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VS 游戏:推箱子&对战游戏

时间:2017-11-09 22:30:49      阅读:197      评论:0      收藏:0      [点我收藏+]

标签:count   shang   convert   arraylist   春花   sum   哈哈   第一个   span   

推箱子

//只做了两关

    class Program
    {
        static void Main(string[] args)
        {
            int x = 1;
            int y = 8;
            int z = 0;

            int end1x = 6;
            int end1y = 3;

            int end2x = 6;
            int end2y = 3;

            #region 地图绘制
            string[,,] map = new string[3, 10, 10]
            {
              { {"", "", "", "", "", "", "", "", "", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", " ", "", " ", " ", ""},
                {"", " ", "", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", "", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", "", "", "", "", "", "", "", "", ""} },


              { {"", "", "", "", "", "", "", "", "", " "},
                {"", " ", " ", "", " ", " ", " ", " ", "", " "},
                {"", " ", " ", "", " ", " ", " ", " ", "", " "},
                {"", " ", " ", "", " ", " ", "", " ", "", " "},
                {"", " ", "", " ", " ", " ", " ", " ", "", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", "", "", " ", " ", "", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", "", " ", " ", " ", ""},
                {"", "", " ", " ", " ", "", " ", " ", " ", ""},
                {"", "", "", "", "", "", "", "", "", ""} },

              { {" ", " ", "", "", "", "", "", "", "", " "},
                {" ", " ", "", " ", " ", " ", " ", " ", "", " "},
                {" ", " ", "", " ", "", " ", " ", " ", "", " "},
                {" ", " ", "", " ", " ", " ", " ", " ", "", " "},
                {"", "", "", " ", " ", " ", "", " ", "", ""},
                {"", " ", " ", " ", " ", " ", " ", " ", " ", ""},
                {"", " ", " ", " ", " ", "", " ", " ", " ", ""},
                {"", "", "", " ", " ", "", " ", " ", "", ""},
                {"", " ", "", " ", " ", "", " ", "", " ", ""},
                {"", "", "", "", "", "", "", "", "", ""} }

            };
            #endregion


            while (true)
            {
                Console.Clear();

                #region 打印地图
                //打印地图
                for (int i = 0; i <= 9; i++)
                {
                    for (int j = 0; j <= 9; j++)
                    {
                        Console.Write(map[z, i, j]);
                    }
                    Console.WriteLine();
                }
                #endregion

                if (map[z, end1y, end1x] == "")
                {
                    Console.WriteLine("你赢了!!");
                    Console.WriteLine("按任意键进入下一关...");
                    Console.ReadKey();


                    int x1 = 1;
                    int y1 = 8;


                    while (true)
                    {
                        Console.Clear();

                        for (int i = 0; i <= 9; i++)
                        {
                            for (int j = 0; j <= 9; j++)
                            {
                                Console.Write(map[z + 1, i, j]);
                            }
                            Console.WriteLine();
                        }

                        if (map[z + 1, end2y, end2x] == "")
                        {
                            Console.WriteLine("你赢了!!");
                            Console.WriteLine("按任意键进入下一关...");
                            Console.ReadKey();
                        }


                    ConsoleKeyInfo Key = Console.ReadKey();

                    #region 第二关向上
                    if (Key.Key.ToString() == "UpArrow")
                    {
                        if (map[z + 1, y1 - 1, x1] == "")
                        { }
                        else
                        {
                            if (map[z + 1, y1 - 1, x1] == "")
                            {
                                if (map[z + 1, y1 - 2, x1] == "")
                                { }
                                else
                                {
                                    if (map[z + 1, y1 - 2, x1] == "")
                                    {
                                        map[z + 1, y1 - 2, x1] = "";
                                        map[z + 1, y1 - 1, x1] = " ";
                                        string D = map[z + 1, y1, x1];
                                 map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1];
                                        map[z + 1, y1 - 1, x1] = D;
                                        y1--;
                                    }
                                    else
                                    {
                                        string D = map[z + 1, y1 - 1, x1];
                               map[z + 1, y1 - 1, x1] = map[z + 1, y1 - 2, x1];
                                        map[z + 1, y1 - 2, x1] = D;
                                        D = map[z + 1, y1, x1];
                             map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1];
                                        map[z + 1, y1 - 1, x1] = D;
                                        y1--;

