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利用pygame制作魔方的平面展示

时间:2017-11-01 23:57:44      阅读:488      评论:0      收藏:0      [点我收藏+]

标签:def   idt   代码   port   imp   update   raw   设置   高度   

为了更方便地验证我们魔方变换代码的准确性,特地利用pyggame设置一个简单的平面展示,初步展示我们的魔方操作

利用pygame模块的函数制作界面

screen = pygame.display.set_mode((400,480))  //创建一个宽度400、高度480的窗口

pygame.draw.rect(screen,(255,255,255),(x,y,width,length),3)  //用白色(255,255,255)填充矩形的外边框,3代表边框的宽度

pygame.draw.rect(screen,color,(x,y,34,34),0)  //当设置为0时代表矩形全填充,34=40-3*2,这样做是因为做出来的界面好看一点,白边更方便我们定位魔方的四个格子

全部代码如下:

 1 import pygame
 2 from pygame.locals import *
 3 
 4 blue = 114,187,255
 5 white = 230,230,255
 6 yellow = 175,232,65
 7 red = 178,71,61
 8 orange = 255,129,66
 9 green = 0,203,40
10 
11 colors = [red,yellow,blue,white,green,orange]
12 
13 def initialize(screen,x,y):
14     pygame.draw.rect(screen,(255,255,255),(x,y,40,40),3)
15     pygame.draw.rect(screen,(255,255,255),(x+40,y,40,40),3)
16     pygame.draw.rect(screen,(255,255,255),(x,y+40,40,40),3)
17     pygame.draw.rect(screen,(255,255,255),(x+40,y+40,40,40),3)
18 
19 def color_side(color,x,y,z,screen):
20     if(z==0 or z==1 or z==5):
21         pygame.draw.rect(screen,colors[color[0]],(x,y,34,34),0)
22         pygame.draw.rect(screen,colors[color[1]],(x+40,y,34,34),0)
23         pygame.draw.rect(screen,colors[color[3]],(x,y+40,34,34),0)
24         pygame.draw.rect(screen,colors[color[2]],(x+40,y+40,34,34),0)
25     elif(z==2):
26         pygame.draw.rect(screen,colors[color[1]],(x,y,34,34),0)
27         pygame.draw.rect(screen,colors[color[2]],(x+40,y,34,34),0)
28         pygame.draw.rect(screen,colors[color[0]],(x,y+40,34,34),0)
29         pygame.draw.rect(screen,colors[color[3]],(x+40,y+40,34,34),0)
30     elif(z==3):
31         pygame.draw.rect(screen,colors[color[2]],(x,y,34,34),0)
32         pygame.draw.rect(screen,colors[color[3]],(x+40,y,34,34),0)
33         pygame.draw.rect(screen,colors[color[1]],(x,y+40,34,34),0)
34         pygame.draw.rect(screen,colors[color[0]],(x+40,y+40,34,34),0)
35     elif(z==4):
36         pygame.draw.rect(screen,colors[color[3]],(x,y,34,34),0)
37         pygame.draw.rect(screen,colors[color[0]],(x+40,y,34,34),0)
38         pygame.draw.rect(screen,colors[color[2]],(x,y+40,34,34),0)
39         pygame.draw.rect(screen,colors[color[1]],(x+40,y+40,34,34),0)
40     
41 def color_update(matrix,screen):
42     color_side(matrix[0],163,163,0,screen)
43     color_side(matrix[1],163,243,1,screen)
44     color_side(matrix[2],243,163,2,screen)
45     color_side(matrix[3],163,83,3,screen)
46     color_side(matrix[4],83,163,4,screen)
47     color_side(matrix[5],163,323,5,screen)
48 
49 def paint(matrix):
50     screen = pygame.display.set_mode((400,480))
51     screen.fill((155,155,155))
52     initialize(screen,160,160)
53     initialize(screen,160,240)
54     initialize(screen,240,160)
55     initialize(screen,160,80)
56     initialize(screen,80,160)
57     initialize(screen,160,320)
58     color_update(matrix,screen)
59     pygame.display.update()
60 
61 paint([[0,0,0,0],[1,1,1,1],[2,2,2,2],[3,3,3,3],[4,4,4,4],[5,5,5,5]])


最终得到结果如下:

技术分享

利用pygame制作魔方的平面展示

标签:def   idt   代码   port   imp   update   raw   设置   高度   

原文地址:http://www.cnblogs.com/guanji2017/p/7768880.html

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