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【24点游戏】cocos2dx 源码

时间:2014-09-05 17:42:01      阅读:204      评论:0      收藏:0      [点我收藏+]

标签:des   blog   color   os   io   ar   for   art   div   

1.  4个数字 24点判断

 

double Calc(double a, double b, string oper)
{
	double result = 0;
	const char *p = oper.c_str();

	if (p != NULL)
	{
		switch (*p)
		{
		case ‘+‘:
			result = a + b; break;
		case ‘-‘:
			result = a - b; break;
		case ‘*‘:
			result = a * b; break;
		case ‘/‘:
			result = a / b; break;
		default: result = 0; break;
		}
	}
	return result;
}


int main(int argc,char* argv[]) 
{ 
#if 0
	int value; 


	value=cal(); 
	printf("the result is:%d\n",value); 


	int src[]={8, 8, 8, 1};
	printf("  %d \n",calc(src));

	//getchar();
#endif
	//-----------------------------------
	double nums[] = { 8, 8, 8, 1 };
	string x = "", y = "", z = "";
	double a = 0, b = 0, c = 0, d = 0;
	for (int i = 0; i < 4; i++)
	{
		for (int j = 0; j < 4; j++)
		{
			for (int k = 0; k < 4; k++)
			{
				x = i == 0 ? "+" : i == 1 ? "-" : i == 2 ? "*" : "/";
				y = j == 0 ? "+" : j == 1 ? "-" : j == 2 ? "*" : "/";
				z = k == 0 ? "+" : k == 1 ? "-" : k == 2 ? "*" : "/";
				for (int ia = 0; ia < 4; ia++)
				{
					a = nums[ia];
					for (int ib = 0; ib < 4; ib++)
					{
						if (ia == ib)
						{
							continue;
						}
						b = nums[ib];
						for (int ic = 0; ic < 4; ic++)
						{
							if (ic == ia || ic == ib)
							{
								continue;
							}
							c = nums[ic];
							d = nums[6 - ia - ib - ic];
							if (abs(Calc(Calc(a, b, x), Calc(c, d, z), y) - (double)24) < 0.01)
							{
								printf("(%f %s %f) %s ( %f %s %f) = 24 \n", a, x.c_str(), b, y.c_str(), c, z.c_str(), d);
								break;
								
							}
							if (abs(Calc(Calc(Calc(a, b, x), c, y), d, z) - (double)24) < 0.01)
							{
								printf("((%f %s %f)%s %f)%s %f = 24 \n", a, x.c_str(), b, y.c_str(), c, z.c_str(), d);
								break;
								
							}
							if (abs(Calc(Calc(a, Calc(b, c, y), x), d, z) - (double)24) < 0.01)
							{
								printf("(%f %s (%f %s %f)) %s %f = 24 \n",a, x.c_str(), b, y.c_str(), c, z.c_str(), d);
								break;
								
							}
							if (abs(Calc(a, Calc(b, Calc(c, d, z), y), x) - (double)24) < 0.01)
							{ 
								printf("%f %s (%f %s (%f %s  %f)) = 24 \n", a, x.c_str(), b, y.c_str(), c, z.c_str(), d);
								break;
								
								//System.Console.WriteLine(Math.Abs(Calc(a, Calc(b, Calc(c, d, z), y), x)));
							}
							if (abs(Calc(a, Calc(Calc(b, c, y), d, z), x) - (double)24) < 0.01)
							{
								printf("%f %s ((%f %s %f)%s %f) = 24 \n", a, x.c_str(), b, y.c_str(), c, z.c_str(), d);
								break;
								
							}
						}
					}
				}

			}
		}
	}

	getchar();
	return 0; 
} 

 

 

1. HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "Box2D/Box2D.h"

#include "MenuLayer.h"

#include "SimpleAudioEngine.h"

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here‘s a difference. Method ‘init‘ in cocos2d-x returns bool, instead of returning ‘id‘ in cocos2d-iphone
    virtual bool init();  

    // there‘s no ‘id‘ in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    virtual void menuStartCallback(CCObject* pSender);

    // implement the "static node()" method manually

     

    LAYER_NODE_FUNC(HelloWorld);
};

#endif  // __HELLOWORLD_SCENE_H__

 3. helloworldscene.cpp

#include "HelloWorldScene.h"