                                    }
                                }
                            }
                            else
                            {
                                string D = map[z + 1, y1, x1];
                                map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1];
                                map[z + 1, y1 - 1, x1] = D;
                                y1--;
                            }
                        }
                    }
                    #endregion

                    #region 第二关向下
                    else if (Key.Key.ToString() == "DownArrow")
                    {
                        if (map[z + 1, y1 + 1, x1] == "")
                        { }
                        else
                        {
                            if (map[z + 1, y1 + 1, x1] == "")
                            {
                                if (map[z + 1, y1 + 2, x1] == "")
                                { }
                                else
                                {
                                    if (map[z + 1, y1 + 2, x1] == "")
                                    {
                                        map[z + 1, y1 + 2, x1] = "";
                                        map[z + 1, y1 + 1, x1] = " ";
                                        string D = map[z + 1, y1, x1];
                            map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1];
                                        map[z + 1, y1 + 1, x1] = D;
                                        y1++;
                                    }
                                    else
                                    {
                                        string D = map[z + 1, y1 + 1, x1];
                   map[z + 1, y1 + 1, x1] = map[z + 1, y1 + 2, x1];
                                        map[z + 1, y1 + 2, x1] = D;
                                        D = map[z + 1, y1, x1];
                                map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1];
                                        map[z + 1, y1 + 1, x1] = D;
                                        y1++;

                                    }
                                }
                            }
                            else
                            {
                                string D = map[z + 1, y1, x1];
                                map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1];
                                map[z + 1, y1 + 1, x1] = D;
                                y1++;
                            }
                        }
                    }
                    #endregion

                    #region 第二关向左
                    else if (Key.Key.ToString() == "LeftArrow")
                    {
                        if (map[z + 1, y1, x1 - 1] == "")
                        { }
                        else
                        {
                            if (map[z + 1, y1, x1 - 1] == "")
                            {
                                if (map[z + 1, y1, x1 - 2] == "")
                                { }
                                else
                                {
                                    if (map[z + 1, y1, x1 - 2] == "")
                                    {
                                        map[z + 1, y1, x1 - 2] = "";
                                        map[z + 1, y1, x1 - 1] = " ";
                                        string D = map[z + 1, y1, x1];
                                   map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1];
                                        map[z + 1, y1, x1 - 1] = D;
                                        x1--;
                                    }
                                    else
                                    {
                                        string D = map[z + 1, y1, x1 - 1];
                            map[z + 1, y1, x1 - 1] = map[z + 1, y1, x1 - 2];
                                        map[z + 1, y1, x1 - 2] = D;
                                        D = map[z + 1, y1, x1];
                               map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1];
                                        map[z + 1, y1, x1 - 1] = D;
                                        x1--;

                                    }
                                }
                            }
                            else
                            {
                                string D = map[z + 1, y1, x1];
                                map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1];
                                map[z + 1, y1, x1 - 1] = D;
                                x1--;
                            }
                        }
                    }
                    #endregion

                    #region 第二关向右
                    else if (Key.Key.ToString() == "RightArrow")
                    {
                        if (map[z + 1, y1, x1 + 1] == "")
                        { }
                        else
                        {
                            if (map[z + 1, y1, x1 + 1] == "")
                            {
                                if (map[z + 1, y1, x1 + 2] == "")
                                { }
                                else
                                {
                                    if (map[z + 1, y1, x1 + 2] == "")
                                    {
                                        map[z + 1, y1, x1 + 2] = "";
                                        map[z + 1, y1, x1 + 1] = " ";
                                        string D = map[z + 1, y1, x1];
                           map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1];
                                        map[z + 1, y1, x1 + 1] = D;
                                        x1++;
                                    }
                                    else
                                    {
                                        string D = map[z + 1, y1, x1 + 1];
                             map[z + 1, y1, x1 + 1] = map[z + 1, y1, x1 + 2];
                                        map[z + 1, y1, x1 + 2] = D;
                                        D = map[z + 1, y1, x1];
                               map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1];
                                        map[z + 1, y1, x1 + 1] = D;
                                        x1++;

