标签:searching already ant cas tle inpu ase val time
You are playing the following Flip Game with your friend:
Given a string that contains only these two characters: + and -,
you and your friend take turns to flip two consecutive "++" into "--".
The game ends when a person can no longer make a move and therefore the other person will be the winner. Write a function to determine if the starting player can guarantee a win. For example, given s = "++++", return true.
The starting player can guarantee a win by flipping the middle "++" to become "+--+". Follow up: Derive your algorithm‘s runtime complexity.
The idea is try to replace every "++"
in the current string s
to "--"
and see if the opponent has the chance to win or not, if the opponent is guaranteed to lose, great, we win!
For the time complexity, here is what I thought, let‘s say the length of the input string s
is n
, there are at most n - 1
ways to replace "++"
to "--"
(imagine s
is all "+++..."
), once we replace one "++"
, there are at most (n - 2) - 1
ways to do the replacement, it‘s a little bit like solving the N-Queens problem, the time complexity is (n - 1) x (n - 3) x (n - 5) x ...
, so it‘sO(n!!)
, double factorial.
public class Solution { public boolean canWin(String s) { if (s==null || s.length()<=1) return false; for (int i=0; i<s.length()-1; i++) { if (s.charAt(i)==‘+‘ && s.charAt(i+1)==‘+‘ && !canWin(s.substring(0,i) + "--" + s.substring(i+2))) return true; } return false; } }
Better Solution: (205ms -> 19ms)
but the time complexity of the backtracking method is high. During the process of searching, we could encounter duplicate computation as the following simple case.
One search path:
Input s = "++++++++"
Player 0: "--++++++"
Player 1: "----++++"
Player 0: "----+--+"
Player0 can win for the input string as "----++++".
Another search path:
Player 0: "++--++++"
Player 1: "----++++"
Player 0: "----+--+"
(Duplicate computation happens. We have already known anyone can win for the
input string as "----++++".)
Use a HashMap to avoid duplicate computation
Key : InputString.
Value: can win or not.
public boolean canWin(String s) { if (s == null || s.length() < 2) { return false; } HashMap<String, Boolean> winMap = new HashMap<String, Boolean>(); return helper(s, winMap); } public boolean helper(String s, HashMap<String, Boolean> winMap) { if (winMap.containsKey(s)) { return winMap.get(s); } for (int i = 0; i < s.length() - 1; i++) { if (s.startsWith("++", i)) { String t = s.substring(0, i) + "--" + s.substring(i+2); if (!helper(t, winMap)) { winMap.put(s, true); return true; } } } winMap.put(s, false); return false; }
只要任何一步能让下一步的对手false, 就返回ture, 不然没有任何一步, 就返回false, 像下棋一样
标签:searching already ant cas tle inpu ase val time
原文地址:http://www.cnblogs.com/apanda009/p/7395828.html