#include "MenuLayer.h"

using namespace cocos2d;

CCScene* HelloWorld::scene()
{
    CCScene * scene = NULL;
    do 
    {
        // ‘scene‘ is an autorelease object
        scene = CCScene::node();
        CC_BREAK_IF(! scene);

        // ‘layer‘ is an autorelease object
        HelloWorld *layer = HelloWorld::node();
        CC_BREAK_IF(! layer);

        // add layer as a child to scene
        scene->addChild(layer);
    } while (0);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayer::init());

        //////////////////////////////////////////////////////////////////////////
        // add your codes below...
        //////////////////////////////////////////////////////////////////////////

        
        CCSize mysize = CCDirector::sharedDirector()->getWinSize();

        MenuLayerMainMenu *MyMenu = new MenuLayerMainMenu();
        this->addChild(MyMenu);

        bRet = true;
    } while (0);

    return bRet;
}

void HelloWorld::menuStartCallback(CCObject* pSender)
{
    CCLog("1234");
}

 4.menuLayer.h

#ifndef __MENULAYER_H__
#define __MENULAYER_H__


#include "cocos2d.h"

using namespace cocos2d;

class MenuLayerMainMenu : public CCLayer
{

public:
    MenuLayerMainMenu();
    ~MenuLayerMainMenu()
    {

    }

public:
    virtual void menuCallbackEnable(CCObject* pSender);

};

#endif

 5. menuLayer.cpp

#include "cocos2d.h"
#include "MenuLayer.h"
#include "HelloWorldScene.h"
#include "GameScene.h"


MenuLayerMainMenu::MenuLayerMainMenu()
{
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    // Font Item
    CCMenuItemFont *itemFont = CCMenuItemFont::itemWithString("Start Game", this, menu_selector(MenuLayerMainMenu::menuCallbackEnable) );

    itemFont->setFontSizeObj(20);
    itemFont->setFontName("Marker Felt");
    itemFont->setColor( ccc3(200,200,255) );
    itemFont->setPosition(ccp(size.width/2,size.height/2));

    CCMenu* menu = CCMenu::menuWithItems(itemFont, NULL);

    addChild(menu);
    menu->setPosition(CCPointZero);

}
void MenuLayerMainMenu::menuCallbackEnable(CCObject* pSender)
{
    CCLog("1234");
    CCScene *s=GameScene::scene();  
    CCDirector::sharedDirector()->replaceScene(s); 
}

 6. poker.h

#ifndef _POKER_H_
#define _POKER_H_
#include "cocos2d.h"
using namespace cocos2d;
class PokerSprite:public CCSprite
{
public:
    PokerSprite();
    static PokerSprite* createPokerSprite(int number,float pointx,float pointy,int width,int height);
    void setPokerRect(const CCRect& rect);
    CCRect& GetPokerRect();
    int getNumber();
    void setNumber(int number);
   // LAYER_NODE_FUNC(HelloWorld);
private:
    int m_number;
    CCLabelTTF* m_lablenumber;
    CCLayerColor* m_layercolor;
    CCRect PokerRect;
    void initPokerSprite(int number,float pointx,float pointy,int width,int height);
};
#endif // !_SQUARE_SPRITE_H_

 7. poker.cpp

#include "Poker.h"

PokerSprite::PokerSprite()
:m_number(0)
,m_lablenumber(NULL)
,m_layercolor(NULL)
{
}
PokerSprite* PokerSprite::createPokerSprite(int number,float pointx,float pointy,int width,int height)
{
    PokerSprite *pSprite = new PokerSprite();
    if (pSprite && pSprite->init())
    {
        pSprite->autorelease();
        pSprite->initPokerSprite( number, pointx, pointy, width, height);
        return pSprite;
    }
    CC_SAFE_DELETE(pSprite);
    return NULL;
}
int PokerSprite::getNumber()
{
    return m_number;
}
void PokerSprite::setNumber(int number)
{
    m_number=number;
    m_lablenumber->setString("");
    m_layercolor->setColor(ccc3(200,190,180));
    if (m_number>0)
    {
        CCString Poker ; 
        Poker.initWithFormat("%i",m_number);
        m_lablenumber->setString(Poker.getCString());
        
