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Cocos2d-x3.1粒子使用

时间:2014-09-04 01:44:17      阅读:222      评论:0      收藏:0      [点我收藏+]

标签:cocos2d-x3.1   粒子   

1、头文件

#include "cocos2d.h"
USING_NS_CC;

class WaterWaveDemo : public Layer
{
public:
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // a selector callback
    void menuCloseCallback(cocos2d::Ref* pSender);
    
    // implement the "static create()" method manually
    CREATE_FUNC(WaterWaveDemo);
};

2、cpp文件

#include "WaterWaveDemo.h"
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;

Scene* WaterWaveDemo::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = WaterWaveDemo::create();
    
    // add layer as a child to scene
    scene->addChild(layer);
    
    // return the scene
    return scene;
    
}

bool WaterWaveDemo::init()
{
    bool bRet = false;
    do{
        CC_BREAK_IF(!Layer::init());
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        
        listener->onTouchBegan = [&](Touch* touch,Event* event){
          
            auto touchPosition = touch->getLocation();
            ParticleSystemQuad* mParticle = ParticleSystemQuad::create("showClick.plist");
            mParticle->setScale(0.5);
            mParticle->setPosition(touchPosition);
            mParticle->setAutoRemoveOnFinish(true);
            addChild(mParticle);
            
            return false;
        };
        
        Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);
        bRet = true;
    }while(0);
    return bRet;
}

void WaterWaveDemo::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif
    
    Director::getInstance()->end();
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
代码下载:http://download.csdn.net/detail/yuxikuo_1/7861203

Cocos2d-x3.1粒子使用

标签:cocos2d-x3.1   粒子   

原文地址:http://blog.csdn.net/yuxikuo_1/article/details/39036647

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