                                    }
                                }
                            }
                            else
                            {
                                string D = map[z + 1, y1, x1];
                                map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1];
                                map[z + 1, y1, x1 + 1] = D;
                                x1++;
                            }
                        }
                    }
                    #endregion

                }
            }
            ConsoleKeyInfo K = Console.ReadKey();
            #region 往上走
            //往上走
            if (K.Key.ToString() == "UpArrow")
            {
                if (map[z, y - 1, x] == "")
                { }
                else
                {
                    if (map[z, y - 1, x] == "")
                    {
                        if (map[z, y - 2, x] == "")
                        { }
                        else
                        {
                            if (map[z, y - 2, x] == "")
                            {
                                map[z, y - 2, x] = "";
                                map[z, y - 1, x] = " ";
                                string D = map[z, y, x];
                                map[z, y, x] = map[z, y - 1, x];
                                map[z, y - 1, x] = D;
                                y--;
                            }
                            else
                            {
                                string D = map[z, y - 1, x];
                                map[z, y - 1, x] = map[z, y - 2, x];
                                map[z, y - 2, x] = D;
                                D = map[z, y, x];
                                map[z, y, x] = map[z, y - 1, x];
                                map[z, y - 1, x] = D;
                                y--;

                            }
                        }
                    }
                    else
                    {
                        string D = map[z, y, x];
                        map[z, y, x] = map[z, y - 1, x];
                        map[z, y - 1, x] = D;
                        y--;
                    }
                }
            }
            #endregion

            #region 往下走
            //往下走
            else if (K.Key.ToString() == "DownArrow")
            {
                if (map[z, y + 1, x] == "")
                { }
                else
                {
                    if (map[z, y + 1, x] == "")
                    {
                        if (map[z, y + 2, x] == "")
                        { }
                        else
                        {
                            if (map[z, y + 2, x] == "")
                            {
                                map[z, y + 2, x] = "";
                                map[z, y + 1, x] = " ";
                                string D = map[z, y, x];
                                map[z, y, x] = map[z, y + 1, x];
                                map[z, y + 1, x] = D;
                                y++;
                            }
                            else
                            {
                                string D = map[z, y + 1, x];
                                map[z, y + 1, x] = map[z, y + 2, x];
                                map[z, y + 2, x] = D;
                                D = map[z, y, x];
                                map[z, y, x] = map[z, y + 1, x];
                                map[z, y + 1, x] = D;
                                y++;
                            }
                        }
                    }
                    else
                    {
                        string D = map[z, y, x];
                        map[z, y, x] = map[z, y + 1, x];
                        map[z, y + 1, x] = D;
                        y++;
                    }
                }
            }
            #endregion

            #region 往左走
            //往左走
            else if (K.Key.ToString() == "LeftArrow")
            {
                if (map[z, y, x - 1] == "")
                { }
                else
                {
                    if (map[z, y, x - 1] == "")
                    {
                        if (map[z, y, x - 2] == "")
                        { }
                        else
                        {
                            if (map[z, y, x - 2] == "")
                            {
                                map[z, y, x - 2] = "";
                                map[z, y, x - 1] = " ";
                                string D = map[z, y, x];
                                map[z, y, x] = map[z, y, x - 1];
                                map[z, y, x - 1] = D;
                                x--;
                            }
                            else
                            {
                                string D = map[z, y, x - 1];
                                map[z, y, x - 1] = map[z, y, x - 2];
                                map[z, y, x - 2] = D;
                                D = map[z, y, x];
                                map[z, y, x] = map[z, y, x - 1];
                                map[z, y, x - 1] = D;
                                x--;
                            }
                        }
                    }
                    else
                    {
                        string D = map[z, y, x];
                        map[z, y, x] = map[z, y, x - 1];
                        map[z, y, x - 1] = D;
                        x--;
                    }