    }
}

void PokerSprite::setPokerRect(const CCRect& rect)
{
    PokerRect = rect;
}

CCRect& PokerSprite::GetPokerRect()
{
    return PokerRect;
}
void PokerSprite::initPokerSprite(int number,float pointx,float pointy,int width,int height)
{
    m_number=number;
    m_layercolor=CCLayerColor::layerWithColor(ccc4(200,190,180,255),width,height);
    m_layercolor->setPosition(ccp(pointx,pointy));
    this->addChild(m_layercolor);
    //创建字体
    m_lablenumber=CCLabelTTF::labelWithString("","arial.ttf",50);
    m_lablenumber->setColor(ccc3(0,0,0));
    m_lablenumber->setPosition(ccp(m_layercolor->getContentSize().width/2,m_layercolor->getContentSize().height/2));
    m_layercolor->addChild(m_lablenumber);
    setNumber(number);
    CCRect PokerRect = CCRect(pointx, pointy, width, height);
    setPokerRect(PokerRect);
}

 8. GameScene.h

#ifndef __GAME_SCENCE_H__
#define __GAME_SCENCE_H__

#include "cocos2d.h"
#include "Poker.h"

class GameScene : public cocos2d::CCLayer
{
public:
    
    virtual bool init();  

    virtual void registerWithTouchDispatcher();
    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);  
    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);  

    static cocos2d::CCScene* scene();
public:
    virtual void menuCallbackSUBMIT(CCObject* pSender);
    virtual void menuCallbackNEXT(CCObject* pSender);
    virtual void menuCallbackPLUS(CCObject* pSender);
    virtual void menuCallbackDEC(CCObject* pSender);
    virtual void menuCallbackMULTIPLY(CCObject* pSender);
    virtual void menuCallbackDIVIDE(CCObject* pSender);
    virtual void menuCallbackLBracket(CCObject* pSender);
    virtual void menuCallbackRBracket(CCObject* pSender);
    virtual void menuCallbackDEL(CCObject* pSender);


    PokerSprite* m_PokerSquares[4];  


    LAYER_NODE_FUNC(GameScene);

public:
    int PokerNum[4];
};

#endif

 9. GameScene.cpp

#include "cocos2d.h"
#include "GameScene.h"
#include "Poker.h"

#define  LABEL_IN_PUT   1

int add_fun(int x,int y){return x+y;} 
int sub_fun(int x,int y){return x-y;} 
int mul_fun(int x,int y){return x*y;} 
int div_fun(int x,int y){return x/y;} 
int (*func[])(int ,int)={add_fun,sub_fun,mul_fun,div_fun}; 

int num,curch; 
char chtbl[]="+-*/()="; 
char corch[]="+-*/()=0123456789"; 
char * test = NULL;


int getid() 
{ 
    int i; 
    if(*test>=‘0‘&& *test<=‘9‘) 
    { 
        for(num=0;*test>=‘0‘&&*test<=‘9‘;test++) 
            num=10*num+(*test-‘0‘);  
        return -1; 
    } 
    else
    { 
        for(i=0;chtbl[i];i++) 
            if(chtbl[i]==*test) 
                break; 
        if(i<=5) 
            test++; 
        return i; 
    } 
} 


int cal() 
{ 
    int x1,x2,x3,op1,op2,i; 
    i=getid(); 
    if(i==4) 
        x1=cal(); 
    else
        x1=num; 
    op1=getid(); 
    if(op1>=5) 
        return x1; 
    i=getid(); 
    if(i==4) 
        x2=cal(); 
    else
        x2=num; 
    op2=getid(); 
    while(op2!=6 && op2!= 5) 
    { 
        i=getid(); 
        if(i==4) 
            x3=cal(); 
        else
            x3=num; 
        if((op1/2==0)&&(op2/2==1)) 
            x2=(*func[op2])(x2,x3); 
        else
        { 
            x1=(*func[op1])(x1,x2); 
            x2=x3; 
            op1=op2; 
        }    
        op2=getid(); 
    } 
    return (*func[op1])(x1,x2); 
} 
bool GameScene::init()
{
    bool ret=false;
    do
    {
        CC_BREAK_IF(!CCLayer::init()); 
        /* 设置允许触屏事件 */
        this->setIsTouchEnabled(true);

