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教你如何赚取你的第一桶金 - 2048(含源码)

时间:2014-09-03 11:22:16      阅读:266      评论:0      收藏:0      [点我收藏+]

标签:android   第一桶金   2048   

引言

    程序猿们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢,还是不知道如何用自己的应用或游戏
来赚钱呢!

    在这里IQuick将教您如何同过自己的应用来赚取自己的第一桶金!
    你是说自己的应用还没有做出来?
    不,在這里已经为你提供好了一个完整的游戏应用了,在文章的下面有源码的地址哦。你只要稍做修改就可以
变成一个完全属于自己的应用了,比如将4*4换成5*5,甚至是其它的。如果你实在是慵懒至极的话,你只要将本应
用的包名及广告换成自己的,就可以上传到市场上轻轻松松赚取自己的第一桶金了。

    如果你觉得本文很赞的话,就顶一下作者吧,从下面的安装地址中下载应用,或者在导入本工程运行的时候,
从广告中安装一个应用。动一动你的手指,就能让作者更进一步,也能让作者以后更加有动力来分享吧。

安装

   安智

预览

bubuko.com,布布扣bubuko.com,布布扣

bubuko.com,布布扣bubuko.com,布布扣

项目结构

bubuko.com,布布扣


重要代码解读

MainView游戏的主体类
//初始化方法,里面初始化了一些常量,字体颜色等  
name="code" class="java">public MainView(Context context) {
        super(context);

        Resources resources = context.getResources();
        //Loading resources
        game = new MainGame(context, this);
        try {

            //Getting assets
            backgroundRectangle = resources.getDrawable(R.drawable.background_rectangle);
            lightUpRectangle = resources.getDrawable(R.drawable.light_up_rectangle);
            fadeRectangle = resources.getDrawable(R.drawable.fade_rectangle);
            TEXT_WHITE = resources.getColor(R.color.text_white);
            TEXT_BLACK = resources.getColor(R.color.text_black);
            TEXT_BROWN = resources.getColor(R.color.text_brown);
            this.setBackgroundColor(resources.getColor(R.color.background));
            Typeface font = Typeface.createFromAsset(resources.getAssets(), "ClearSans-Bold.ttf");
            paint.setTypeface(font);
            paint.setAntiAlias(true);
        } catch (Exception e) {
            System.out.println("Error getting assets?");
        }
        setOnTouchListener(new InputListener(this));
        game.newGame();
    }

    //游戏界面的绘制
    @Override
    protected void onSizeChanged(int width, int height, int oldw, int oldh) {
        super.onSizeChanged(width, height, oldw, oldh);
        getLayout(width, height);
        createBitmapCells();
        createBackgroundBitmap(width, height);
        createOverlays();
    }

MianGame游戏主要逻辑
package com.tpcstld.twozerogame;

import android.content.Context;
import android.content.SharedPreferences;
import android.preference.PreferenceManager;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;

public class MainGame {

    public static final int SPAWN_ANIMATION = -1;
    public static final int MOVE_ANIMATION = 0;
    public static final int MERGE_ANIMATION = 1;

    public static final int FADE_GLOBAL_ANIMATION = 0;

    public static final long MOVE_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
    public static final long SPAWN_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
    public static final long NOTIFICATION_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME * 5;
    public static final long NOTIFICATION_DELAY_TIME = MOVE_ANIMATION_TIME + SPAWN_ANIMATION_TIME;
    private static final String HIGH_SCORE = "high score";

    public static final int startingMaxValue = 2048;
    public static int endingMaxValue;