                }
            }
            #endregion

            #region 往右走
            //往右走
            else if (K.Key.ToString() == "RightArrow")
            {
                if (map[z, y, x + 1] == "")
                { }
                else
                {
                    if (map[z, y, x + 1] == "")
                    {
                        if (map[z, y, x + 2] == "")
                        { }
                        else
                        {
                            if (map[z, y, x + 2] == "")
                            {
                                map[z, y, x + 2] = "";
                                map[z, y, x + 1] = " ";
                                string D = map[z, y, x];
                                map[z, y, x] = map[z, y, x + 1];
                                map[z, y, x + 1] = D;
                                x++;
                            }
                            else
                            {
                                string D = map[z, y, x + 1];
                                map[z, y, x + 1] = map[z, y, x + 2];
                                map[z, y, x + 2] = D;
                                D = map[z, y, x];
                                map[z, y, x] = map[z, y, x + 1];
                                map[z, y, x + 1] = D;
                                x++;
                            }
                        }
                    }
                    else
                    {
                        string D = map[z, y, x];
                        map[z, y, x] = map[z, y, x + 1];
                        map[z, y, x + 1] = D;
                        x++;
                    }

                }
            }
        }
        #endregion
    }
}

 

对战游戏

    class Program
    {
        public struct ChengXiang // 创建
        {
            public string name;
            public int shanghai;
            public int xueliang;
            public int minjie;
        }
        public struct JiNeng // 技能
        {
            public string name;
            public double shanghai;
        }
        public struct ZhuangBei//装备
        {
            public string name;
            public int GongJi;
        }

        public struct ZhiLiao
        {
            public string name;
            public int HP;
        }
        public struct HuJia
        {
            public string name;
            public int hj;
        }

        static void Main(string[] args)
        {
            Random RA = new Random();



            #region  装备
            ArrayList ZB = new ArrayList();
            ZhuangBei ZB1 = new ZhuangBei
            {
                name = "青龙偃月刀",
                GongJi = 200
            };
            ZhuangBei ZB2 = new ZhuangBei
            {
                name = "阴阳剑",
                GongJi = 100
            };
            ZhuangBei ZB3 = new ZhuangBei
            {
                name = "八丈矛",
                GongJi = 150
            };
            ZhuangBei ZB4 = new ZhuangBei
            {
                name = "峨眉玄孤刺",
                GongJi = 130
            };
            ZhuangBei ZB5 = new ZhuangBei
            {
                name = "凤翅镏金镋",
                GongJi = 210
            };
            ZhuangBei ZB6 = new ZhuangBei
            {
                name = "方天画戟",
                GongJi = 220
            };
            ZhuangBei ZB7 = new ZhuangBei
            {
                name = "鑗斧",
                GongJi = 300
            };
            ZB.Add(ZB1);
            ZB.Add(ZB2);
            ZB.Add(ZB3);
            ZB.Add(ZB4);
            ZB.Add(ZB5);
            ZB.Add(ZB6);
            ZB.Add(ZB7);

            #endregion


            #region 护甲装
            ArrayList HJZ = new ArrayList();
            HuJia HJ1 = new HuJia
            {
                name = "锁子甲",
                hj = 200
            };
            HuJia HJ2 = new HuJia
            {
                name = "木甲",
                hj = 210
            };
            HuJia HJ3 = new HuJia
            {
                name = "宣纸甲",
                hj = 300
            };
            HJZ.Add(HJ1);
            HJZ.Add(HJ2);
            HJZ.Add(HJ3);
            #endregion


            #region  技能
            ArrayList JiNenga = new ArrayList();
            JiNeng JN1 = new JiNeng();
            JN1.name = "天外飞仙";
            JN1.shanghai = 2;
            JiNeng JN2 = new JiNeng();
            JN2.name = "无影腿";
            JN2.shanghai = 2;
            JiNeng JN3 = new JiNeng();
            JN3.name = "九阴白骨爪";
            JN3.shanghai = 2.5;
            JiNeng JN4 = new JiNeng();
            JN4.name = "蛤蟆功";
            JN4.shanghai = 3;
            JiNeng JN5 = new JiNeng();
            JN5.name = "圆舞斩";
            JN5.shanghai = 3.8;
            JiNeng JN6 = new JiNeng();
            JN6.name = "六脉神剑";
            JN6.shanghai = 4.2;
            JiNenga.Add(JN1);
            JiNenga.Add(JN2);
            JiNenga.Add(JN3);
            JiNenga.Add(JN4);
            JiNenga.Add(JN5);
            JiNenga.Add(JN6);

