标签:计算 logs rand hint from 运动 [1] article random
概述:本文基于《Openlayer4中风场的实现》一文,使用leaflet实现流动风场的效果。
废话不多说,下面贴上代码:
1、wind算法及扩展:
1 /** 2 * @author 3 * @Date 4 * 1.计算矩形4个角的canvas坐标x、y,初始化该区域所有网格点,间距可根据map index设置 5 * 2.将已有的站点经纬度转换为canvas坐标 6 * 3.插值法计算出每个网格点的风向、风速 7 * 4.在该网格区域随机生成width*8个点,重复运动 8 */ 9 10 var Windy = function (options) { 11 var MAX_PARTICLE_AGE = 100; //粒子最大运动次数 12 var FRAME_RATE = 20; //重绘帧数 13 var PARTICLE_MULTIPLIER = 8; 14 15 var canvas = options.canvas; 16 var width = canvas.width; 17 var height = canvas.height; 18 var ctx = canvas.getContext(‘2d‘); 19 ctx.lineWidth = .8; 20 ctx.fillStyle = ‘rgba(0,0,0,.97)‘; 21 // ctx.strokeStyle = ‘rgba(38,173,133,0.8)‘; 22 23 var buildBounds = function (extent, callback) { 24 var upperLeft = extent[0]; 25 var lowerRight = extent[1]; 26 var bounds = { 27 x: upperLeft[0], 28 y: upperLeft[1], 29 xmax: lowerRight[0], 30 ymax: lowerRight[1], 31 width: lowerRight[0] - upperLeft[0], 32 height: lowerRight[1] - upperLeft[1] 33 }; 34 callback(bounds); 35 } 36 37 var createField = function (columns, bounds, callback) { 38 function vector(x, y) { 39 var column = columns[Math.floor(x)]; 40 return column && column[Math.floor(y)]; 41 } 42 43 vector.release = function () { 44 columns = []; 45 } 46 47 vector.randomize = function (o) { 48 var x = Math.floor(Math.floor(Math.random() * bounds.width) + bounds.x); 49 var y = Math.floor(Math.floor(Math.random() * bounds.height) + bounds.y); 50 o.x = x; 51 o.y = y; 52 return o; 53 } 54 callback(bounds, vector); 55 }; 56 57 var interpolateGrid = function (bounds, stationPoints, callback) { 58 var columns = []; 59 var x = bounds.x; 60 61 function interpolateColumn(x) { 62 var column = []; 63 for (var y = bounds.y; y < bounds.ymax; y += 2) { 64 var wind = interpolate(x, y); 65 column[y + 1] = column[y] = wind; 66 } 67 columns[x + 1] = columns[x] = column; 68 } 69 70 function interpolate(x, y) { 71 var angle0 = 0, 72 angle1 = 0, 73 speed0 = 0, 74 speed1 = 0, 75 wind = {}; 76 stationPoints.forEach(function (s) { 77 angle0 += s.angle * 1.0 / ((y - s.y) * (y - s.y) + (x - s.x) * (x - s.x)); 78 angle1 += 1.0 / ((y - s.y) * (y - s.y) + (x - s.x) * (x - s.x)); 79 80 speed0 += s.speed * 1.0 / ((y - s.y) * (y - s.y) + (x - s.x) * (x - s.x)); 81 speed1 += 1.0 / ((y - s.y) * (y - s.y) + (x - s.x) * (x - s.x)); 82 83 if (angle1 != 0) { 84 wind.angle = angle0 / angle1; 85 } 86 if (speed1 != 0) { 87 wind.speed = speed0 / speed1; 88 } 89 }); 90 return wind; 91 } 92 93 (function batchInterpolate() { 94 var start = Date.now(); 95 while (x < bounds.xmax) { 96 interpolateColumn(x); 97 x += 2; 98 if ((Date.now() - start) > 1000) { //MAX_TASK_TIME 99 setTimeout(batchInterpolate, 25); 100 return; 101 } 102 } 103 createField(columns, bounds, callback); 104 })(); 105 }; 106 107 var animate = function (bounds, vector) { 108 var particleCount = Math.round(bounds.width * PARTICLE_MULTIPLIER); 109 var particles = []; 