        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        int SquareSize=(winSize.width-10*5)/4;

        CCLayerColor* layerColorBG= CCLayerColor::layerWithColor(ccc4(180,170,160,255));  
        this->addChild(layerColorBG,0);  

        for (int x = 0; x < 4; x++)
        {   int randNum = rand() % 13; 
            randNum++;
            //PokerNum[x] = randNum;
            PokerSprite* pSquareSprite=PokerSprite::createPokerSprite(randNum,(winSize.width - SquareSize*4)/2 + (x) * (SquareSize),winSize.height - SquareSize ,SquareSize,SquareSize);  
            m_PokerSquares[x] =  pSquareSprite;
            this->addChild(pSquareSprite);
        }
        
        /* 下一题按钮 */
        CCMenuItemFont *itemNEXT = CCMenuItemFont::itemWithString("NEXT", this, menu_selector(GameScene::menuCallbackNEXT) );

        itemNEXT->setFontSizeObj(25);
        itemNEXT->setFontName("Marker Felt");
        itemNEXT->setColor( ccc3(0,0,0) );
        itemNEXT->setPosition(ccp(winSize.width / 2 + 100,winSize.height/5));
        /* 提交按钮 */
        CCMenuItemFont *itemSUBMIT = CCMenuItemFont::itemWithString("SUBMIT", this, menu_selector(GameScene::menuCallbackSUBMIT) );
        itemSUBMIT->setFontSizeObj(25);
        itemSUBMIT->setFontName("Marker Felt");
        itemSUBMIT->setColor( ccc3(0,0,0) );
        itemSUBMIT->setPosition(ccp(winSize.width / 2 + 200,winSize.height/5));
        /* + - * / ( ) 按钮 */
         CCMenuItemFont *itemPLUS = CCMenuItemFont::itemWithString(" + ", this, menu_selector(GameScene::menuCallbackPLUS) );
         itemPLUS->setColor( ccc3(0,0,0) );
         itemPLUS->setPosition(ccp(20,winSize.height/5));
         CCMenuItemFont *itemDEC = CCMenuItemFont::itemWithString(" - ", this, menu_selector(GameScene::menuCallbackDEC) );
         itemDEC->setColor( ccc3(0,0,0) );
         itemDEC->setPosition(ccp(70,winSize.height/5));
         CCMenuItemFont *itemMULTIPLY = CCMenuItemFont::itemWithString(" * ", this, menu_selector(GameScene::menuCallbackMULTIPLY) );
         itemMULTIPLY->setColor( ccc3(0,0,0) );
         itemMULTIPLY->setPosition(ccp(120,winSize.height/5));
         CCMenuItemFont *itemDIVIDE = CCMenuItemFont::itemWithString(" / ", this, menu_selector(GameScene::menuCallbackDIVIDE) );
         itemDIVIDE->setColor( ccc3(0,0,0) );
         itemDIVIDE->setPosition(ccp(170,winSize.height/5));
         CCMenuItemFont *itemLBracket = CCMenuItemFont::itemWithString(" ( ", this, menu_selector(GameScene::menuCallbackLBracket) );
         itemLBracket->setColor( ccc3(0,0,0) );
         itemLBracket->setPosition(ccp(220,winSize.height/5));
         CCMenuItemFont *itemRBracket = CCMenuItemFont::itemWithString(" ) ", this, menu_selector(GameScene::menuCallbackRBracket) );
         itemRBracket->setColor( ccc3(0,0,0) );
         itemRBracket->setPosition(ccp(270,winSize.height/5));

         CCMenuItemFont *itemDEL = CCMenuItemFont::itemWithString(" Clean ", this, menu_selector(GameScene::menuCallbackDEL) );
         itemDEL->setFontSizeObj(20);
         itemDEL->setColor( ccc3(0,0,0) );
         itemDEL->setPosition(ccp(winSize.width - 30, winSize.height/2));

        CCMenu* menu = CCMenu::menuWithItems(itemNEXT,itemSUBMIT,itemPLUS,itemDEC,itemMULTIPLY,itemDIVIDE,itemLBracket,itemRBracket,itemDEL, NULL);

        this->addChild(menu);
        menu->setPosition(CCPointZero);