            #endregion


            #region 治疗
            ArrayList ZL = new ArrayList();
            ZhiLiao ZL1 = new ZhiLiao
            {
                name = "回天术",
                HP = 150
            };
            ZhiLiao ZL2 = new ZhiLiao
            {
                name = "冲虚养气",
                HP = 260
            };
            ZhiLiao ZL3 = new ZhiLiao
            {
                name = "春花秋月",
                HP = 360
            };

            ZL.Add(ZL1);
            ZL.Add(ZL2);
            ZL.Add(ZL3);



            #endregion


            #region  创建人物
            ChengXiang CX1 = new ChengXiang();
            Console.Write("请输入第一个丞相的名称:");
            CX1.name = Console.ReadLine();



            CX1.minjie = RA.Next(10, 101);
            CX1.shanghai = RA.Next(100, 301);
            CX1.xueliang = RA.Next(3000, 5401);
            int zhuangb = RA.Next(1, 101);
            int hujia = RA.Next(1, 101);
            if(hujia <= 40)
            {
                Console.WriteLine(CX1.name + "获得了护甲:" + HJ3.name);
                HJ3.hj += CX1.xueliang;

            }else if (hujia <= 50)
            {
                Console.WriteLine(CX1.name + "获得了护甲:" + HJ2.name);
                HJ2.hj += CX1.xueliang;
            }else if (hujia <= 80)
            {
                Console.WriteLine(CX1.name + "获得了护甲:" + HJ1.name);
                HJ1.hj += CX1.xueliang;
            }
            else
            {
                Console.WriteLine("运气真差!");
            }




            if (zhuangb <= 10)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB7.name);
                ZB7.GongJi += CX1.shanghai;

            }
            else if (zhuangb <= 20)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB6.name);
                ZB6.GongJi += CX1.shanghai;
            }
            else if (zhuangb <= 40)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB5.name);
                ZB5.GongJi += CX1.shanghai;
            }
            else if (zhuangb <= 50)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB1.name);
                ZB1.GongJi += CX1.shanghai;
            }
            else if (zhuangb <= 60)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB4.name);
                ZB4.GongJi += CX1.shanghai;
            }
            else if (zhuangb <= 70)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB3.name);
                ZB3.GongJi += CX1.shanghai;
            }
            else if (zhuangb <= 80)
            {
                Console.WriteLine(CX1.name + "获得了武器:" + ZB2.name);
                ZB2.GongJi += CX1.shanghai;
            }
            else
            {
                Console.WriteLine("哈哈哈,啥都没有");
            }

            Console.WriteLine("丞相的名字为:" + CX1.name + " " + "攻击力为:" + CX1.shanghai + " " + "血量为:" + CX1.xueliang + "敏捷为:" + CX1.minjie);





            //第二个丞相
            ChengXiang CX2 = new ChengXiang();
            Console.Write("请输入第二个丞相的名称:");
            CX2.name = Console.ReadLine();


            CX2.minjie = RA.Next(10, 101);
            CX2.shanghai = RA.Next(100, 301);
            CX2.xueliang = RA.Next(3000, 5401);
            int zhuangb1 = RA.Next(1, 101);
            int hujia1 = RA.Next(1, 101);
            if (hujia1 <= 40)
            {
                Console.WriteLine(CX2.name + "获得了护甲:" + HJ3.name);
                HJ3.hj += CX2.xueliang;

            }
            else if (hujia1 <= 50)
            {
                Console.WriteLine(CX2.name + "获得了护甲:" + HJ2.name);
                HJ2.hj += CX2.xueliang;
            }
            else if (hujia1 <= 80)
            {
                Console.WriteLine(CX2.name + "获得了护甲:" + HJ1.name);
                HJ1.hj += CX2.xueliang;
            }
            else
            {
                Console.WriteLine("运气真差!");
            }


            if (zhuangb1 <= 10)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB7.name);
                ZB7.GongJi += CX2.shanghai;

