标签:item get equal 好友 pre font 承担 cto 传统企业
包你说已快速占领了我们的微信朋友圈也有不少传统企业进入低迷期间,包你说助企业营销,吸粉,文化提升,能为你增加气氛,微信有9亿多人数在使用,为我们带来据大的帮助,自从微信推出小程序后,微信红包就有了更新的玩法,131+6080-8853可微也就是目前火爆的微信小程序语音口令红包。对于那些把红包拿来当营销工具的商家来说,无疑是一个利好消息。
包你说小程序系统的体验流程:
一、建立口令,这个口令是使用者自己定义,活灵活现。
二、建立完成之后直接发给朋友或者投放朋友圈
三、我们只要语音到你输入的口令之后就可以进行领取设定的红包了,这个时候作为发起者可以看到谁领取你的红包,还可以收听到领取者语音。
包你说小程序就是一个增加粉丝互动性的小程序
原理就好像QQ红包里面的口令红包,你在首页要输入你的口令,这个口令只能是文字,然后输入单个金额,总共红包个数之后就可以生成一个包你说的链接!
这时候你就可以转发到群里面、单个好友、朋友圈这些渠道!
但是领取方式不一样,口令红包是输入相对性的文字,但是包你说不一样,包你说是要用语言来进行说出相对性的文字才能够获取到红包!
也可以为企业带来更大的帮助!
摔倒是站起来的地方,坚强是伤口的结痂,经历是过去坎坷的成长。成熟在逆境,醒悟在绝境,在逆境中抓住背后的机遇,在绝境中创造奇迹。受苦,只是履行命运的一种方式,人生的一切都要由自己去承担。张扬生命的每次精彩,回味人生的每次困顿,沿着自己喜欢的方向慢慢摸索前行,在生命的曲折中自有坚持。沿着自己喜欢的方向慢慢摸索前行,在生命的曲折中自有坚持。
include "Utils.h"
//definitions
namespace global
{
DWORD_PTR pUWorld = 0;
DWORD_PTR pGameInstance = 0;
DWORD_PTR pLocalPlayerArray = 0;
DWORD_PTR pLocalPlayer = 0;
DWORD_PTR pViewportClient = 0;
bool bPlayer = false;
bool bVehicle = false;
bool bLoot = false;
FCameraCacheEntry cameracache = { NULL };
}
void ESP()
{
if (GetAsyncKeyState(VK_NUMPAD3) & 1)
global::bVehicle = global::bVehicle ? false : true;
if(GetAsyncKeyState(VK_NUMPAD2) & 1)
global::bLoot = global::bLoot ? false : true;
if (GetAsyncKeyState(VK_NUMPAD1) & 1)
global::bPlayer = global::bPlayer ? false : true;
UpdateAddresses();
wchar_t entityname[64] = { NULL };
DWORD_PTR enlist = GetEntityList();
int entitycount = mem->RPM<int>(mem->RPM<DWORD_PTR>(global::pUWorld + 0x30, 0x8) + 0xA8, 0x4);
float health = 0.f;
float distance = 0.f;
DWORD color = 0;
Vector3 local = GetLocalPlayerPos();
for (int i = 0; i < entitycount; i++)
{
ZeroMemory(entityname, sizeof(entityname));
auto entity = mem->RPM<DWORD_PTR>(enlist + (i * 0x8), 0x8);
if (!entity)
continue;
if (entity == mem->RPM<DWORD_PTR>(mem->RPM<DWORD_PTR>(global::pLocalPlayer + 0x30, 0x8) + 0x418, 0x8))
continue;
int id = mem->RPM<int>(entity + 0x18, 0x4);
if (global::bPlayer && (id == ActorIds[0] || id == ActorIds[1] || id == ActorIds[2] || id == ActorIds[3]))
{
health = GetActorHealth(entity);
if (health > 0.f)
{
Vector3 pos = GetActorPos(entity);
Vector3 spos = WorldToScreen(pos, global::cameracache);
distance = local.Distance(pos) / 100.f;
if (distance > 400.f)
continue;
if (distance <= 150.f)
color = D3DCOLOR_ARGB(255, 255, 0, 0); //color red, if less than 150m
else if (distance > 150.f && distance <= 300.f)
color = D3DCOLOR_ARGB(255, 255, 255, 0); //color yellow, if less than 300m and greater than 150m
else
color = D3DCOLOR_ARGB(255, 0, 255, 0); //color green, if greater than 300m
DrawString((int)spos.x, (int)spos.y, color, pFont, "[Health: %0.2f]", health);
auto mesh = mem->RPM<DWORD_PTR>(entity + 0x400, 0x8);
if (!mesh && distance > 110.f)
continue;
DrawSkeleton(mesh); //draw skeleton, is distance is less than equal to 110m
}
}
//vehicle esp
if (global::bVehicle)
{
if (isUaz(id))
DrawVehicle(entity, local, "UAZ\nDistance: %0.2f");
else if (isDacia(id))
DrawVehicle(entity, local, "Dacia\nDistance: %0.2f");
else if (isBike(id))
DrawVehicle(entity, local, "Motorbike\nDistance: %0.2f");
else if (isBuggy(id))
DrawVehicle(entity, local, "Buggy\nDistance: %0.2f");
else if (isBoat(id))
DrawVehicle(entity, local, "Boat\nDistance: %0.2f");
}
if (global::bLoot && (id == itemtype[0] || id == itemtype[1]))
{
DWORD_PTR DroppedItemGroupArray = mem->RPM<DWORD_PTR>(entity + 0x2D8, 0x8);
int count = mem->RPM<int>(entity + 0x2E0, 0x4);
if (!count)
continue;
for (int j = 0; j < count; j++)
{
DWORD_PTR pADroppedItemGroup = mem->RPM<DWORD_PTR>(DroppedItemGroupArray + j * 0x10, 0x8);
Vector3 relative = mem->RPM<Vector3>(pADroppedItemGroup + 0x1E0, 0xC);
Vector3 screenloc = WorldToScreen(GetActorPos(entity) + relative, global::cameracache);
DWORD_PTR pUItem = mem->RPM<DWORD_PTR>(pADroppedItemGroup + 0x448, 0x8);
DWORD_PTR pUItemFString = mem->RPM<DWORD_PTR>(pUItem + 0x40, 0x8);
DWORD_PTR pItemName = mem->RPM<DWORD_PTR>(pUItemFString + 0x28, 0x8);
ZeroMemory(entityname, sizeof(entityname));
if(mem->RPMWSTR(pItemName, entityname, sizeof(entityname)))
DrawString(screenloc.x, screenloc.y, D3DCOLOR_ARGB(255, 255, 144, 0), pFont, "%ws", entityname);
}
}
}
}
//prevent memory leaks
void Shutdown()
{
if (!mem)
return;
mem->Close();
delete mem;
mem = nullptr;
}
标签:item get equal 好友 pre font 承担 cto 传统企业
原文地址:http://www.cnblogs.com/hanfeng33/p/7682828.html