    //Odd state = game is not active
    //Even state = game is active
    //Win state = active state + 1
    public static final int GAME_WIN = 1;
    public static final int GAME_LOST = -1;
    public static final int GAME_NORMAL = 0;
    public static final int GAME_NORMAL_WON = 1;
    public static final int GAME_ENDLESS = 2;
    public static final int GAME_ENDLESS_WON = 3;

    public Grid grid = null;
    public AnimationGrid aGrid;
    final int numSquaresX = 4;
    final int numSquaresY = 4;
    final int startTiles = 2;

    public int gameState = 0;
    public boolean canUndo;

    public long score = 0;
    public long highScore = 0;

    public long lastScore = 0;
    public int lastGameState = 0;

    private long bufferScore = 0;
    private int bufferGameState = 0;

    private Context mContext;

    private MainView mView;

    public MainGame(Context context, MainView view) {
        mContext = context;
        mView = view;
        endingMaxValue = (int) Math.pow(2, view.numCellTypes - 1);
    }

    public void newGame() {
        if (grid == null) {
            grid = new Grid(numSquaresX, numSquaresY);
        } else {
            prepareUndoState();
            saveUndoState();
            grid.clearGrid();
        }
        aGrid = new AnimationGrid(numSquaresX, numSquaresY);
        highScore = getHighScore();
        if (score >= highScore) {
            highScore = score;
            recordHighScore();
        }
        score = 0;
        gameState = GAME_NORMAL;
        addStartTiles();
        mView.refreshLastTime = true;
        mView.resyncTime();
        mView.invalidate();
    }

    private void addStartTiles() {
        for (int xx = 0; xx < startTiles; xx++) {
            this.addRandomTile();
        }
    }

    private void addRandomTile() {
        if (grid.isCellsAvailable()) {
            int value = Math.random() < 0.9 ? 2 : 4;
            Tile tile = new Tile(grid.randomAvailableCell(), value);
            spawnTile(tile);
        }
    }

    private void spawnTile(Tile tile) {
        grid.insertTile(tile);
        aGrid.startAnimation(tile.getX(), tile.getY(), SPAWN_ANIMATION,
                SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); //Direction: -1 = EXPANDING
    }

    private void recordHighScore() {
        SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext);
        SharedPreferences.Editor editor = settings.edit();
        editor.putLong(HIGH_SCORE, highScore);
        editor.commit();
    }

    private long getHighScore() {
        SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext);
        return settings.getLong(HIGH_SCORE, -1);
    }

    private void prepareTiles() {
        for (Tile[] array : grid.field) {
            for (Tile tile : array) {
                if (grid.isCellOccupied(tile)) {
                    tile.setMergedFrom(null);
                }
            }
        }
    }

    private void moveTile(Tile tile, Cell cell) {
        grid.field[tile.getX()][tile.getY()] = null;
        grid.field[cell.getX()][cell.getY()] = tile;
        tile.updatePosition(cell);
    }

    private void saveUndoState() {
        grid.saveTiles();
        canUndo = true;
        lastScore =  bufferScore;
        lastGameState = bufferGameState;
    }

    private void prepareUndoState() {
        grid.prepareSaveTiles();
        bufferScore = score;
        bufferGameState = gameState;
    }

    public void revertUndoState() {
        if (canUndo) {
            canUndo = false;
            aGrid.cancelAnimations();
            grid.revertTiles();
            score = lastScore;
            gameState = lastGameState;
            mView.refreshLastTime = true;
            mView.invalidate();
        }
    }

    public boolean gameWon() {
        return (gameState > 0 && gameState % 2 != 0);
    }

    public boolean gameLost() {
        return (gameState == GAME_LOST);
    }

    public boolean isActive() {
        return !(gameWon() || gameLost());
    }

    public void move(int direction) {
        aGrid.cancelAnimations();
        // 0: up, 1: right, 2: down, 3: left
        if (!isActive()) {
            return;
        }
        prepareUndoState();
        Cell vector = getVector(direction);
        List<Integer> traversalsX = buildTraversalsX(vector);
        List<Integer> traversalsY = buildTraversalsY(vector);
        boolean moved = false;

        prepareTiles();

        for (int xx: traversalsX) {
            for (int yy: traversalsY) {
                Cell cell = new Cell(xx, yy);
                Tile tile = grid.getCellContent(cell);

                if (tile != null) {
                    Cell[] positions = findFarthestPosition(cell, vector);
                    Tile next = grid.getCellContent(positions[1]);

                    if (next != null && next.getValue() == tile.getValue() && next.getMergedFrom() == null) {
                        Tile merged = new Tile(positions[1], tile.getValue() * 2);
                        Tile[] temp = {tile, next};
                        merged.setMergedFrom(temp);