110 for (var i = 0; i < particleCount; i++) { 111 particles.push(vector.randomize({ 112 age: Math.floor(Math.random() * MAX_PARTICLE_AGE) 113 })); 114 } 115 116 function evolve() { 117 particles.forEach(function (particle, i) { 118 if (particle.age > MAX_PARTICLE_AGE) { 119 particle = vector.randomize({ 120 age: 0 121 }); 122 particles.splice(i, 1, particle); 123 } 124 var x = particle.x; 125 var y = particle.y; 126 var v = vector(x, y); 127 if (v) { 128 var xe = x - v.speed * Math.sin(Math.PI / 180 * (180 - v.angle)); 129 var ye = y - v.speed * Math.cos(Math.PI / 180 * (180 - v.angle)); 130 var nextPoint = vector(xe, ye); 131 if (nextPoint) { 132 particle.xe = xe; 133 particle.ye = ye; 134 } else { 135 var newParticle = vector.randomize({ 136 age: Math.floor(Math.random() * MAX_PARTICLE_AGE) 137 }); 138 particles.splice(i, 1, newParticle); 139 } 140 } else { 141 particle.age = MAX_PARTICLE_AGE; 142 } 143 particle.age += 1; 144 }); 145 } 146 147 function render() { 148 var prev = ctx.globalCompositeOperation; 149 ctx.globalCompositeOperation = "destination-in"; 150 ctx.fillRect(0, 0, width, height); 151 ctx.globalCompositeOperation = prev; 152 153 ctx.beginPath(); 154 // ctx.strokeStyle = ‘rgba(23,139,231,.8)‘; 155 particles.forEach(function (particle, i) { 156 ctx.moveTo(particle.x, particle.y); 157 ctx.lineTo(particle.xe, particle.ye); 158 particle.x = particle.xe; 159 particle.y = particle.ye; 160 }); 161 ctx.stroke(); 162 } 163 164 (function frame() { 165 try { 166 windy.timer = setTimeout(function () { 167 requestAnimationFrame(frame); 168 evolve(); 169 render(); 170 }, 1000 / FRAME_RATE); 171 } catch (e) { 172 console.error(e); 173 } 174 })(); 175 }; 176 177 var start = function (extent, stationPoints) { 178 stop(); 179 buildBounds(extent, function (bounds) { 180 interpolateGrid(bounds, stationPoints, function (bounds, vector) { 181 windy.vector = vector; 182 animate(bounds, vector); 183 }); 184 }); 185 }; 186 187 var stop = function () { 188 ctx.clearRect(0, 0, width, height); 189 if (windy.vector) windy.vector.release(); 190 if (windy.timer) clearTimeout(windy.timer); 191 }; 192 193 var change = function (options) { 194 ctx.lineWidth = options.size; 195 ctx.strokeStyle = options.color; 196 } 197 198 var windy = { 199 options: options, 200 start: start, 201 stop: stop, 202 change: change 203 }; 204 205 return windy; 206 }; 207 208 window.requestAnimationFrame = (function () { 209 return window.requestAnimationFrame || 210 window.webkitRequestAnimationFrame || 211 window.mozRequestAnimationFrame || 212 window.oRequestAnimationFrame || 213 window.msRequestAnimationFrame || 214 function (callback) { 215 window.setTimeout(callback, 1000 / 20); 216 }; 217 })();
2、前端调用