            }
            else if (zhuangb1 <= 20)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB6.name);
                ZB6.GongJi += CX2.shanghai;
            }
            else if (zhuangb1 <= 40)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB5.name);
                ZB5.GongJi += CX2.shanghai;
            }
            else if (zhuangb1 <= 50)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB1.name);
                ZB1.GongJi += CX2.shanghai;
            }
            else if (zhuangb1 <= 60)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB4.name);
                ZB4.GongJi += CX2.shanghai;
            }
            else if (zhuangb1 <= 70)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB3.name);
                ZB3.GongJi += CX2.shanghai;
            }
            else if (zhuangb1 <= 80)
            {
                Console.WriteLine(CX2.name + "获得了武器:" + ZB2.name);
                ZB2.GongJi += CX2.shanghai;
            }
            else
            {
                Console.WriteLine("哈哈哈,啥都没有");
            }
            Console.WriteLine("丞相的名字为:" + CX2.name + " " + "攻击力为:" + CX2.shanghai + " " + "血量为:" + CX2.xueliang + "敏捷为:" + CX2.minjie);
            Console.WriteLine("请按任意键开始游戏");
            Console.ReadKey();

            #endregion


            #region  对战
            while (true)
            {

                Console.ForegroundColor = ConsoleColor.White;
                //对战第一个

                if (CX1.minjie > CX2.minjie)
                {
                    for (var s = 0; s <= RA.Next(0, 2); s++)
                    {
                        int zhil = RA.Next(1, 11);
                        int gongji = 0;
                        int FDZ = RA.Next(1, 11);


                        if (FDZ <= 3)
                        {
                            JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)];
                            gongji = Convert.ToInt32(Program.GJ(CX1.shanghai) * DZ.shanghai);
                            CX2.xueliang = CX2.xueliang - gongji;

                            Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(CX1.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血");


                            Console.WriteLine();
                            System.Threading.Thread.Sleep(1000);
                        }
                        else
                        {
                            Console.ForegroundColor = ConsoleColor.Green;
                            if (zhil <= 2)
                            {
                                Console.WriteLine(CX1.name + "发动了" + ZL3.name +" "+ "剩余血量:" + CX1.xueliang + "滴血");
                                ZL3.HP += CX1.xueliang;
                            }
                            else if (zhil <= 3)
                            {
                                Console.WriteLine(CX1.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX1.xueliang + "滴血");
                                ZL2.HP += CX1.xueliang;
                            }
                            else if (zhil <= 5)
                            {
                                Console.WriteLine(CX1.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX1.xueliang + "滴血");
                                ZL1.HP += CX1.xueliang;
                            }

                            Console.WriteLine();


                            Console.ForegroundColor = ConsoleColor.White;
                            gongji = GJ(CX1.shanghai);
                            CX2.xueliang = CX2.xueliang - gongji;
                            Console.WriteLine(CX1.name + "发动了普通攻击,打了" + gongji + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血");

                            Console.WriteLine();
                            System.Threading.Thread.Sleep(1000);
                        }

                    }

                    //对战第二个
                    int zhil1 = RA.Next(1, 11);
                    int gongji1 = 0;
                    int FDZ1 = RA.Next(1, 11);
                    if (FDZ1 <= 3)
                    {
                        JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)];
                        gongji1 = Convert.ToInt32(Program.GJ(CX2.shanghai) * DZ.shanghai);
                        CX1.xueliang = CX1.xueliang - gongji1;


                        Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(CX2.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji1 + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血");


                        Console.WriteLine();
                        System.Threading.Thread.Sleep(1000);
                    }
                    else
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        if (zhil1 <= 2)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL3.HP += CX2.xueliang;
                        }
                        else if (zhil1 <= 3)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL2.HP += CX2.xueliang;
                        }
                        else if (zhil1 <= 5)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL1.HP += CX2.xueliang;
                        }

                        Console.WriteLine();

                        Console.ForegroundColor = ConsoleColor.White;
                        gongji1 = Program.GJ(CX2.shanghai);
                        CX1.xueliang = CX1.xueliang - gongji1;
                        Console.WriteLine(CX2.name + "发动了普通攻击,打了" + gongji1 + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血");

                        Console.WriteLine();
                        System.Threading.Thread.Sleep(1000);
                    }