        /* 静态文本框 */
        CCLabelTTF* label = CCLabelTTF::labelWithString("", "Arial", 30);
        addChild(label, 1, LABEL_IN_PUT);
        label->setPosition( ccp(winSize.width/2, winSize.height/2) );


        ret=true;
    }while(0);

    return ret;
}


CCScene* GameScene::scene()
{
    CCScene *scene=NULL;
    do
    {
        scene=CCScene::node();
        CC_BREAK_IF(!scene);

        GameScene *my=GameScene::node();//需要定义CREATE_FUNC(MyLayer)宏
        CC_BREAK_IF(!my);
        scene->addChild(my);


    }while(0);
    return scene;
}

void GameScene::menuCallbackDEL(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    label->setString("");
}

void GameScene::menuCallbackNEXT(CCObject* pSender)
{
    for (int x = 0; x < 4; x++)
    {   int randNum = rand() % 13; 
        randNum++;
        //PokerNum[x] = randNum;
        m_PokerSquares[x]->setNumber(randNum);
   
    }
     CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
     label->setString("");
}

void GameScene::menuCallbackSUBMIT(CCObject* pSender)
{
    /* 计算值 */
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘=‘;
    *(TempString + size + 1 ) = ‘\0‘;

    test = TempString;
    int value = cal();

    CCLog("%d",value);



}

/* +按钮回调函数 */
void GameScene::menuCallbackPLUS(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘+‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}
/* -按钮回调函数 */
void GameScene::menuCallbackDEC(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘-‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}
/* *按钮回调函数 */
void GameScene::menuCallbackMULTIPLY(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘*‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}
/* /按钮回调函数 */
void GameScene::menuCallbackDIVIDE(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘/‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}
/* (按钮回调函数 */
void GameScene::menuCallbackLBracket(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘(‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}
/* )按钮回调函数 */
void GameScene::menuCallbackRBracket(CCObject* pSender)
{
    CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
    const char * StringALready = label->getString();
    int size = strlen(StringALready);
    char * TempString = (char *)malloc(size + 2);
    TempString = strcpy(TempString, StringALready);
    *(TempString + size ) = ‘)‘;
    *(TempString + size + 1 ) = ‘\0‘;
    label->setString(TempString);
}

bool GameScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
    //CCLog("Began");
    return true;
}

void itoa(int i,char*string)
{
    int power,j;
    j=i;
    for(power=1;j>=10;j/=10)
        power*=10;
    for(;power>0;power/=10)
    {
        *string++=‘0‘+i/power;
        i%=power;
    }
    *string=‘\0‘;
}

void GameScene::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
    /* 获取POKER的数字 并添加到文本框 */
    CCPoint touchPoint=convertTouchToNodeSpace(pTouch);
    for (int x = 0; x < 4; x++)
    {
        CCRect temp = m_PokerSquares[x]->getTextureRect();
        if(m_PokerSquares[x]->boundingBox().CCRectContainsPoint(m_PokerSquares[x]->GetPokerRect(),touchPoint))
        {
            char * Temp = (char*)malloc(10);
            int num = m_PokerSquares[x]->getNumber();

            itoa(num, Temp);
            CCLog(Temp);

            CCLabelTTF* label = (CCLabelTTF*)getChildByTag(LABEL_IN_PUT);
            const char * StringALready = label->getString();
            int size = strlen(StringALready);
            char * TempString = (char *)malloc(size + 3);
            TempString = strcpy(TempString, StringALready);
            if (num >0 && num <= 9)
            {
                *(TempString + size ) = ‘0‘ + num;
                *(TempString + size + 1 ) = ‘\0‘;
            }
            else
            {
                *(TempString + size ) = ‘0‘ + (num / 10);
                *(TempString + size + 1 ) = ‘0‘ + (num % 10);
                *(TempString + size + 2 ) = ‘\0‘;

            }
            
            
            
            label->setString(TempString);
        }
    }
   // CCLog("%f %f",touchPoint.x, touchPoint.y);

}

void GameScene::registerWithTouchDispatcher()
{
    /* 注册触屏事件 */
    CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
}

 

【24点游戏】cocos2dx 源码

标签:des   blog   color   os   io   ar   for   art   div   

原文地址:http://www.cnblogs.com/skiplow/p/3958193.html

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