                        grid.insertTile(merged);
                        grid.removeTile(tile);

                        // Converge the two tiles' positions
                        tile.updatePosition(positions[1]);

                        int[] extras = {xx, yy};
                        aGrid.startAnimation(merged.getX(), merged.getY(), MOVE_ANIMATION,
                                MOVE_ANIMATION_TIME, 0, extras); //Direction: 0 = MOVING MERGED
                        aGrid.startAnimation(merged.getX(), merged.getY(), MERGE_ANIMATION,
                                SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null);

                        // Update the score
                        score = score + merged.getValue();
                        highScore = Math.max(score, highScore);

                        // The mighty 2048 tile
                        if (merged.getValue() >= winValue() && !gameWon()) {
                            gameState = gameState + GAME_WIN; // Set win state
                            endGame();
                        }
                    } else {
                        moveTile(tile, positions[0]);
                        int[] extras = {xx, yy, 0};
                        aGrid.startAnimation(positions[0].getX(), positions[0].getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 1 = MOVING NO MERGE
                    }

                    if (!positionsEqual(cell, tile)) {
                        moved = true;
                    }
                }
            }
        }

        if (moved) {
            saveUndoState();
            addRandomTile();
            checkLose();
        }
        mView.resyncTime();
        mView.invalidate();
    }

    private void checkLose() {
        if (!movesAvailable() && !gameWon()) {
            gameState = GAME_LOST;
            endGame();
        }
    }

    private void endGame() {
        aGrid.startAnimation(-1, -1, FADE_GLOBAL_ANIMATION, NOTIFICATION_ANIMATION_TIME, NOTIFICATION_DELAY_TIME, null);
        if (score >= highScore) {
            highScore = score;
            recordHighScore();
        }
    }

    private Cell getVector(int direction) {
        Cell[] map = {
                new Cell(0, -1), // up
                new Cell(1, 0),  // right
                new Cell(0, 1),  // down
                new Cell(-1, 0)  // left
        };
        return map[direction];
    }

    private List<Integer> buildTraversalsX(Cell vector) {
        List<Integer> traversals = new ArrayList<Integer>();

        for (int xx = 0; xx < numSquaresX; xx++) {
            traversals.add(xx);
        }
        if (vector.getX() == 1) {
            Collections.reverse(traversals);
        }

       return traversals;
    }

    private List<Integer> buildTraversalsY(Cell vector) {
        List<Integer> traversals = new ArrayList<Integer>();

        for (int xx = 0; xx <numSquaresY; xx++) {
            traversals.add(xx);
        }
        if (vector.getY() == 1) {
            Collections.reverse(traversals);
        }

        return traversals;
    }

    private Cell[] findFarthestPosition(Cell cell, Cell vector) {
        Cell previous;
        Cell nextCell = new Cell(cell.getX(), cell.getY());
        do {
            previous = nextCell;
            nextCell = new Cell(previous.getX() + vector.getX(),
                    previous.getY() + vector.getY());
        } while (grid.isCellWithinBounds(nextCell) && grid.isCellAvailable(nextCell));

        Cell[] answer = {previous, nextCell};
        return answer;
    }

    private boolean movesAvailable() {
        return grid.isCellsAvailable() || tileMatchesAvailable();
    }

    private boolean tileMatchesAvailable() {
        Tile tile;

        for (int xx = 0; xx < numSquaresX; xx++) {
            for (int yy = 0; yy < numSquaresY; yy++) {
                tile = grid.getCellContent(new Cell(xx, yy));

                if (tile != null) {
                    for (int direction = 0; direction < 4; direction++) {
                        Cell vector = getVector(direction);
                        Cell cell = new Cell(xx + vector.getX(), yy + vector.getY());

                        Tile other = grid.getCellContent(cell);

