标签:cocos2d-x3.1 多点触摸
#include "cocos2d.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace ui; class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); void onTouchesBegan(const std::vector<Touch*>& touches,cocos2d::Event* event); void onTouchesMoved(const std::vector<Touch*>& touches,cocos2d::Event* event); void onTouchesEnded(const std::vector<Touch*>& touches,cocos2d::Event* event); void onTouchesCancel(const std::vector<Touch*>& touches,cocos2d::Event* event); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); };
#include "HelloWorldScene.h" #include "ui/CocosGUI.h" USING_NS_CC; using namespace ui; static const Color3B* s_TouchColors[EventTouch::MAX_TOUCHES] = { &Color3B::YELLOW, &Color3B::BLUE, &Color3B::GREEN, &Color3B::RED, &Color3B::MAGENTA }; class TouchPoint : public Node { public: //默认构造函数 TouchPoint() { setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); } //draw函数 virtual void draw(Renderer *renderer,const Mat4 & transform, bool transformUpdated) { //设置线条颜色 DrawPrimitives::setDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255); //设置线条宽度 glLineWidth(10); //画X、Y方向两条直线 DrawPrimitives::drawLine(Vec2(0,_touchPoint.y),Vec2(getContentSize().width,_touchPoint.y)); DrawPrimitives::drawLine(Vec2(_touchPoint.x,0),Vec2(_touchPoint.x,getContentSize().height)); //设置线条宽度 glLineWidth(1); //设置点大小 DrawPrimitives::setPointSize(30); //画点 DrawPrimitives::drawPoint(_touchPoint); } //设置触摸点位置 void setTouchPos(const Vec2& pt) { _touchPoint = pt; } //设置触摸点颜色 void setTouchColor(Color3B color) { _touchColor = color; } //构造触摸点 static TouchPoint* touchPointWithParent(Node* pParent) { auto pRet = new TouchPoint(); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(Vec2::ZERO); pRet->autorelease(); return pRet; } private: Vec2 _touchPoint; Color3B _touchColor; }; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); //设置事件监听 auto listener = EventListenerTouchAllAtOnce::create(); listener->onTouchesBegan = CC_CALLBACK_2(HelloWorld::onTouchesBegan,this); listener->onTouchesMoved = CC_CALLBACK_2(HelloWorld::onTouchesMoved,this); listener->onTouchesEnded = CC_CALLBACK_2(HelloWorld::onTouchesEnded,this); //添加到事件分发器 Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this); //标签 auto title = Label::createWithSystemFont("Please touch the screen", "", 24); title->setPosition(Vec2(200,200)); addChild(title); return true; } static Map<int, TouchPoint*> s_map; void HelloWorld::onTouchesBegan(const std::vector<Touch *> &touches, cocos2d::Event *event) { for(auto &item : touches) { auto touch = item; auto touchPoint = TouchPoint::touchPointWithParent(this);//初始化触摸点 auto location = touch->getLocation(); touchPoint->setTouchPos(location);//设置触摸位置 touchPoint->setTouchColor(*s_TouchColors[touch->getID()]);//设置颜色 addChild(touchPoint); s_map.insert(touch->getID(), touchPoint); } } void HelloWorld::onTouchesMoved(const std::vector<Touch *> &touches, cocos2d::Event *event) { for(auto &item : touches) { auto touch = item; auto pTP = s_map.at(touch->getID()); auto location = touch->getLocation(); pTP->setTouchPos(location); } } void HelloWorld::onTouchesEnded(const std::vector<Touch *> &touches, cocos2d::Event *event) { for(auto &item : touches) { auto touch = item; auto pTP = s_map.at(touch->getID()); removeChild(pTP,true); s_map.erase(touch->getID()); } } void HelloWorld::onTouchesCancel(const std::vector<Touch *> &touches, cocos2d::Event *event) { onTouchesEnded(touches, event); } void HelloWorld::menuCloseCallback(Ref* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
标签:cocos2d-x3.1 多点触摸
原文地址:http://blog.csdn.net/yuxikuo_1/article/details/39313369