1 function addWindMap(){ 2 canvas = document.createElement(‘canvas‘); 3 canvas.id = "windCanvas"; 4 canvas.width = map.getSize().x; 5 canvas.height = map.getSize().y; 6 canvas.style.position = ‘absolute‘; 7 canvas.style.top = 0; 8 canvas.style.left = 0; 9 10 map.getContainer().appendChild(canvas); 11 windy = new Windy({ 12 map: map, 13 canvas: canvas, 14 data: windData 15 }); 16 17 function choice(data){ 18 for(var i=0;i<data.length;i++){ 19 if(data[i][3]>300){ 20 return options2; 21 }else{ 22 return options; 23 } 24 } 25 } 26 27 var options = { 28 size: .8,//控制线条粗细 29 color: ‘rgba(71,160,233,0.8)‘,//控制线条颜色 30 }; 31 windy.change(options); 32 windDraw(); 33 34 map.on(‘movestart‘,function(){ 35 windy.stop(); 36 $(canvas).hide(); 37 }); 38 map.on("moveend",function(){ 39 windDraw(); 40 }); 41 } 42 function windDraw(){ 43 $(canvas).show(); 44 //leaflet中getBounds方法获得的是左上角和右下角的坐标 45 // var bounds = map.getBounds(); 46 47 // var bounds._southWest.lng = 112; 48 // var bounds._southWest.lat = 21; 49 // var bounds._northEast.lng = 115; 50 // var bounds._northEast.lat = 23; 51 //设置bounds的经纬度范围可使其在指定范围内显示风场 52 var bounds = [109,20,118,25]; 53 // var _min = [bounds._southWest.lng, bounds._southWest.lat]; 54 // var _max = [bounds._northEast.lng, bounds._northEast.lat]; 55 var _min = [bounds[0],bounds[1]]; 56 var _max = [bounds[2],bounds[3]]; 57 58 _min.reverse(); 59 _max.reverse(); 60 var py = [0,0]; 61 canvas.style.left = py[0] + ‘px‘; 62 canvas.style.top = py[1] + ‘px‘; 63 var points = invertLatLon(py); //所有站点经纬度转为canvas坐标 64 var min = map.latLngToContainerPoint(_min); 65 var max = map.latLngToContainerPoint(_max); 66 67 var extent = [ 68 [min.x - py[0], max.y - py[1]], 69 [max.x - py[0], min.y - py[1]] 70 ]; 71 72 windy.start(extent, points); 73 } 74 75 function invertLatLon (py) { 76 var points = []; 77 windData.forEach(function (station) { 78 var px = map.latLngToContainerPoint([station[0], station[1]]); 79 80 var x = px.x-py[0]; 81 var y = px.y-py[1]; 82 var angle = station[2]; 83 var speed = station[3]; 84 85 points.push({ 86 x,y,angle,speed 87 }); 88 89 }); 90 return points; 91 92 } 93 function drawcircle(latlng){ 94 var circle = L.circle(latlng, { 95 color: ‘red‘, 96 fillColor: ‘#f03‘, 97 fillOpacity: 0.5, 98 radius: 500 99 }).addTo(map); 100 101 } 102 for(var i=0;i<windData.length;i++){ 103 drawcircle([windData[i][0],windData[i][1]]); 104 }
其实整体代码与原博主贴出的相差无几,只是有几处方法的调用上,openlayer与leaflet的方法不同,如:
1、第10行map.getContainer().appendChild(canvas);这是调用了leaflet中的getContainer的方法;而在原贴中是map.getViewport().appendChild(canvas);则是调用了openlayer中getViewport的方法;
2、第42行之后的windDraw方法,获取bounds的经纬度并将其转化为屏幕坐标,在leaflet中是调用getBounds来获取bounds的经纬度,再通过latLngToContainerPoint方法将其经纬度转换为屏幕坐标;在openlayer中则是通过map.getView().calculateExtent();来获取bounds的经纬度,再通过getPixelFromCoordinate()方法将经纬度转换为屏幕坐标;
展现效果:
(红色的点为原始数据的所在点)
声明:本文是基于《Openlayer4中风场的实现》一文
原博文地址:http://blog.csdn.net/GISShiXiSheng/article/details/78130113?locationNum=8&fps=1
原博主联系方式:
q q:1004740957
e-mail:niujp08@qq.com
微信公众号:lzugis15
标签:计算 logs rand hint from 运动 [1] article random
原文地址:http://www.cnblogs.com/caoyimingGIS/p/7919059.html