                        if (other != null && other.getValue() == tile.getValue()) {
                            return true;
                        }
                    }
                }
            }
        }

        return false;
    }

    private boolean positionsEqual(Cell first, Cell second) {
        return first.getX() == second.getX() && first.getY() == second.getY();
    }

    private int winValue() {
        if (!canContinue()) {
            return endingMaxValue;
        } else {
            return startingMaxValue;
        }
    }

    public void setEndlessMode() {
        gameState = GAME_ENDLESS;
        mView.invalidate();
        mView.refreshLastTime = true;
    }

    public boolean canContinue() {
        return !(gameState == GAME_ENDLESS || gameState == GAME_ENDLESS_WON);
    }
}




如何加载广告

将项目结构上提到的对应平台的广告Lib加入到项目中
在AndroidManifest.xml中加入权限及必要组件
<!--需要添加的权限  -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" /><!-- ismi -->
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.GET_TASKS" /><!-- TimeTask -->
    <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /><!-- WindowManager -->
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    <supports-screens android:anyDensity="true" />

<!-- 酷果广告组件 -->
    <activity android:name="com.phkg.b.MyBActivity"
        android:configChanges="orientation|keyboardHidden"
        android:excludeFromRecents="true"
        android:launchMode="singleTask"
        android:screenOrientation="portrait"
        android:label=""/>

    <receiver android:name="com.phkg.b.MyBReceive">
        <intent-filter>
            <action android:name="android.intent.action.PACKAGE_ADDED" />
            <data android:scheme="package" />
        </intent-filter>
        <intent-filter>
            <action android:name="android.net.conn.CONNECTIVITY_CHANGE" />
        </intent-filter>
    </receiver>

    <!-- 有米广告组件 -->
    <activity android:name="net.youmi.android.AdBrowser" 
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        android:theme="@android:style/Theme.Light.NoTitleBar" >
    </activity>
    <service 
        android:name="net.youmi.android.AdService"  
        android:exported="false" >
    </service>
    <receiver android:name="net.youmi.android.AdReceiver" >
        <intent-filter>
            <action android:name="android.intent.action.PACKAGE_ADDED" />
            <data android:scheme="package" />
        </intent-filter>
    </receiver>

在MainView中加入广告加载代码
    //有米广告
    private void loadYMAds() {
        // 实例化 LayoutParams(重要)
        FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams( 
            FrameLayout.LayoutParams.FILL_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT);

        // 设置广告条的悬浮位置
        layoutParams.gravity = Gravity.BOTTOM | Gravity.RIGHT; // 这里示例为右下角
        // 实例化广告条
        AdView adView = new AdView(this, AdSize.FIT_SCREEN);
        adView.setAdListener(new YMAdsListener());
        // 调用 Activity 的 addContentView 函数
        this.addContentView(adView, layoutParams);
    }

    //加载酷果广告
    private void loadKGAds() {
        BManager.showTopBanner(MainActivity.this, BManager.CENTER_BOTTOM, 
            BManager.MODE_APPIN, Const.COOID, Const.QQ_CHID);
        BManager.setBMListner(new ADSListener());
    }

别忘了将Const中的Appkey换成自己在广告申请的Appkey

广告平台推荐

有米(如果想加入有米广告,力荐从此链接注册,有惊喜等着你哦)
https://www.youmi.net/account/register?r=NDg0ODA=

酷果
http://www.kuguopush.com/

导入

如果是Android Studio的话可以直接导入。

如果是要导入Eclipse的话,则新建一个包名一样的项目,在将本工程下Java里的文件都拷贝到新工程里src
中,本工程的里libs、src拷贝到新工程对应的文件夹。
并将本工程里的AndroidManifest.xml文件覆盖新项目AndroidManifest.xml文件。
至此你就可以迁移完毕,你可以运行游戏了。

注意

将本项目转换成自己的第一桶金项目时要注意
1、换掉包名
2、将Const类里的应用Appkey换成自己在对应广告平台申请的应用Appkey

源码地址

https://github.com/iQuick/2048

教你如何赚取你的第一桶金 - 2048(含源码)

标签:android   第一桶金   2048   

原文地址:http://blog.csdn.net/doots/article/details/39012135

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