                }





                else
                {
                    for (var s = 0; s <= RA.Next(0, 2); s++)
                    {
                        int zhil = RA.Next(1, 11);
                        int gongji = 0;
                        int FDZ = RA.Next(1, 11);
                        if (FDZ <= 3)
                        {
                            JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)];
                            gongji = Convert.ToInt32(Program.GJ(CX2.shanghai) * DZ.shanghai);
                            CX1.xueliang = CX1.xueliang - gongji;


                            Console.ForegroundColor = ConsoleColor.Red;
 Console.WriteLine(CX2.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血");

                            Console.WriteLine();
                            System.Threading.Thread.Sleep(1000);
                        }
                        else
                        {
                            Console.ForegroundColor = ConsoleColor.Green;
                            if (zhil <= 2)
                            {
                                Console.WriteLine(CX1.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX1.xueliang + "滴血");
                                ZL3.HP += CX1.xueliang;
                            }
                            else if (zhil <= 3)
                            {
                                Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX1.xueliang + "滴血");
                                ZL2.HP += CX1.xueliang;
                            }
                            else if (zhil <= 5)
                            {
                                Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX1.xueliang + "滴血");
                                ZL1.HP += CX1.xueliang;
                            }

                            Console.WriteLine();


                            gongji = GJ(CX2.shanghai);
                            CX2.xueliang = CX2.xueliang - gongji;


                            Console.ForegroundColor = ConsoleColor.White;
                            Console.WriteLine(CX2.name + "发动了普通攻击,打了" + gongji + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血");

                            Console.WriteLine();
                            System.Threading.Thread.Sleep(1000);
                        }

                    }

                    //对战第二个
                    int zhil1 = RA.Next(1, 11);
                    int gongji1 = 0;
                    int FDZ1 = RA.Next(1, 11);
                    if (FDZ1 <= 3)
                    {
                        JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)];
                        gongji1 = Convert.ToInt32(Program.GJ(CX1.shanghai) * DZ.shanghai);
                        CX2.xueliang = CX2.xueliang - gongji1;
                        Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(CX1.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji1 + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血");


                        Console.WriteLine();
                        System.Threading.Thread.Sleep(1000);
                    }
                    else
                    {
                        Console.ForegroundColor = ConsoleColor.Green;
                        if (zhil1 <= 2)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL3.HP += CX2.xueliang;
                        }
                        else if (zhil1 <= 3)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL2.HP += CX2.xueliang;
                        }
                        else if (zhil1 <= 5)
                        {
                            Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX2.xueliang + "滴血");
                            ZL1.HP += CX2.xueliang;
                        }

                        Console.WriteLine();

                        Console.ForegroundColor = ConsoleColor.White;
                        gongji1 = Program.GJ(CX1.shanghai);
                        CX2.xueliang = CX2.xueliang - gongji1;
Console.WriteLine(CX1.name + "发动了普通攻击,打了" + gongji1 + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血");

                        Console.WriteLine();
                        System.Threading.Thread.Sleep(1000);
                    }
                }



                //开始对战
                Console.ForegroundColor = ConsoleColor.White;
                if (CX1.xueliang <= 0 || CX2.xueliang <= 0)
                {
                    if (CX1.xueliang <= 0 && CX2.xueliang <= 0)
                    {
                        Console.WriteLine("GM发动大招同归于尽!!");
                    }
                    else
                    {
                        if (CX2.xueliang <= 0)
                        {
                            Console.WriteLine("恭喜" + CX1.name + "取胜");
                        }
                        else
                        {
                            Console.WriteLine("恭喜" + CX2.name + "取胜");
                        }
                    }
                    break;
                }

            }
            Console.ReadKey();
        }
        #endregion



        #region   随机攻击力浮动
        /// <summary>
        /// 随机攻击力
        /// </summary>
        /// <param name="sh">攻击力浮动</param>
        /// <returns></returns>

        public static int GJ(int sh)
        {
            int a = 0;
            Random r = new Random();
            int b = r.Next(0, 80);
            int c = r.Next(0, 2);
            if (c == 0)
            {
                a = sh + b;
            }
            else
            {
                a = sh - b;
            }
            return a;

        }
        #endregion



    }

 

VS 游戏:推箱子&对战游戏

标签:count   shang   convert   arraylist   春花   sum   哈哈   第一个   span   

原文地址:http://www.cnblogs.com/zJuevers/p/7811396.html

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