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第六章 常量内存

时间:2017-10-09 16:44:25      阅读:167      评论:0      收藏:0      [点我收藏+]

标签:球面   false   图形   3.1   style   display   isp   udaf   host   

本章介绍了常量内存的使用,并给光线追踪的一个例子。

章节代码

  1 #include <stdio.h>
  2 #include "cuda_runtime.h"
  3 #include "device_launch_parameters.h"
  4 #include "D:\Code\CUDA\book\common\book.h"
  5 #include "D:\Code\CUDA\book\common\cpu_bitmap.h"
  6 
  7 #define DIM                 1024
  8 #define rnd( x )            (x * rand() / RAND_MAX)
  9 #define INF                 2e10f
 10 #define SPHERES             40
 11 #define USE_CONSTANT_MEMORY false
 12 
 13 struct Sphere
 14 {
 15     float   r, b, g;
 16     float   radius;
 17     float   x, y, z;
 18     __device__ float hit(float ox, float oy, float *n)//计算球体上一点处的法向量n并返回该点到画面平面的距离
 19     {
 20         float dx = ox - x;
 21         float dy = oy - y;
 22         if (dx*dx + dy*dy < radius*radius)
 23         {
 24             float dz = sqrtf(radius*radius - dx*dx - dy*dy);
 25             *n = dz / sqrtf(radius * radius);//球上该点法向量与画面法向量夹角的余弦值
 26             return dz + z;
 27         }
 28         return -INF;
 29     }
 30 };
 31 
 32 #if USE_CONSTANT_MEMORY
 33 __constant__ Sphere s[SPHERES];
 34 struct DataBlock
 35 {
 36     unsigned char   *dev_bitmap;
 37 };
 38 #else
 39 struct DataBlock
 40 {
 41     unsigned char   *dev_bitmap;
 42     Sphere          *s;
 43 };
 44 #endif
 45 
 46 #if USE_CONSTANT_MEMORY
 47 __global__ void kernel(unsigned char *ptr)
 48 #else
 49 __global__ void kernel(Sphere *s, unsigned char *ptr)
 50 #endif
 51 {
 52     int x = threadIdx.x + blockIdx.x * blockDim.x;
 53     int y = threadIdx.y + blockIdx.y * blockDim.y;
 54     int offset = x + y * blockDim.x * gridDim.x;
 55     float   ox = (x - DIM / 2);
 56     float   oy = (y - DIM / 2);
 57 
 58     float   r = 0, g = 0, b = 0;//计算该像素应该显示什么颜色
 59     float   maxz = -INF;
 60     for (int i = 0; i<SPHERES; i++)
 61     {
 62         float   n;
 63         float   t = s[i].hit(ox, oy, &n);//o理解成"observation",即当前线程代表的坐标
 64         if (t > maxz)//距离画面最近,更新该像素的显示
 65         {
 66             float fscale = n;
 67             r = s[i].r * fscale;
 68             g = s[i].g * fscale;
 69             b = s[i].b * fscale;
 70             maxz = t;
 71         }
 72     }
 73 
 74     ptr[offset * 4 + 0] = (int)(r * 255);
 75     ptr[offset * 4 + 1] = (int)(g * 255);
 76     ptr[offset * 4 + 2] = (int)(b * 255);
 77     ptr[offset * 4 + 3] = 255;
 78 
 79     return;
 80 }
 81 
 82 int main(void)
 83 {
 84     DataBlock data;
 85     cudaEvent_t start, stop;// 计时器
 86     cudaEventCreate(&start);
 87     cudaEventCreate(&stop);
 88     cudaEventRecord(start, 0);
 89 
 90     CPUBitmap bitmap(DIM, DIM, &data);
 91     unsigned char   *dev_bitmap;
 92 #if !USE_CONSTANT_MEMORY
 93     Sphere          *s;
 94 #endif
 95     cudaMalloc((void**)&dev_bitmap,bitmap.image_size());
 96     cudaMalloc((void**)&s,sizeof(Sphere) * SPHERES);
 97     Sphere *temp_s = (Sphere*)malloc(sizeof(Sphere) * SPHERES);
 98     
 99     for (int i = 0; i<SPHERES; i++)
100     {
101         temp_s[i].r = rnd(1.0f);
102         temp_s[i].g = rnd(1.0f);
103         temp_s[i].b = rnd(1.0f);
104         temp_s[i].x = rnd(1000.0f) - 500;
105         temp_s[i].y = rnd(1000.0f) - 500;
106         temp_s[i].z = rnd(1000.0f) - 500;
107         temp_s[i].radius = rnd(100.0f) + 20;
108     }
109 
110 #if USE_CONSTANT_MEMORY
111     cudaMemcpyToSymbol(s, temp_s, sizeof(Sphere) * SPHERES);
112     kernel << < dim3(DIM / 16, DIM / 16), dim3(16, 16) >> > (dev_bitmap);
113 #else
114     cudaMemcpy(s, temp_s, sizeof(Sphere) * SPHERES, cudaMemcpyHostToDevice);
115     kernel << < dim3(DIM / 16, DIM / 16), dim3(16, 16) >> > (s, dev_bitmap);
116 #endif
117 
118     cudaMemcpy(bitmap.get_ptr(), dev_bitmap,bitmap.image_size(),cudaMemcpyDeviceToHost);
119 
120     cudaEventRecord(stop, 0);//测量计算耗时
121     cudaEventSynchronize(stop);
122     float elapsedTime;
123     cudaEventElapsedTime(&elapsedTime,start, stop);
124     printf("Time to generate:  %3.1f ms\n", elapsedTime);
125     cudaEventDestroy(start);
126     cudaEventDestroy(stop);
127 
128     free(temp_s);
129     cudaFree(dev_bitmap);
130     cudaFree(s);
131 
132     bitmap.display_and_exit();
133 
134     getchar();
135     return;
136 }

