void main(String[] args) {
        
        Cat cat = new Cat("花花", 1); //实例化
          
        cat.playGame();
        cat.eat();
        cat.eat();
        cat.eat();
        cat.eat();
        cat.eat();
        cat.eat();
        cat.showInfo();

    }
}

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3.最后一种情况

package com.hanqi.maya.model;

public class Pet {   //父类,宠物
    protected String name;
    protected int sex;
    protected int age;
    protected int happy;
    protected int healthy;
    protected int hungry;
    
    public Pet(){  //空的构造方法
        
    }
    
    public Pet(String name, int sex){   //有参数的构造方法
        this.name = name;
        this.sex = sex;
        this.age = 1;
        this.happy = 80;
        this.healthy = 100;
        this.hungry = 80;
    }
    
    public void playGame(){  //添加一个情况,玩游戏,改变值
        if(!check()){
            System.out.println("各项属性值不能为负数!");
            return;
        }
        System.out.println("与"+this.name+"一起玩");
        this.happy += 10;
        this.healthy -= 5;
        this.hungry += 12;
    }
    
    public void eat(){  //添加一个情况,吃东西,改变值
        if(!check()){
            System.out.println("各项属性值不能为负数!");
            return;
        }
        System.out.println("与"+this.name+"一起吃");
        this.healthy += 5;
        this.hungry -= 20;
    }
    
    public boolean check(){  //总的一个判断条件,确保各项属性值不为负数
        if(this.happy>0 && this.healthy>0 && this.hungry>0){
            return true;
        }
        if(happy<0){
            happy = 0;
        }if(healthy<0){
            healthy = 0;
        }if(hungry<0){
            hungry = 0;
        }
        return false;
    }
    
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getSex() {
        return sex;
    }
    public void setSex(int sex) {
        this.sex = sex;
    }
    public int getAge() {
        return age;
    }
    public void setAge(int age) {
        this.age = age;
    }
    public int getHappy() {
        return happy;
    }
    public void setHappy(int happy) {
        this.happy = happy;
    }
    public int getHealthy() {
        return healthy;
    }
    public void setHealthy(int healthy) {
        this.healthy = healthy;
    }
    public int getHungry() {
        return hungry;
    }
    public void setHungry(int hungry) {
        this.hungry = hungry;
    }
    
}
package com.hanqi.maya.model;
//子类,猫(也可以为狗啊、猪啊之类的)
public class Cat extends Pet {  //extends   表示继承
    
    public Cat(){
        
    }
    
    public Cat(String catNmane, int catSex){
        super(catNmane, catSex);  //super,关键字,父类对象的引用
    }
    
    public void showInfo(){
        System.out.println("宠物名称" + this.name);
        System.out.println("宠物性别" + this.sex);
        System.out.println("宠物年龄" + this.age);
        System.out.println("开心值" + this.happy);
        System.out.println("健康值" + this.healthy);
        System.out.println("饥饿度" + this.hungry);
    }
}
package com.hanqi.maya.text;

import java.util.Scanner;

import com.hanqi.maya.model.Cat;

public class Main {

    public static void main(String[] args) {
        
        Cat cat = new Cat("花花", 1); //实例化
          
        Scanner scanner = new Scanner(System.in);
        boolean flag = true;
        while(flag){
            printControl();
            String s = scanner.nextLine();
            if("1".equals(s)){
                cat.showInfo();
            } else if("2".equals(s)){
                cat.eat();
            } else if("3".equals(s)){
                cat.playGame();
            } else if("bye".equals(s)){
                flag = false;
            } else{
                System.out.println("尚未开发!");
            }        
        }
        scanner.close();  //scanner 最后一定要关闭
    }
    
    public static void printControl(){
        System.out.println("1--显示信息");
        System.out.println("2--吃饭");
        System.out.println("3--玩游戏");
    }
}

技术分享

 

继承 各种关键字

标签:方法   void   util   package   int   情况   else   类对象   data   

原文地址:http://www.cnblogs.com/sutao/p/7201322.html

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