标签:等于 sort tput note form res graham span ***
地址:http://poj.org/problem?id=1673
题目:
Time Limit: 1000MS | Memory Limit: 10000K | |
Total Submissions: 3637 | Accepted: 1467 |
Description
Input
Output
Sample Input
2 0.0 0.0 9.0 12.0 14.0 0.0 3.0 4.0 13.0 19.0 2.0 -10.0
Sample Output
9.0000 3.7500 -48.0400 23.3600
Source
1 #include <iostream> 2 #include <cstdio> 3 #include <cmath> 4 #include <algorithm> 5 6 7 using namespace std; 8 const double PI = acos(-1.0); 9 const double eps = 1e-10; 10 11 /****************常用函数***************/ 12 //判断ta与tb的大小关系 13 int sgn( double ta, double tb) 14 { 15 if(fabs(ta-tb)<eps)return 0; 16 if(ta<tb) return -1; 17 return 1; 18 } 19 20 //点 21 class Point 22 { 23 public: 24 25 double x, y; 26 27 Point(){} 28 Point( double tx, double ty){ x = tx, y = ty;} 29 30 bool operator < (const Point &_se) const 31 { 32 return x<_se.x || (x==_se.x && y<_se.y); 33 } 34 friend Point operator + (const Point &_st,const Point &_se) 35 { 36 return Point(_st.x + _se.x, _st.y + _se.y); 37 } 38 friend Point operator - (const Point &_st,const Point &_se) 39 { 40 return Point(_st.x - _se.x, _st.y - _se.y); 41 } 42 //点位置相同(double类型) 43 bool operator == (const Point &_off)const 44 { 45 return sgn(x, _off.x) == 0 && sgn(y, _off.y) == 0; 46 } 47 48 }; 49 50 /****************常用函数***************/ 51 //点乘 52 double dot(const Point &po,const Point &ps,const Point &pe) 53 { 54 return (ps.x - po.x) * (pe.x - po.x) + (ps.y - po.y) * (pe.y - po.y); 55 } 56 //叉乘 57 double xmult(const Point &po,const Point &ps,const Point &pe) 58 { 59 return (ps.x - po.x) * (pe.y - po.y) - (pe.x - po.x) * (ps.y - po.y); 60 } 61 //两点间距离的平方 62 double getdis2(const Point &st,const Point &se) 63 { 64 return (st.x - se.x) * (st.x - se.x) + (st.y - se.y) * (st.y - se.y); 65 } 66 //两点间距离 67 double getdis(const Point &st,const Point &se) 68 { 69 return sqrt((st.x - se.x) * (st.x - se.x) + (st.y - se.y) * (st.y - se.y)); 70 } 71 72 //两点表示的向量 73 class Line 74 { 75 public: 76 77 Point s, e;//两点表示,起点[s],终点[e] 78 double a, b, c;//一般式,ax+by+c=0 79 double angle;//向量的角度,[-pi,pi] 80 81 Line(){} 82 Line( Point ts, Point te):s(ts),e(te){}//get_angle();} 83 Line(double _a,double _b,double _c):a(_a),b(_b),c(_c){} 84 85 //排序用 86 bool operator < (const Line &ta)const 87 { 88 return angle<ta.angle; 89 } 90 //向量与向量的叉乘 91 friend double operator / ( const Line &_st, const Line &_se) 92 { 93 return (_st.e.x - _st.s.x) * (_se.e.y - _se.s.y) - (_st.e.y - _st.s.y) * (_se.e.x - _se.s.x); 94 } 95 //向量间的点乘 96 friend double operator *( const Line &_st, const Line &_se) 97 { 98 return (_st.e.x - _st.s.x) * (_se.e.x - _se.s.x) - (_st.e.y - _st.s.y) * (_se.e.y - _se.s.y); 99 } 100 //从两点表示转换为一般表示 101 //a=y2-y1,b=x1-x2,c=x2*y1-x1*y2 102 bool pton() 103 { 104 a = e.y - s.y; 105 b = s.x - e.x; 106 c = e.x * s.y - e.y * s.x; 107 return true; 108 } 109 //半平面交用 110 //点在向量左边(右边的小于号改成大于号即可,在对应直线上则加上=号) 111 friend bool operator < (const Point &_Off, const Line &_Ori) 112 { 113 return (_Ori.e.y - _Ori.s.y) * (_Off.x - _Ori.s.x) 114 < (_Off.y - _Ori.s.y) * (_Ori.e.x - _Ori.s.x); 115 } 116 //求直线或向量的角度 117 double get_angle( bool isVector = true) 118 { 119 angle = atan2( e.y - s.y, e.x - s.x); 120 if(!isVector && angle < 0) 121 angle += PI; 122 return angle; 123 } 124 125 //点在线段或直线上 1:点在直线上 2点在s,e所在矩形内 126 bool has(const Point &_Off, bool isSegment = false) const 127 { 128 bool ff = sgn( xmult( s, e, _Off), 0) == 0; 129 if( !isSegment) return ff; 130 return ff 131 && sgn(_Off.x - min(s.x, e.x), 0) >= 0 && sgn(_Off.x - max(s.x, e.x), 0) <= 0 132 && sgn(_Off.y - min(s.y, e.y), 0) >= 0 && sgn(_Off.y - max(s.y, e.y), 0) <= 0; 133 } 134 135 //点到直线/线段的距离 136 double dis(const Point &_Off, bool isSegment = false) 137 { 138 ///化为一般式 139 pton(); 140 //到直线垂足的距离 141 double td = (a * _Off.x + b * _Off.y + c) / sqrt(a * a + b * b); 142 //如果是线段判断垂足 143 if(isSegment) 144 { 145 double xp = (b * b * _Off.x - a * b * _Off.y - a * c) / ( a * a + b * b); 146 double yp = (-a * b * _Off.x + a * a * _Off.y - b * c) / (a * a + b * b); 147 double xb = max(s.x, e.x); 148 double yb = max(s.y, e.y); 149 double xs = s.x + e.x - xb; 150 double ys = s.y + e.y - yb; 151 if(xp > xb + eps || xp < xs - eps || yp > yb + eps || yp < ys - eps) 152 td = min( getdis(_Off,s), getdis(_Off,e)); 153 } 154 return fabs(td); 155 } 156 157 //关于直线对称的点 158 Point mirror(const Point &_Off) 159 { 160 ///注意先转为一般式 161 Point ret; 162 double d = a * a + b * b; 163 ret.x = (b * b * _Off.x - a * a * _Off.x - 2 * a * b * _Off.y - 2 * a * c) / d; 164 ret.y = (a * a * _Off.y - b * b * _Off.y - 2 * a * b * _Off.x - 2 * b * c) / d; 165 return ret; 166 } 167 //计算两点的中垂线 168 static Line ppline(const Point &_a,const Point &_b) 169 { 170 Line ret; 171 ret.s.x = (_a.x + _b.x) / 2; 172 ret.s.y = (_a.y + _b.y) / 2; 173 //一般式 174 ret.a = _b.x - _a.x; 175 ret.b = _b.y - _a.y; 176 ret.c = (_a.y - _b.y) * ret.s.y + (_a.x - _b.x) * ret.s.x; 177 //两点式 178 if(fabs(ret.a) > eps) 179 { 180 ret.e.y = 0.0; 181 ret.e.x = - ret.c / ret.a; 182 if(ret.e == ret. s) 183 { 184 ret.e.y = 1e10; 185 ret.e.x = - (ret.c - ret.b * ret.e.y) / ret.a; 186 } 187 } 188 else 189 { 190 ret.e.x = 0.0; 191 ret.e.y = - ret.c / ret.b; 192 if(ret.e == ret. s) 193 { 194 ret.e.x = 1e10; 195 ret.e.y = - (ret.c - ret.a * ret.e.x) / ret.b; 196 } 197 } 198 return ret; 199 } 200 201 //------------直线和直线(向量)------------- 202 //向量向左边平移t的距离 203 Line& moveLine( double t) 204 { 205 Point of; 206 of = Point( -( e.y - s.y), e.x - s.x); 207 double dis = sqrt( of.x * of.x + of.y * of.y); 208 of.x= of.x * t / dis, of.y = of.y * t / dis; 209 s = s + of, e = e + of; 210 return *this; 211 } 212 //直线重合 213 static bool equal(const Line &_st,const Line &_se) 214 { 215 return _st.has( _se.e) && _se.has( _st.s); 216 } 217 //直线平行 218 static bool parallel(const Line &_st,const Line &_se) 219 { 220 return sgn( _st / _se, 0) == 0; 221 } 222 //两直线(线段)交点 223 //返回-1代表平行,0代表重合,1代表相交 224 static bool crossLPt(const Line &_st,const Line &_se, Point &ret) 225 { 226 if(parallel(_st,_se)) 227 { 228 if(Line::equal(_st,_se)) return 0; 229 return -1; 230 } 231 ret = _st.s; 232 double t = ( Line(_st.s,_se.s) / _se) / ( _st / _se); 233 ret.x += (_st.e.x - _st.s.x) * t; 234 ret.y += (_st.e.y - _st.s.y) * t; 235 return 1; 236 } 237 //------------线段和直线(向量)---------- 238 //直线和线段相交 239 //参数:直线[_st],线段[_se] 240 friend bool crossSL( Line &_st, Line &_se) 241 { 242 return sgn( xmult( _st.s, _se.s, _st.e) * xmult( _st.s, _st.e, _se.e), 0) >= 0; 243 } 244 245 //判断线段是否相交(注意添加eps) 246 static bool isCrossSS( const Line &_st, const Line &_se) 247 { 248 //1.快速排斥试验判断以两条线段为对角线的两个矩形是否相交 249 //2.跨立试验(等于0时端点重合) 250 return 251 max(_st.s.x, _st.e.x) >= min(_se.s.x, _se.e.x) && 252 max(_se.s.x, _se.e.x) >= min(_st.s.x, _st.e.x) && 253 max(_st.s.y, _st.e.y) >= min(_se.s.y, _se.e.y) && 254 max(_se.s.y, _se.e.y) >= min(_st.s.y, _st.e.y) && 255 sgn( xmult( _se.s, _st.s, _se.e) * xmult( _se.s, _se.e, _st.s), 0) >= 0 && 256 sgn( xmult( _st.s, _se.s, _st.e) * xmult( _st.s, _st.e, _se.s), 0) >= 0; 257 } 258 }; 259 260 //寻找凸包的graham 扫描法所需的排序函数 261 Point gsort; 262 bool gcmp( const Point &ta, const Point &tb)/// 选取与最后一条确定边夹角最小的点,即余弦值最大者 263 { 264 double tmp = xmult( gsort, ta, tb); 265 if( fabs( tmp) < eps) 266 return getdis( gsort, ta) < getdis( gsort, tb); 267 else if( tmp > 0) 268 return 1; 269 return 0; 270 } 271 272 273 274 class triangle 275 { 276 public: 277 Point a, b, c;//顶点 278 triangle(){} 279 triangle(Point a, Point b, Point c): a(a), b(b), c(c){} 280 281 //计算三角形面积 282 double area() 283 { 284 return fabs( xmult(a, b, c)) / 2.0; 285 } 286 287 //计算三角形外心 288 //返回:外接圆圆心 289 Point circumcenter() 290 { 291 double pa = a.x * a.x + a.y * a.y; 292 double pb = b.x * b.x + b.y * b.y; 293 double pc = c.x * c.x + c.y * c.y; 294 double ta = pa * ( b.y - c.y) - pb * ( a.y - c.y) + pc * ( a.y - b.y); 295 double tb = -pa * ( b.x - c.x) + pb * ( a.x - c.x) - pc * ( a.x - b.x); 296 double tc = a.x * ( b.y - c.y) - b.x * ( a.y - c.y) + c.x * ( a.y - b.y); 297 return Point( ta / 2.0 / tc, tb / 2.0 / tc); 298 } 299 300 //计算三角形内心 301 //返回:内接圆圆心 302 Point incenter() 303 { 304 Line u, v; 305 double m, n; 306 u.s = a; 307 m = atan2(b.y - a.y, b.x - a.x); 308 n = atan2(c.y - a.y, c.x - a.x); 309 u.e.x = u.s.x + cos((m + n) / 2); 310 u.e.y = u.s.y + sin((m + n) / 2); 311 v.s = b; 312 m = atan2(a.y - b.y, a.x - b.x); 313 n = atan2(c.y - b.y, c.x - b.x); 314 v.e.x = v.s.x + cos((m + n) / 2); 315 v.e.y = v.s.y + sin((m + n) / 2); 316 Point ret; 317 Line::crossLPt(u,v,ret); 318 return ret; 319 } 320 321 //计算三角形垂心 322 //返回:高的交点 323 Point perpencenter() 324 { 325 Line u,v; 326 u.s = c; 327 u.e.x = u.s.x - a.y + b.y; 328 u.e.y = u.s.y + a.x - b.x; 329 v.s = b; 330 v.e.x = v.s.x - a.y + c.y; 331 v.e.y = v.s.y + a.x - c.x; 332 Point ret; 333 Line::crossLPt(u,v,ret); 334 return ret; 335 } 336 337 //计算三角形重心 338 //返回:重心 339 //到三角形三顶点距离的平方和最小的点 340 //三角形内到三边距离之积最大的点 341 Point barycenter() 342 { 343 Line u,v; 344 u.s.x = (a.x + b.x) / 2; 345 u.s.y = (a.y + b.y) / 2; 346 u.e = c; 347 v.s.x = (a.x + c.x) / 2; 348 v.s.y = (a.y + c.y) / 2; 349 v.e = b; 350 Point ret; 351 Line::crossLPt(u,v,ret); 352 return ret; 353 } 354 355 //计算三角形费马点 356 //返回:到三角形三顶点距离之和最小的点 357 Point fermentPoint() 358 { 359 Point u, v; 360 double step = fabs(a.x) + fabs(a.y) + fabs(b.x) + fabs(b.y) + fabs(c.x) + fabs(c.y); 361 int i, j, k; 362 u.x = (a.x + b.x + c.x) / 3; 363 u.y = (a.y + b.y + c.y) / 3; 364 while (step > eps) 365 { 366 for (k = 0; k < 10; step /= 2, k ++) 367 { 368 for (i = -1; i <= 1; i ++) 369 { 370 for (j =- 1; j <= 1; j ++) 371 { 372 v.x = u.x + step * i; 373 v.y = u.y + step * j; 374 if (getdis(u,a) + getdis(u,b) + getdis(u,c) > getdis(v,a) + getdis(v,b) + getdis(v,c)) 375 u = v; 376 } 377 } 378 } 379 } 380 return u; 381 } 382 }; 383 384 triangle tr; 385 int main(void) 386 { 387 int n; 388 scanf("%d",&n); 389 while(n--) 390 { 391 scanf("%lf%lf%lf%lf%lf%lf",&tr.a.x,&tr.a.y,&tr.b.x,&tr.b.y,&tr.c.x,&tr.c.y); 392 Point ans=tr.perpencenter(); 393 printf("%.4f %.4f\n",ans.x,ans.y); 394 } 395 return 0; 396 }
poj1673 EXOCENTER OF A TRIANGLE
标签:等于 sort tput note form res graham span ***
原文地址:http://www.cnblogs.com/weeping/p/7653187.html