 

? 算法大意:有SPHERES个球分布在原点附近,其球心坐标在每个坐标轴方向上分量绝对值不大于500,其半径介于20到120;观察者(画面平面)位于z正半轴充分远处(z>500),现将所有的球体平行投影到画面平面上,考虑遮挡关系,并考虑球面与画面平面的夹角给球体绘制阴影。

? 使用常量内存时球数组定义在所有函数外部,核函数只需图形参数就够了;不使用常量内存时球数组定义在结构DataBlock内部,核函数需要球数组和图形参数

? 使用了结构cudaEvent_t用于计时,并介绍了与此相关的时间控制函数,按顺序使用如下。

 1 cudaEvent_t start, stop;
 2 cudaEventCreate(&start);
 3 cudaEventRecord(start, 0);
 4 
 5 //Do something
 6 
 7 cudaEventCreate(&stop);
 8 cudaEventRecord(stop, 0);
 9 cudaEventSynchronize(stop);
10 
11 float elapsedTime;
12 cudaEventElapsedTime(&elapsedTime, start, stop);
13 cudaEventDestroy(start);
14 cudaEventDestroy(stop);


? 使用cudaMemcpyToSymbol()函数复制内存到到常量内存中(可以反向从显存复制到内存中,但由于只读一般没有情况会这样做)。其定义于cuda_runtime.h中

 1 template<class T>
 2 static __inline__ __host__ cudaError_t cudaMemcpyToSymbol(
 3     const T &symbol,
 4     const void *src,
 5     size_t count,
 6     size_t offset = 0,
 7     enum cudaMemcpyKind  kind = cudaMemcpyHostToDevice)
 8 {
 9     return ::cudaMemcpyToSymbol((const void*)&symbol, src, count, offset, kind);
10 }

 

第六章 常量内存

标签:球面   false   图形   3.1   style   display   isp   udaf   host   

原文地址:http://www.cnblogs.com/cuancuancuanhao/p/7640613.html

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