package { import away3d.entities.Mesh; import away3d.materials.ColorMaterial; import away3d.primitives.CubeGeometry; import away3d.stereo.StereoCamera3D; import away3d.stereo.StereoView3D; import away3d.stereo.methods.AnaglyphStereoRenderMethod; import flash.display.Sprite; import flash.events.Event; [SWF(width="960", height="540")] public class Basic_Stereo extends Sprite { private var _view : StereoView3D; private var _camera : StereoCamera3D; private var _cube : Mesh; public function Basic_Stereo() { super(); //定义立体相机 _camera = new StereoCamera3D(); _camera.stereoOffset = 50; //定义立体视图 _view = new StereoView3D(); _view.antiAlias = 4; _view.camera = _camera; _view.stereoEnabled = true; //定义当前的立体渲染方法 _view.stereoRenderMethod = new AnaglyphStereoRenderMethod(); //_view.stereoRenderMethod = new InterleavedStereoRenderMethod(); addChild(_view); //定义当前的正方形 _cube = new Mesh(new CubeGeometry(), new ColorMaterial(0xffcc00)); _cube.scale(5); _view.scene.addChild(_cube); addEventListener(Event.ENTER_FRAME, onEnterFrame); } //不停的渲染当前 private function onEnterFrame(ev : Event) : void { _cube.rotationY += 2; _view.render(); } } }